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Emerging Augmented Reality In Training And Education Market Trends: Educational Gaming Revolution Augmented Reality Game-Based Learning Transforming Education Shaping the Future of the Industry
Emerging Augmented Reality In Training And Education Market Trends: Educational Gaming Revolution Augmented Reality Game-Based Learning Transforming Education Shaping the Future of the IndustryUse code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.Augmented Reality In Training And Education Market Size Growth Forecast: What to Expect by 2025?
In the recent past, the market size for augmented reality in training and education has shown significant expansion. The market, which is expected to rise from $31.26 billion in 2024 to $51.34 billion in 2025, comes with a compound annual growth rate (CAGR) of 64.3%. The notable growth in the historic period is a reflection of increased mobile device accessibility, science, technology, engineering, and mathematics (STEM) education's early adoption, innovative experiments in education, content development advancements, as well as user engagement and interactivity enhancement.
How Will the Augmented Reality In Training And Education Market Size Evolve and Grow by 2029?
The market for augmented reality in training and education is anticipated to experience significant expansion in the coming years, with an expected value of $249.42 billion in 2029 and a compound annual growth rate (CAGR) of 48.5%. This growth during the forecast period is primarily due to the higher integration of AI and AR, the proliferation of remote and hybrid learning models, improved accessibility and cost-effectiveness, an upsurge in tailored learning solutions, and boosted support for practical skill enhancement. Noteworthy trends for the forecast period encompass interactive learning modules, hands-on simulations and trials, personalized learning trajectories, the incorporation of AR in training schemes, and the development of augmented reality books and resources.
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What Drivers Are Propelling the Growth of Augmented Reality In Training And Education Market Forward?
Institutions adopting augmented reality (AR) technology is a vital force propelling the market for AR in training and education. Technological advancements are revolutionizing education in various forms, with AR being a recent development that enhances the learning atmosphere. An increasing number of educational establishments are incorporating AR technology to stimulate active student participation and create a more experiential learning process instead of solely relying on traditional text and image methods. For instance, with the ZSpace application, students can more effectively research the human heart and various atmospheric layers. Riverside Technologies, Inc. notes that the immersive experience offered by AR technology facilitates educational simulations. The numerous advantages of AR technology are assisting students in manifold ways, prompting more schools and colleges to leverage advanced tech to boost the learning environment.
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Which Emerging Trends Are Transforming the Augmented Reality In Training And Education Market in 2025?
The increasing adoption of augmented reality game-based learning is a notable trend in the augmented reality training and education market. This blend of gaming and technology aids students in participating in a variety of activities for the enhancement of their knowledge and abilities. Europass Teacher Academy, for example, a company offering professional development courses, asserts that schools are turning to augmented reality to encourage knowledge acquisition, skill development, and experiential learning through games. Teachers and educators hold a crucial role in involving students in varied gaming tasks during the educational process. The gamification of academic content piques students' interest, prompting them to actively participate and assume roles in their educational journey. Personalized and socially developed, augmented reality game-based learning transcends the standard classroom setting, equipping students with essential knowledge and a range of learning skills.
What Are the Key Segments in the Augmented Reality In Training And Education Market?
The augmented reality in training and education market covered in this report is segmented -
1) By Category: Primary And Secondary Education, Test Preparation, Reskilling And Certifications, Higher Education, Language And Other Learnings
2) By Device: Classroom Projectors, Smartphones, Laptops, Other Devices
3) By End User: Higher Education, K-12
Subsegments:
1) By Primary And Secondary Education: K-12 Education, STEM Education, Interactive Learning Tools
2) By Test Preparation: Standardized Test Preparation (SAT, ACT), Professional Certification Exam Preparation, Language Proficiency Test Preparation
3) By Reskilling And Certifications: Corporate Training, Vocational Training, Online Certification Courses
4) By Higher Education: University And College Courses, Virtual Campus Tours, Lab And Simulation-Based Learning
5) By Language And Other Learnings: Language Learning Apps, Skill Development Programs, Lifelong Learning And Personal Development
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Who Are the Key Players Shaping the Augmented Reality In Training And Education Market's Competitive Landscape?
Major companies operating in the augmented reality in training and education market include Google LLC, zSpace Inc., Magic Leap Inc., Alchemy VR Ltd., Unimersiv, GAMOOZ Interactive Solutions Company, Meta Platforms Inc., DAQRI, InGage Technologies Pvt Ltd., Popar, Chromville, NEXT/NOW, VironIT LLC, Groove Jones LLC, HQSoftware, INDE, Augment, metagram Solutions GmbH, Fishermen Labs, Program-Ace, Apptension sp. z o.o, Transition Technologies PSC Sp. z o.o, Quytech Pvt Ltd., Craftars, Appentus Technologies Pvt Ltd., BidOn Games Studio, Mofables, Cortex, ScienceSoft Corporation, Gravity Jack LLC
What Geographic Markets Are Powering Growth in the Augmented Reality In Training And Education Market?
Asia-Pacific was the largest region in the augmented reality in training and education market in 2023. North America was the second largest region of the augmented reality in training and education market. The regions covered in the augmented reality in training and education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
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