Press release
Augmented & Virtual Reality Market Key Players Analysis - Google (US), Microsoft (US), Sony Group Corporation (Japan), META (US), SAMSUNG (South Korea).
InsightAce Analytic Pvt. Ltd. announces the release of a market assessment report on the "Global Augmented & Virtual Reality Market- (By Enterprise (Small, Medium, Large), By Technology (AR and VR), By Offering (Hardware, Software), By Device Type (AR, VR Devices), By Application (AR Application, VR Application)), Trends, Industry Competition Analysis, Revenue and Forecast To 2034."According to the latest research by InsightAce Analytic, the Global Augmented & Virtual Reality Market is valued at USD 114.1 Billion in 2024, and it is expected to reach USD 2131.5 Billion by the year 2034, with a CAGR of 38.4% during a forecast period of 2025-2034.
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Augmented Reality (AR) enhances users' perception of the physical environment by overlaying computer-generated information onto the real world, thereby providing enriched context, functionality, or interactive experiences. In contrast, Virtual Reality (VR) offers immersive simulations within entirely virtual environments. The AR industry is experiencing significant growth, attracting substantial interest from investors due to its wide range of cross-sector applications and rapid technological advancement. This growing influx of capital is expected to accelerate innovation and the development of next-generation AR solutions, making the sector increasingly attractive as an investment opportunity.
However, the widespread adoption of AR technology is accompanied by concerns related to excessive screen time and overdependence on connected devices. These issues are prompting increasing scrutiny from consumers and regulatory bodies alike. As apprehension surrounding the long-term psychological and behavioral impact of prolonged AR use intensifies, it may present a constraint on industry growth and user adoption in the foreseeable future.
List of Prominent Players in the Augmented & Virtual Reality Market:
• Google (U.S.)
• Microsoft (U.S.)
• Sony Group Corporation (Japan)
• META (U.S.)
• SAMSUNG (South Korea)
• HTC Corporation (Taiwan)
• Apple Inc. (U.S.)
• PTC Inc. (U.S.)
• Seiko Epson Corporation (Japan)
• Lenovo (China)
• Wikitude, a Qualcomm company (Austria)
• EON Reality (U.S.)
• MAXST Co.Ltd. (South Korea)
• Magic Leap Inc. (U.S.)
• Blippar Group Limited(UK)
• Atheer Inc (U.S.)
• Vuzix (U.S.)
• CyberGlove Systems Inc. (U.S.)
• Leap Motions (Ultraleap) (U.S.)
• Penumbra Inc. (U.S.)
• Nintendo (Japan)
• PSICO SMART APPS S.L. (Spain)
• Xiaomi (China)
• Panasonic Corporation (Japan)
• Scope AR (U.S.)
• Continental AG (Germany)
• Virtually Live (Switzerland)
• SpaceVR Inc (U.S.)
• Intel Corporation (U.S.)
• 3D Cloud by Marxent (U.S.)
• WayRay AG (Switzerland)
• Crafters (Romania)
• Talespin Reality Labs Inc. (U.S.)
• BidOn Games Studio (Ukraine)
• Appentus technologies (India)
• ByteDance (China)
• DPVR (China)
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Market Dynamics
Drivers:
The augmented and virtual reality (AR/VR) markets are experiencing accelerated growth, primarily driven by increasing investor confidence in the transformative potential of AR technologies. The recognition of AR's capacity to revolutionize various industries-such as healthcare, retail, education, and manufacturing-has significantly heightened investor interest. This growing consensus regarding the commercial viability of AR has led to substantial funding for both startups and established companies operating in this space. AR is reshaping how individuals interact with and assimilate digital content, fostering widespread adoption across multiple sectors and reinforcing its position as a compelling investment opportunity.
Challenges:
Despite the promising growth trajectory, the AR/VR industry faces several challenges. Regulatory complexities, a shortage of skilled professionals, and the absence of standardized protocols hinder seamless development and deployment. Moreover, the immersive nature of these technologies can affect users' psychological and physiological well-being, with some users reporting symptoms akin to post-traumatic stress disorder following prolonged usage. The COVID-19 pandemic accelerated the adoption of AR/VR technologies across industries, prompting a reevaluation of production methods and spurring a broader digital transformation. In healthcare, for instance, AR/VR applications are expanding into areas such as telemedicine, patient engagement, remote diagnostics, and home-based care-developments that are expected to drive continued growth in the post-pandemic era.
Regional Trends:
The Asia-Pacific region is projected to capture a significant share of the global AR/VR market, with strong revenue contributions and a high compound annual growth rate (CAGR) anticipated in the near term. The region's rapid embrace of emerging technologies, coupled with increased enterprise adoption of AR devices to enhance operational efficiency and accuracy, is fueling market expansion. Additionally, North America holds a considerable share of the market, driven by rising demand for digital transformation in sectors such as healthcare, retail, and transportation. The region benefits from advanced technological infrastructure, high investment levels, and strong consumer awareness, further supporting sustained market growth.
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Recent Developments:
• In Sept 2023, Apple faces competition from Meta's New Quest 3 Headset. This year, Meta unveiled a four-year roadmap for its virtual reality and augmented reality hardware. In 2025, a pair of smart spectacles and a smartwatch will follow the new Quest headset, further pitting Apple and Meta against one another for virtual world hardware supremacy.
• In July 2023, PTC and Rockwell Automation extended their relationship in an effort to encourage more manufacturers to adopt IoT and A.R. solutions. Existing and new customers in the discrete and process manufacturing industries should expect Rockwell Automation to continue offering PTC's Thing Worx Internet of Things software and Vuforia augmented reality software.
Segmentation Of Augmented & Virtual Reality Market-
By Enterprise-
• Small Enterprise
• Medium Enterprise
• Large Enterprise
By Technology-
• Augmented Reality Technology
• Virtual Reality Technology
By Offering-
• Hardware
o Sensors
o Semiconductor Components
o Displays & Projectors
o Position Tracker
o Cameras
o Others
• Software
By Device Type
• AR Devices
o Head-Mounted Displays
o Head-Up Displays
• VR Devices
o Head-Mounted Displays
o Gesture Tracking Devices
o Projectors & Display Walls
By Application-
• AR Application
o Consumer
o Commercial
o Enterprise
o Healthcare
o Aerospace & Defense
o Energy
o Automotive
o Others
• VR Application
o Consumer
o Commercial
o Enterprise
o Healthcare
o Aerospace & Defense
o Energy
o Automotive
o Others
By Region-
North America-
• The US
• Canada
• Mexico
Europe-
• Germany
• The UK
• France
• Italy
• Spain
• Rest of Europe
Asia-Pacific-
• China
• Japan
• India
• South Korea
• South East Asia
• Rest of Asia Pacific
Latin America-
• Brazil
• Argentina
• Rest of Latin America
Middle East & Africa-
• GCC Countries
• South Africa
• Rest of the Middle East and Africa
Read Overview Report- https://www.insightaceanalytic.com/report/augmented--virtual-reality-market/2164
About Us:
InsightAce Analytic is a market research and consulting firm that enables clients to make strategic decisions. Our qualitative and quantitative market intelligence solutions inform the need for market and competitive intelligence to expand businesses. We help clients gain competitive advantage by identifying untapped markets, exploring new and competing technologies, segmenting potential markets and repositioning products. Our expertise is in providing syndicated and custom market intelligence reports with an in-depth analysis with key market insights in a timely and cost-effective manner.
Contact us:
InsightAce Analytic Pvt. Ltd.
Visit: www.insightaceanalytic.com
Tel : +1 607 400-7072
Asia: +91 79 72967118
info@insightaceanalytic.com
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