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Cloud Gaming Market on Track for Strong Growth, Estimated to Grow at 46.6% CAGR Through 2029
Use code ONLINE20 to get 20% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.What Is the Expected CAGR for the Cloud Gaming Market Through 2025?
The size of the cloud gaming market has seen immense growth in the past few years. The market, which is predicted to be worth $13.65 billion in 2024, is expected to escalate to a whopping $19.29 billion in 2025, with a compound annual growth rate (CAGR) of 41.3%. Factors contributing to this surge during the historic period include the expansion of the gaming industry, the popularity of mobile gaming, prevalence of smart devices, economical gaming solutions, decreased latency, and compatibility across different platforms.
What's the Projected Size of the Global Cloud Gaming Market by 2029?
Anticipations are high for a substantial surge in the size of the cloud gaming market within the approaching years. Predictions suggest an increase up till $89.07 billion by 2029, with a compound annual growth rate (CAGR) of 46.6%. Factors contributing to this escalation during the forecast period include the rise of game streaming platforms, worldwide spread of cloud services, enhancements in internet velocities, concentration on social gaming, amalgamation with intelligent televisions, and augmentation of gaming content libraries. Significant trends during the forecast period are expected to comprise of the expansion of 5g networks, gaming models based on subscriptions, integration with intelligent devices, incorporation of AI and machine learning, game streaming technologies, and collaborations with game developers.
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Top Growth Drivers in the Cloud Gaming Industry: What's Accelerating the Market?
The growth of the cloud gaming market is predicted to be driven by the escalating pervasiveness of internet use. The country's internet user ratio establishes the percentage of the population with internet access, known as internet penetration. Cloud gaming relies on an Internet connection to provide access to games and form links to distant servers. As an example, Oberlo, a Berlin-based company that serves as a marketplace for entrepreneurs seeking products to sell online, reported that the number of global internet users almost doubled, increasing consistently year after year. By 2024, this number is predicted to grow an additional 1.8% to 5.35 billion. The global rate of internet usage was 65.5% in 2023, and it's projected to rise to 67.1% in 2024. Northern Europe reported the highest percentage of internet users within its population at 97.6%. Hence, it's evident that increasing internet usage is a significant factor contributing to the expansion of the cloud gaming market.
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What Trends Will Shape the Cloud Gaming Market Through 2029 and Beyond?
Leader firms in the cloud gaming sector are making significant investments in breakthrough technologies like low-latency streaming and superior graphics processing. These advancements are designed to create immersive gaming experiences that increase accessibility and engagement for gamers across the globe. The Testnet, an innovative platform for decentralized cloud infrastructure, is the brainchild of Aethir and it's built on the Arbitrum blockchain. It aims to scale GPU-based computing resources to boost cloud gaming and AI applications. A key example of this was in November 2023, when Aethir, a company based in Singapore that specializes in decentralized cloud infrastructure (DCI), unveiled the Testnet. With the launch of the Aethir Testnet, Aethir's Decentralised Cloud Infrastructure (DCI) sees significant improvements, enabling integration without the need for permission with Aethir's cloud-supported gaming portals. This sets the groundwork for advantageous tokenomics that foster industry development. Aethir's recent partnership with NVIDIA's Inception Program further bolsters its mission to transform the gaming and AI sectors.
What Are the Main Segments in the Cloud Gaming Market?
The cloud gamingmarket covered in this report is segmented -
1) By Gaming Type: Video Streaming, File Streaming
2) By Offering: Infrastructure, Game Platform Services
3) By Device: Smartphones, Tablets, Gaming Consoles, PCs And Laptops, Smart TVs, Head-Mounted Displays
4) By End User: Casual Gamers, Avid Gamers, Hardcor*e Gamers
Subsegments:
1) By Video Streaming: Action Games, Adventure Games, Role-Playing Games (RPGs), Sports Games, Strategy Games
2) By File Streaming: Single-Player Games, Multiplayer Online Games, Indie Games, Legacy Games
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Which Top Companies are Driving Growth in the Cloud Gaming Market?
Major companies operating in the cloud gaming market are Amazon.com Inc., Google LLC, Intel Corporation, Microsoft Corporation, NVIDIA Corporation, Sony Interactive Entertainment LLC, Ubitus Inc., Tencent Holdings Limited, Electronic Arts Inc., International Business Machines Corporation, Vortex Inc., Playgiga Inc., Blacknut SAS, AMD Cloud Gaming Inc., Hatch Entertainment Ltd., Advanced Micro Devices Inc., Alibaba Group Holding Limited, Crytek GmbH, Playkey Inc., Gamefly Inc., Nintendo Co. Ltd., 2K Games Inc., Ubisoft Entertainment SA, Activision Blizzard Inc., Square Enix Holdings Co. Ltd., Capcom Co. Ltd., Konami Holdings Corporation, Bandai Namco Entertainment Inc., Sega Corporation, Nexon Co. Ltd., NetEase Inc., Perfect World Co. Ltd., Kingsoft Corporation Limited, G-Cluster Global Corporation, Shadow Technologies SAS, Rainway Inc.
Which Regions Will Dominate the Cloud Gaming Market Through 2029?
Asia-Pacific was the largest region in the cloud gaming market in 2024. The regions covered in the cloud gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
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