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Virtual Reality In Gaming: A Leading Driver Behind Virtual Reality's Surge In Gaming Market Driven By Increased VR Device Adoption Market Expansion in 2025

07-23-2025 03:05 PM CET | IT, New Media & Software

Press release from: The Business Research Company

Virtual Reality In Gaming

Virtual Reality In Gaming

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How Large Will the Virtual Reality In Gaming Market Size By 2025?
In recent years, the market size of virtual reality in gaming has experienced a surge. The market, which was valued at $19.24 billion in 2024, is projected to expand to $24.51 billion in 2025, reflecting a compound annual growth rate (CAGR) of 27.4%. The significant growth during the historical period can be attributed to factors such as increasing consumer preference for immersive experiences, the proliferation of high-end gaming platforms, the development of content and game titles, and improved hardware capabilities.

How Big Is the Virtual Reality In Gaming Market Size Expected to Grow by 2029?
The market size of virtual reality in gaming is anticipated to experience substantial growth in the coming years, reaching a value of $73.24 billion in 2029 with a compound annual growth rate (CAGR) of 31.5%. The expansion during the predicted period can be linked to the rise of cloud gaming platforms, emphasis on social and multiplayer gaming, and innovative developments in input devices and controllers. Key trends during this forecast period will include VR games driven by narrative and storytelling, VR fitness and wellness gaming, user-created content and modifications, the integration of haptic feedback technology, and VR game streaming and subscription services.

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Which Key Market Drivers Powering Virtual Reality In Gaming Market Expansion and Growth?
The escalating acceptance of VR devices is a primary driver for the expansion of virtual reality within the gaming industry. These VR systems create an authentic-like virtual encounter, enabling users to engage with the 3-dimensional environment and experience scenes and objects as if they were tangible. In contemporary computer games, VR apparatuses are used to enhance the immersive experience for players. For example, Enterprise Apps Today, a US-centric platform offering insights, statistics, and expert evaluations, reported in March 2023 that over 70.8 million people in the U.S had interacted with virtual reality (VR) at least once per month. This marked a remarkable increase from the 6.8 million users of 2022. Additionally, data from 2023 shows that roughly 88% of VR headset users deployed their devices multiple times each month, and 60% engaged with VR several times per week. Consequently, the augmenting utilization of VR devices is projected to boost the expansion of virtual reality in the gaming industry in the impending years.

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Which Fast-Growing Trends Are Poised to Disrupt the Virtual Reality In Gaming Market?
Virtual reality in the gaming market is being revolutionized by 5G-based VR cloud games. The 5G VR cloud integrates cloud, virtual reality, and 5G connectivity, all in the realm of gaming. Many of the significant players in the gaming industry are intent on creating 5G VR cloud games, offering high bandwidth and low latency services to users. For instance, in December 2023, US-based cloud gaming service Xbox Cloud Gaming, provided by Microsoft, joined forces with Meta, a US-based multinational tech firm. This partnership aims to provide a multi-faceted gaming experience, promoting gaming accessibility on several platforms, and capitalizing on speedy 5G connections. It is predicted this will elevate the prominence of 5G-based VR cloud games, providing gamers with AAA-quality game experiences.

What Are the Emerging Segments in the Virtual Reality In Gaming Market?
The virtual reality in gaming market covered in this report is segmented -

1) By Component: Software, Hardware
2) By Types Of Games: Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science Fiction, Other Types
3) By Device: Personal Computers, Gaming Consoles, Mobile Devices
4) By End-User: Commercial Space, Individual

Subsegments:
1) By Software: VR Game Titles, VR Development Platforms, Middleware And SDKs
2) By Hardware: VR Headsets, Motion Controllers, Tracking Devices, Haptic Feedback Devices

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Who Are the Global Leaders in the Virtual Reality In Gaming Market?
Major companies operating in the virtual reality in gaming market include Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, Facebook Technologies LLC, Intel Corporation, Qualcomm Inc., Sony Interactive Entertainment LLC, Advanced Micro Devices Inc., Nvidia Corp, Nintendo Co Ltd., ZEISS Group AG, Valve Corporation, Electronic Arts Inc., Epic Games Inc., Razer Inc., Unity Software Inc., Sixense Enterprises Inc., HTC Corporation, Varjo Technologies Oyj, Oculus HR Ltd., Starbreeze Studios AB, Vuzix Corporation, Subpac Inc., Virtuix Inc., bHaptics Inc., Sensics Inc., Fove Inc., Kaneva LLC, TPCAST Technology Inc., Infinadeck Corporation, Dexta Robotics Corporation Limited, Teslasuit Inc., YUR Inc.

Which are the Top Profitable Regional Markets for the Virtual Reality In Gaming Industry?
North America was the largest region in the virtual reality in gaming market in 2024. The regions covered in the virtual reality in gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

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