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Games Streaming: A Leading Driver Behind Esports Surge Drives Game Streaming Market To New Heights Market Expansion in 2025

Games Streaming Market

Games Streaming Market

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What Will the Games Streaming Industry Market Size Be by 2025?
There has been a swift expansion in the games streaming market in the past few years. The market value is projected to increase from $10.33 billion in 2024 to $11.79 billion in 2025, delivering a compound annual growth rate (CAGR) of 14.1%. The significant growth witnessed in the past can be credited to the rising acceptance of subscription-based models.

What's the Long-Term Growth Forecast for the Games Streaming Market Size Through 2029?
The size of the gaming streaming market is projected to experience substantial expansion in the coming years, with predictions estimating a value of $19.79 billion in 2029, manifesting a compound annual growth rate (CAGR) of 13.8%. Various factors are said to stimulate this growth during the forecasted timeline, including the implementation of 5G technology, the emergence of cloud gaming services, the broadening of gaming content libraries, advancements in virtual reality (VR) and augmented reality (AR) gaming, and the worldwide flourishing of gaming markets. The forecast period also predicts dominant trends such as the acceptance of cloud gaming, the integration of virtual reality (VR), availability across multiple platforms, the role of AI and machine learning, the evolution of content strategies, the global proliferation of the market, and efforts towards sustainability.

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What Are the Key Growth Drivers Fueling the Games Streaming Market Expansion?
The game streaming market anticipates a significant boost with the escalating popularity of esports tournaments. Such tournaments are organized competitive events where professional or semi-professional gamers battle in various video games. Factors such as expansive internet access, burgeoning global gaming communities, and the increasingly esteemed professional gaming competitions with hefty prizes contribute to the boom. Game streaming further enriches esports by casting tournaments across the globe, drawing fans in an interactive manner, and nurturing a community focusing on competitive gaming. As reported by Newzoo International B.V., a video games and gamer data firm based in the Netherlands, in October 2022, the global audience for esports is predicted to surge by 8.7% year-on-year in 2022, hitting 532 million. The count includes over 261 million enthusiasts and 271 million sporadic viewers. The quantity of esports enthusiasts is envisioned to increase to 640 million by 2025. Consequently, the rising favorability of esports tournaments will accelerate the expansion of the game streaming market.

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What Are the Key Trends Driving Games Streaming Market Growth?
Key players in the game streaming market are increasingly focusing on integration with smart TVs and networking platforms like gaming hubs. These hubs unite gamers, offering community, updates, and technological insights which enhances the overall game streaming experience. It ensures game streamers and viewers can conveniently connect, share content, and interact. For example, in September 2023, a collaboration between Samsung Electronics Co. Ltd. from South Korea and France's Blacknut, saw the launch of a Free Game Pilot program. This initiative allows users of the Samsung Gaming Hub in the United States to play a range of games for free, particularly on Samsung Smart TVs that are compatible and powered by Blacknut. This limited time offer gives players access to eleven full games without the need for a sign-in or subscription. Players can directly access these games through the Samsung Gaming Hub with an appropriate Bluetooth controller, bypassing the need to download any extra apps or create an account.

How Is the Games Streaming Market Segmented?
The games streaming market covered in this report is segmented -

1) By Solutions: Web Based, App Based
2) By Revenue Model: Advertisement Game Streaming, Subscription Game Streaming, Other Revenue Models
3) By Device Type: Smartphones, Tablets, Gaming Consoles, Personal Computers And Laptops, Smart Televisions, Head Mounted Displays
4) By Gamer Type: Casual Gamers, Avid Gamers, Hard Core Gamers Or Professional, Lifestyle Gamer

Subsegments:
1) By Web Based: Browser-Based Game Streaming, Cloud Gaming Platforms Accessible Via Web
2) By App Based: Mobile Game Streaming Apps, Pc And Console Game Streaming Apps

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Which Companies Are Leading the Charge in Games Streaming Market Innovation?
Major companies operating in the games streaming market are Apple Inc., Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, AT&T Inc, Meta Platforms Inc, Amazon Web Services Inc, Sony Corporation, Intel Corporation, International Business Machines Corporation (IBM), Netflix Inc, NVIDIA Corporation, Advanced Micro Devices Inc, Nintendo Co Ltd, Electronic Arts Inc, Unity Technologies SF, Douyu Network Technology Co Ltd, Broadmedia Corporation, Genvid Holdings Inc, Sliver VR Technologies Inc, AfreecaTV Corp, Parsec Cloud Inc, Blacknut SAS, Tencent Cloud Computing (Beijing) Co Ltd.

Which Regions Are Leading the Global Games Streaming Market in Revenue?
North America was the largest region in the games streaming market in 2023. The regions covered in the games streaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

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