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Comprehensive Amusements Market Forecast 2025-2034: Growth Trends and Strategic Shifts

08-18-2025 11:34 AM CET | IT, New Media & Software

Press release from: The Business Research Company

Amusements

Amusements

Comprehensive Amusements Market Forecast 2025-2034: Growth Trends and Strategic ShiftsUse code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.

Amusements Market Size Valuation Forecast: What Will the Market Be Worth by 2025?
The size of the amusements market has seen a robust expansion in the past few years. It is projected to rise from $668.09 billion in 2024 to $718.03 billion in 2025, marking a compound annual growth rate (CAGR) of 7.5%. The rise observed in the previous years can be credited to factors such as an increase in leisure time, growth in tourism, advancements in entertainment technology, family-based entertainment options, and amplified marketing and promotion for events.

Amusements Market Size Forecast: What's the Projected Valuation by 2029?
The size of the amusements market is projected to see consistent expansion in the upcoming years. By 2029, it's predicted to reach $869.55 billion, with a compound annual growth rate (CAGR) of 4.9%. Factors such as sustainability initiatives, the experience economy, digital and augmented reality (AR), health and wellness emphasis, and personalized experiences could contribute to the growth within the forecasted period. The forecast period may also see key trends like hybrid virtual and physical experiences, mobile and pop-up attractions, themed entertainment, sustainable design and practices, as well as the integration of art and culture.

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What Are the Drivers Transforming the Amusements Market?
The uptake of social media and exposure to mass media is having a positive impact on the amusement market. Patrons of amusement facilities, including amusement parks, are sharing their experiences, pictures, and videos on social media platforms. This gives others an insight into the experiences provided by these amusement parks. A study by Visa, a card and payment company, revealed that 73% of Asians use online check-in when on vacation, and approximately 71% of individuals share their experiences on social media websites. Social media has become the most efficient advertising channel for amusement facilities such as casinos and amusement parks to attract new clientele. The increase in the use of social media is anticipated to fuel the growth of the amusement market in the future.

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What Long-Term Trends Will Define the Future of the Amusements Market?
The incorporation of virtual and augmented reality technology in amusement parks is becoming increasingly popular as it enhances the customers' experience significantly. Virtual reality, a 3D computer-generated world that can engage with a person, and augmented reality, which digitally overlays an environment with virtual elements, are both being adopted in amusement park rides and theatrical attractions. For example, Plopsaland De Panne in De Panne, Belgium, features a new virtual reality wooden roller coaster called Heidi the Ride that can achieve speeds over 43 mph. The SeaWorld amusement park in Orlando has launched a new ride called the Kraken Virtual Reality Roller Coaster. The Weave Breaker coaster replicates a jet skiing experience. The Walking Dead mazes park by Universal Studios is another example where augmented reality elements are utilized.

Which Segments in the Amusements Market Offer the Most Profit Potential?
The amusements market covered in this report is segmented -

1) By Type: Amusement Parks,
2) By Age Group: Below 25 Years, 26 to 39 Years, 40 to 59 Years, 60 to 74 Years
3) By Visitors' Gender: Male, Female

Subsegments:
1) By Amusement Parks: Theme Parks, Water Parks, Family Entertainment Centers, Adventure Parks
2) By : Casinos, Online , Sports Betting, Lottery Services

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Which Firms Dominate the Amusements Market by Market Share and Revenue in 2025?
Major companies operating in the amusements market include China Sports Lottery, China Welfare Lottery, The Walt Disney Company, Sociedad Estatal Loterías y Apuestas del Estado S.A., Maruhan, Flutter Entertainment plc, The Hong Kong Jockey Club, Tabcorp Holdings Ltd., Oriental Land Company Ltd., Penn National Gaming Inc, Comcast Corporation (Universal Studios), Six Flags Entertainment Corporation, Cedar Fair Entertainment Company, SeaWorld Entertainment Inc., Merlin Entertainments, Sony Interactive Entertainment (PlayStation), Nintendo Co. Ltd., Activision Blizzard Inc., Electronic Arts Inc., Capcom Co. Ltd., Bandai Namco Entertainment Inc., Hasbro Inc., Mattel Inc., LEGOLAND Parks, Live Nation Entertainment Inc., ViacomCBS Inc. (Nickelodeon), Discovery Inc. (Discovery Theme Parks), Cineworld Group, AMC Entertainment Holdings Inc., Dave & Buster's Entertainment Inc., The Hershey Company (Hersheypark), Carnival Corporation (Carnival Cruise Line), Royal Caribbean Group (Royal Caribbean International), SeaDream Yacht Club, Palace Entertainment, Parques Reunidos, Vail Resorts Inc., Dalian Wanda Group (Wanda Cultural Tourism).

Which Regions Offer the Highest Growth Potential in the Amusements Market?
Asia-Pacific was the largest region in the amusements market in 2023. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the amusements market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.

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