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Future of the Global Virtual Reality Phantom Limb Pain Therapy Market: Trends, Innovations, and Key Forecasts Through 2034

10-09-2025 09:42 AM CET | Health & Medicine

Press release from: The Business Research Company

Virtual Reality Phantom Limb Pain Therapy Market

Virtual Reality Phantom Limb Pain Therapy Market

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Virtual Reality Phantom Limb Pain Therapy Market Size Growth Forecast: What to Expect by 2025?
The market size for VR phantom limb pain treatment has experienced a significant increase in the last few years. The market is projected to expand from $0.79 billion in 2024 to $0.97 billion in 2025, reflecting a compound annual growth rate (CAGR) of 22.9%. The surge in growth in the past years can be attributed to factors like a rising number of amputees suffering from phantom limb pain, an increase in awareness of non-drug pain management options, the adoption of VR-based mirror therapy in clinical environments, an upswing in research and clinical trials confirming the effectiveness of VR therapy, and increased investments in rehabilitation technologies.

How Will the Virtual Reality Phantom Limb Pain Therapy Market Size Evolve and Grow by 2029?
The market of virtual reality therapy for phantom limb pain is predicted to witness massive growth in the coming years. By 2029, it's estimated to be worth $2.18 billion with a compound annual growth rate (CAGR) of 22.5%. The increase during this forecast period can be linked to several factors such as the growing acceptance of home-based VR phantom limb pain therapy, AI and motion tracking integration for targeted therapy, partnerships between VR service providers and hospitals, the escalating demand for distant monitoring and tele-rehabilitation, and improved affordability and portability of VR therapy devices. Significant trends for the forecast period encompass VR settings for pain ease, motion sensors for tracking limbs, AI for customised therapy, game-based activities for patient interaction, and cloud-based platforms for off-site monitoring.

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What Drivers Are Propelling the Growth of Virtual Reality Phantom Limb Pain Therapy Market Forward?
The increase in the number of amputees is anticipated to boost the expansion of the virtual reality phantom limb pain therapy market in the future. This includes individuals who have experienced either partial or total limb loss, constituting the main community for specialized healing and rehabilitation services. The growth in the amputee community is a result of the increasing incidence of diabetes leading to issues such as poor blood flow and damage to the nerves, which in turn increase the instances of limb amputations and necessitate more rehabilitation and care for prosthetics. Virtual reality phantom limb pain therapy is an approach that caters to the needs of amputees by offering immersive and interactive settings that enable the retraining of the brain, diminish the sensation of pain, and enhance the patients' quality of life. For example, the Amputee Coalition, a charitable entity based in the US, reported in February 2024 that over 5.6 million Americans are living with limb loss or limb differences, which includes nearly 2.3 million persons who have lost limbs and approx 3.4 million persons with limb differences. Therefore, the escalating amputee population is fuelling the expansion of the virtual reality phantom limb pain therapy market.

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Which Emerging Trends Are Transforming the Virtual Reality Phantom Limb Pain Therapy Market in 2025?
Leading organizations within the virtual reality phantom limb pain therapy market are prioritizing strategic collaborations as a tool to expand their product range and quicken their market entry. These strategic collaborations involve formal cooperation between multiple companies, capitalizing on each other's strengths, assets, or specialized knowledge for mutual business purposes. Such partnerships propel faster innovation, wider market coverage, and provide a competitive edge without necessitating full mergers or acquisitions. For instance, in December 2022, the University of Texas at Dallas, an American research institution, allied with Veterans Affairs (VA) North Texas Health Care System, an American healthcare provider, to introduce the Mixed Reality System for Managing Phantom Pain (Mr. MAPP). This system, a breakthrough in virtual therapy targeted at phantom limb pain, merges a VR headset, camera, and laptop to generate a 3D virtual prototype of the patient's absent limb. This allows individuals to participate in virtual activities thus assisting the brain in reconciling confusing pain signals resulting from amputation. The goal of this collaboration is to supply an engaging, at-home alternative to conventional mirror therapy, minimize pain, enhance functionality, and present a potential non-opioid treatment solution for phantom limb pain.

What Are the Key Segments in the Virtual Reality Phantom Limb Pain Therapy Market?
The virtual reality phantom limb pain therapy market covered in this report is segmented as

1) By Technology: Hardware, Software, Services
2) By Therapy Type: Immersive Virtual Reality (VR) Therapy, Non-Immersive Virtual Reality (VR) Therapy, Mixed Reality Therapy
3) By Patient Type: Upper Limb Amputees, Lower Limb Amputees
4) By Application: Hospitals, Rehabilitation Centers, Homecare Settings, Other Applications

Subsegments:
1) By Hardware: Head-Mounted Displays (HMDs), Motion Tracking Sensors, Haptic Feedback Devices, Virtual Reality (VR) Gloves, Virtual Reality (VR) Treadmills, Eye-Tracking Devices
2) By Software: Immersive Virtual Reality (VR) Therapy Applications, Non-Immersive Virtual Reality (VR) Therapy Applications, Mixed Reality Therapy Applications, artificial intelligence (AI)-Based Therapy Modules, Gamified Rehabilitation Software
3) By Services: Clinical Implementation Services, Remote Patient Monitoring Services, Maintenance And Support Services, Training And Consultation Services, Therapy Customization Services

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Who Are the Key Players Shaping the Virtual Reality Phantom Limb Pain Therapy Market's Competitive Landscape?
Major companies operating in the virtual reality phantom limb pain therapy market are Samsung Electronics Co Ltd, Lenovo Group Ltd, Mayo Clinic, The University of Texas at Dallas, Shirley Ryan AbilityLab, HTC Corporation, MindMaze SA, XRHealth Inc., HaptX Inc., Limber Health Inc., Virtualis, LimbPower Limited, OrthoCarolina Research Institute Inc., Karuna Labs Inc., Neuro Rehab VR, Tongji Hospital/University of Science and Technology of China, Bionic Hope Private Limited, Instalimb, Khymeia Group, and Veterans Affairs (VA) North Texas Health Care System.

What Geographic Markets Are Powering Growth in the Virtual Reality Phantom Limb Pain Therapy Market?
North America was the largest region in the virtual reality phantom limb pain therapy market in 2024. The regions covered in virtual reality phantom limb pain therapy report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

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