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Anime Market to Reach USD 54.1 Billion by 2031, Registering a 7.8% CAGR (2024-2031)

09-29-2025 12:43 PM CET | IT, New Media & Software

Press release from: Persistence Market Research

Anime Market

Anime Market

Overview of the Market

The global anime market has transitioned from being a niche entertainment category to a mainstream cultural force with wide international appeal. Valued at US$31.9 billion in 2024, the market is projected to reach US$54.1 billion by 2031, expanding at a CAGR of 7.8% during the forecast period. This growth reflects rising global demand, supported by technological advances and the surge of streaming platforms that provide access to vast anime libraries.

Key growth drivers include the increasing popularity of Japanese pop culture, widespread internet penetration, and the globalization of content consumption. The merchandising segment led the market with over 28% revenue share in 2023, driven by toys, apparel, collectibles, and gaming tie-ins. Geographically, North America emerged as a leading growth region, expected to expand at a remarkable 15% CAGR through 2031. The region's rapid adoption is largely due to streaming services, growing fan communities, and localized anime production.

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Key Highlights from the Report

The global anime market is projected to reach US$54.1 billion by 2031 at a CAGR of 7.8%.

Streaming services such as Crunchyroll, Netflix, and Hulu are democratizing access to anime worldwide.

Merchandising commanded a 28% revenue share in 2023, making it the largest segment.

North America is forecasted to grow at 15% CAGR, making it the fastest-growing region.

Increasing collaborations between studios and global brands are expanding content opportunities.

The rise of gaming and licensing deals is creating new revenue streams for anime companies.

Market Segmentation

The anime market is segmented by product type into TV series, movies, merchandising, video games, streaming, and others. Among these, merchandising dominated in 2023, accounting for over 28% of revenues. Collectibles, apparel, and figures are especially popular among fans, reinforcing anime's presence in everyday consumer culture. Streaming and gaming are rapidly expanding categories, leveraging digital platforms to drive wider accessibility.

By end-user, the market serves children, teenagers, and adults, with teenagers and young adults comprising the largest audience. The growing popularity of anime among adults, particularly millennials and Gen Z, highlights the content's broadening demographic reach. As anime storytelling often deals with complex themes, its appeal transcends traditional age barriers, further fueling global growth.

Read More: https://www.persistencemarketresearch.com/market-research/anime-market.asp

Regional Insights

In North America, anime adoption has accelerated due to the rise of streaming platforms and fandom communities. Services like Crunchyroll, Netflix, and Funimation have increased accessibility, while conventions and pop-culture events sustain growing interest. The region's anime market is projected to expand at an impressive 15% CAGR through 2031.

In Asia-Pacific, Japan remains the hub of anime production, while China, South Korea, and Southeast Asia contribute significantly to regional growth. Europe also represents a promising region, where localized dubbing, subtitling, and distribution deals are fueling wider adoption.

Market Drivers

The growing global fan base of anime serves as a powerful driver, boosted by internet penetration and the availability of affordable streaming services. Merchandise, gaming tie-ins, and licensing arrangements with global brands have expanded revenue streams. Additionally, the cultural export of Japanese entertainment is being embraced across international borders, particularly by Gen Z and millennials.

Market Restraints

Despite rapid expansion, the anime market faces content piracy challenges, which impact revenue streams for creators and distributors. High production costs and labor-intensive animation processes also hinder profitability. Additionally, cultural adaptation challenges, such as translation accuracy and censorship issues, may limit wider adoption in some regions.

Market Opportunities

The anime market holds immense potential in gaming integration, AR/VR immersive experiences, and global partnerships with entertainment and fashion industries. The rise of eSports and mobile gaming tied to anime franchises provides new monetization pathways. Expanding localized content production, particularly in North America and Europe, further enhances growth opportunities.

Reasons to Buy the Report

✔ Comprehensive analysis of global anime market trends, growth drivers, and challenges.
✔ Insights into key product segments like merchandising, gaming, and streaming.
✔ Detailed regional analysis with a focus on North America's rapid growth.
✔ Evaluation of emerging opportunities in licensing, AR/VR, and digital platforms.
✔ Profiles of leading companies with recent developments for strategic insights.

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Frequently Asked Questions (FAQs)

How Big is the Anime Market in 2024 and 2031?
Who are the Key Players in the Global Market for Anime?
What is the Projected Growth Rate of the Anime Market?
What is the Market Forecast for Anime through 2032?
Which Region is Estimated to Dominate the Anime Industry through the Forecast Period?

Company Insights

Toei Animation Co., Ltd.

Madhouse, Inc.

Kyoto Animation Co., Ltd.

Studio Ghibli, Inc.

Production I.G, Inc.

Pierrot Co., Ltd.

Sunrise, Inc.

Aniplex, Inc.

Crunchyroll, LLC

Funimation Global Group, LLC

Recent Developments

Crunchyroll announced expanded partnerships with Sony Pictures to increase anime licensing and streaming across new territories in 2024.

Toei Animation revealed a record-breaking global box-office success with its latest Dragon Ball film, underlining the international revenue potential of anime films.

Conclusion

The anime market has evolved into a global entertainment powerhouse, expanding beyond Japan and becoming a multi-billion-dollar industry with diversified revenue streams. The combination of streaming platforms, merchandise demand, gaming tie-ins, and international fan engagement has driven substantial growth. Looking ahead, increasing collaborations, localized productions, and digital innovations such as AR/VR will shape the next era of anime consumption. With a strong CAGR of 7.8% projected through 2031, the anime industry is poised for sustained global expansion.

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Contact Us:

Persistence Market Research
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Brentford, London, TW8 0GU UK
USA Phone: +1 646-878-6329
UK Phone: +44 203-837-5656
Email: sales@persistencemarketresearch.com
Web: https://www.persistencemarketresearch.com

About Persistence Market Research:

At Persistence Market Research, we specialize in creating research studies that serve as strategic tools for driving business growth. Established as a proprietary firm in 2012, we have evolved into a registered company in England and Wales in 2023 under the name Persistence Research & Consultancy Services Ltd. With a solid foundation, we have completed over 3600 custom and syndicate market research projects, and delivered more than 2700 projects for other leading market research companies' clients.

Our approach combines traditional market research methods with modern tools to offer comprehensive research solutions. With a decade of experience, we pride ourselves on deriving actionable insights from data to help businesses stay ahead of the competition. Our client base spans multinational corporations, leading consulting firms, investment funds, and government departments. A significant portion of our sales comes from repeat clients, a testament to the value and trust we've built over the years.

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