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Amusements Market: Major Trends Reshaping the Future of the Industry

09-11-2025 08:22 AM CET | IT, New Media & Software

Press release from: The Business Research Company

Amusements Market Size

Amusements Market Size

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What Will the Amusements Industry Market Size Be by 2025?
The size of the amusements market has been consistently expanding over the past few years. It's projected to swell from $641.29 billion in 2024 to $672.05 billion in 2025, marking a compound annual growth rate (CAGR) of 4.8%. Factors contributing to this growth during the historic period include an increase in leisure time availability, tourism expansion, advancements in entertainment technology, family-oriented entertainment, and the marketing and promotion of events.

What's the Long-Term Growth Forecast for the Amusements Market Size Through 2029?
In the upcoming years, the amusements market is predicted to witness consistent expansion. The projection suggests that it will surge to $806.15 billion in 2029, with a compound annual growth rate (CAGR) of 4.7%. This growth during the forecast period is largely due to sustainability initiatives, an economy centered on experiences, the advent of digital and augmented reality (AR), a focus on health and wellness, and the rise of personalized experiences. The forecast period is set to highlight trends such as the blend of virtual and physical experiences, the emergence of pop-up and mobile attractions, themed entertainment, sustainable design and implementation practices, and the assimilation of art and culture.

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What Are the Key Growth Drivers Fueling the Amusements Market Expansion?
The escalating utilization of social media combined with more extensive access to mass media is positively impacting the amusement market. Attendees at amusement facilities, encompassing amusement parks, often document their enjoyment by sharing photos, videos, and experiences on social media platforms. This provides valuable exposure and helps others gain insight into the compelling experiences these amusement parks afford. A study executed by Visa, a renowned cards and payment company, reveals that 73% of Asians do online check-ins during their holidays, and an impressive 71% of people publicize their experiences on social networks. Social media has proven to be the most efficient promotional tool for amusement facilities including infographs and amusement parks seeking to attract new patrons. In light of this, the ever-increasing use of social media is predicted to boost the amusement market in the future.

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Which Emerging Trends Are Transforming the Amusements Market in 2025?
The trend of integrating virtual and augmented reality technology in amusement parks to enhance customer experience is on the rise. While virtual reality creates a three-dimensional computer-generated setting that engages with a person, augmented reality transforms a setting into a digital platform by incorporating virtual elements into the actual world. These advanced technologies are being infused into rides and theatre-styled features in amusement parks. For instance, Plopsaland De Panne, based in De Panne, Belgium, features a fresh virtual reality wooden roller coaster named Heidi the Ride that can achieve velocity exceeding 43mph. SeaWorld has also launched a new virtual reality roller coaster called Kraken in Orlando. The Weave Breaker coaster introduces the experience of jet skiing within an amusement park ambiance. Furthermore, Universal Studios offer The Walking Dead mazes replete with augmented reality components.

How Is the Amusements Market Segmented?
The amusements market covered in this report is segmented -

1) By Type: Amusement Parks, infograph
2) By Age Group: Below 25 Years, 26 to 39 Years, 40 to 59 Years, 60 to 74 Years
3) By Visitors' Gender: Male, Female

Subsegments:
1) By Amusement Parks: Theme Parks, Water Parks, Family Entertainment Centers, Adventure Parks
2) By infograph: infographs, Online infograph, Sports Betting, Lottery Services

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Which Companies Are Leading the Charge in Amusements Market Innovation?
Major companies operating in the amusements market include China Sports Lottery, China Welfare Lottery, The Walt Disney Company, Sociedad Estatal Loterías y Apuestas del Estado S.A., Maruhan, Flutter Entertainment plc, The Hong Kong Jockey Club, Tabcorp Holdings Ltd., Oriental Land Company Ltd., Penn National Gaming Inc, Comcast Corporation (Universal Studios), Six Flags Entertainment Corporation, Cedar Fair Entertainment Company, SeaWorld Entertainment Inc., Merlin Entertainments, Sony Interactive Entertainment (PlayStation), Nintendo Co. Ltd., Activision Blizzard Inc., Electronic Arts Inc., Capcom Co. Ltd., Bandai Namco Entertainment Inc., Hasbro Inc., Mattel Inc., LEGOLAND Parks, Live Nation Entertainment Inc., ViacomCBS Inc. (Nickelodeon), Discovery Inc. (Discovery Theme Parks), Cineworld Group, AMC Entertainment Holdings Inc., Dave & Buster's Entertainment Inc., The Hershey Company (Hersheypark), Carnival Corporation (Carnival Cruise Line), Royal Caribbean Group (Royal Caribbean International), SeaDream Yacht Club, Palace Entertainment, Parques Reunidos, Vail Resorts Inc., Dalian Wanda Group (Wanda Cultural Tourism).

Which Regions Are Leading the Global Amusements Market in Revenue?
Asia-Pacific was the largest region in the amusements market in 2024. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the amusements market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.

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4.Consultants & Analysts - To support market entry, expansion strategies, and client advisory work.

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