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Steady Expansion Forecast for Augmented Reality In Training And Education Market, Projected to Reach $259 Billion by 2029

10-29-2025 05:59 AM CET | IT, New Media & Software

Press release from: The Business Research Company

Augmented Reality In Training And Education

Augmented Reality In Training And Education

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How Large Will the Augmented Reality In Training And Education Market Size By 2025?
The market size of augmented reality in training and education has seen a significant surge in the past few years. The projections show an increase from $32.2 billion in 2024 to $52.99 billion in 2025, representing a compound annual growth rate (CAGR) of 64.5%. This growth during the historic period was due to factors such as greater accessibility to mobile devices, early adoption in STEM (science, technology, engineering, and mathematics) education, innovative experiments in the field of education, enhancements in content creation, and improved user involvement and interactivity.

How Big Is the Augmented Reality In Training And Education Market Size Expected to Grow by 2029?
The market size of augmented reality in the sectors of training and education is projected to expand significantly in the coming years, reaching a staggering $259 billion by 2029, at a Compound Annual Growth Rate (CAGR) of 48.7%. The market progress during this forecast period is anticipated to be driven by several factors like the heightened integration of artificial intelligence and augmented reality, the proliferation of remote and hybrid learning modes, improved accessibility and affordability, the emergence of tailored learning solutions, and enhanced backing for hands-on skill development. Key trends that are expected to dominate the forecast period encompass interactive learning modules, practical simulations and experiments, personalised learning routes, amalgamation of AR into training curriculums, and the rise of augmented reality books and educational resources.

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Which Key Market Drivers Powering Augmented Reality In Training And Education Market Expansion and Growth?
The adoption of augmented reality (AR) technology in education centres is propelling the AR in training and education market. Training and education are being revolutionized by technology, with AR specifically enhancing the classroom experience. An increasing number of educational institutions are embracing AR technology to foster active student engagement and facilitate experiential learning as opposed to traditional methods. For instance, apps like ZSpace are making it possible for students to understand complex subjects such as human anatomy and earth's atmospheric layers more effectively. Riverside Technologies, Inc. highlights that AR enables students to engage with simulations, enhancing their learning experience. The numerous advantages that AR presents are encouraging schools and colleges to integrate more advanced tech, contributing to the growth of a more conducive learning environment.

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Which Fast-Growing Trends Are Poised to Disrupt the Augmented Reality In Training And Education Market?
The latest wave in the augmented reality education and training sector is the use of games for learning. This fusion of gaming and advanced technology allows learners to engage in diverse activities to enhance their knowledge and ability. For instance, Europass Teacher Academy, a professional development course provider, reports that schools are now integrating augmented reality to assist learners in gaining knowledge, developing several abilities through game-play, and experiencing reality via augmented reality. Teachers and other educational professionals are instrumental in engaging students in a variety of gaming activities during the learning journey. Turn the scholarly materials into games captures the interest of students, encouraging them to actively participate and assume roles in the learning process. Game-based learning using augmented reality is a personalized and socially influenced process that goes beyond traditional classroom walls, helping students acquire knowledge and multiple learning skills.

What Are the Emerging Segments in the Augmented Reality In Training And Education Market?
The augmented reality in training and educationmarket covered in this report is segmented -

1) By Category: Primary And Secondary Education, Test Preparation, Reskilling And Certifications, Higher Education, Language And Other Learnings
2) By Device: Classroom Projectors, Smartphones, Laptops, Other Devices
3) By End User: Higher Education, K-12

Subsegments:
1) By Primary And Secondary Education: K-12 Education, STEM Education, Interactive Learning Tools
2) By Test Preparation: Standardized Test Preparation (SAT, ACT), Professional Certification Exam Preparation, Language Proficiency Test Preparation
3) By Reskilling And Certifications: Corporate Training, Vocational Training, Online Certification Courses
4) By Higher Education: University And College Courses, Virtual Campus Tours, Lab And Simulation-Based Learning
5) By Language And Other Learnings: Language Learning Apps, Skill Development Programs, Lifelong Learning And Personal Development

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Who Are the Global Leaders in the Augmented Reality In Training And Education Market?
Major companies operating in the augmented reality in training and education market include Google LLC, zSpace Inc., Magic Leap Inc., Alchemy VR Ltd., Unimersiv, GAMOOZ Interactive Solutions Company, Meta Platforms Inc., DAQRI, InGage Technologies Pvt Ltd., Popar, Chromville, NEXT/NOW, VironIT LLC, Groove Jones LLC, HQSoftware, INDE, Augment, metagram Solutions GmbH, Fishermen Labs, Program-Ace, Apptension sp. z o.o, Transition Technologies PSC Sp. z o.o, Quytech Pvt Ltd., Craftars, Appentus Technologies Pvt Ltd., BidOn Games Studio, Mofables, Cortex, ScienceSoft Corporation, Gravity Jack LLC

Which are the Top Profitable Regional Markets for the Augmented Reality In Training And Education Industry?
Asia-Pacific was the largest region in the augmented reality in training and education market in 2024. North America was the second largest region of the augmented reality in training and education market. The regions covered in the augmented reality in training and education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

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