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Top Market Shifts Transforming the Amusement Machine Market Landscape: Key Insights

09-23-2025 08:26 AM CET | IT, New Media & Software

Press release from: The Business Research Company

Amusement Machine Market

Amusement Machine Market

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What Is the Expected CAGR for the Amusement Machine Market Through 2025?
In the past few years, there has been a swift expansion in the amusement machine market size. Projected to rise from $15.72 billion in 2024 to $17.54 billion in 2025, displaying a compound annual growth rate (CAGR) of 11.6%. The historical growth can be associated with several factors. These include the heightened popularity of arcade gaming, a rise in the count of gaming arcades in metropolitan areas, the upsurge in footfall at entertainment hubs, the increased disposable income of the younger generation, and a surge in demand for entertainment venues that cater to families.

What's the Projected Size of the Global Amusement Machine Market by 2029?
Anticipations for swift expansion in the amusement machine market size are dominant for the coming years. A forecasted growth to $26.91 billion by 2029, presenting a compound annual growth rate (CAGR) of 11.3%, is expected. The growth predicted within this period can be linked to the rising popularity of gaming machines based on virtual reality, the uptick in demand for location-based amusement, an increased preference for interactive gaming experiences, elevated consumer expenditure on recreational pursuits, and the escalating integration of cashless payment systems. Notable trends during the forecast period include advancements in motion-sensing game technology, the introduction of immersive multiplayer experiences, investment into augmented reality gaming platforms, progress in cloud-connected gaming networks, and the emergence of game customization driven by artificial intelligence.

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Top Growth Drivers in the Amusement Machine Industry: What's Accelerating the Market?
The surge in investments for Family Entertainment Centers is propelling market growth, thanks to the escalating consumer longing for leisurely and recreational experiences.

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Which Fast-Growing Trends Are Poised to Disrupt the Amusement Machine Market?
Primary companies in the amusement machine market are concentrating on developing cutting-edge solutions like immersive motion simulators to improve multisensory virtual experiences by integrating coordinated motion, sound, and visuals. An immersive motion simulator is a technology-powered system that blends virtual reality visuals and synchronized motion platforms to fabricate real-life experiences. For example, in October 2024, FuninVR, a virtual reality entertainment equipment manufacturing firm from China, debuted a new virtual reality (VR) game ride called VR Skyship at the 2024 Canton Fair. The VR Skyship offers advanced motion simulation with 360° rotation and ±12° wide-angle tilting, facilitating an immersive experience in different scenarios like science fiction (sci-fi) fights and dinosaur escapades. The ride is equipped with over ten top-notch special effects and 100% accurate motion capture, supplying an intense multisensory ambiance. With constantly updated content, including themes like deep-sea exploration and horror, this innovation underscores China's emerging strengths in smart manufacturing and immersive digital entertainment.

What Are the Main Segments in the Amusement Machine Market?
The amusement machine market covered in this report is segmented

1) By Type: Arcade, Pinball, Redemption, Other Types
2) By Genre: Action, Racing, Shooting, Sports, Other Genres
3) By Application: Amusement And Recreational Theme Park, Indoor Specialty Centers, Game Centers
4) By End Use: Residential, Commercial

Subsegment:
1) By Arcade: Video Arcade Machines, Shooting Games, Racing Simulators, Sports Games, Dance And Music Games
2) By Pinball: Electromechanical Pinball, Solid-State Pinball, Digital Pinball, Custom-Themed Pinball
3) By Redemption: Ticket Redemption Games, Prize Redemption Games, Skill-Based Redemption Games, Crane Machines
4) By Other Types: Virtual Reality Machines, Interactive Simulation Games, Mechanical Amusement Machines, Mixed Reality Games

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Which Top Companies are Driving Growth in the Amusement Machine Market?
Major companies operating in the amusement machine market are Bandai Namco Holdings Inc., Sega Sammy Holdings Inc., Konami Holdings Corporation, Incredible Technologies Inc., SINORIDES, ELAUT GROUP, HY Technology, Adrenaline Amusements Inc., LAI Games, Andamiro USA Corp., Raw Thrills Inc., Guangzhou EPARK Electronic Technology Co. Ltd., Benchmark Games, Neofuns Amusement Equipment Co. Ltd., JAKAR SP. Z O.O., American Pinball Inc., Yuto Games, Coastal Amusements Inc., Zoom Studios, and PALM FUN Electronics Co. Ltd.

Which Regions Will Dominate the Amusement Machine Market Through 2029?
North America was the largest region in the amusement machine market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in amusement machine report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

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