Press release
Anime Market Size Estimated at USD 31.9 Billion in 2024, Expected to Grow to USD 54.1 Billion by 2031 | Persistence Market Research
The global anime market is undergoing a significant transformation, evolving from a niche Japanese entertainment medium into a worldwide cultural and economic phenomenon. With a market size estimated at US$31.9 billion in 2024, the industry is projected to reach US$54.1 billion by 2031, growing at a healthy CAGR of 7.8% over the forecast period. This growth is being fueled by an expanding international fan base, the proliferation of streaming platforms, and increasing monetization avenues like merchandise, licensing, gaming, and collaborations with global brands.In 2023, the merchandising segment led the market, contributing over 28% of total revenue, while North America emerged as the fastest-growing regional market with a CAGR of 15% projected through 2031. The region's growing anime fan culture, bolstered by conventions, streaming platforms, and influencer marketing, is a major driver behind its dominance. Japan remains the cultural nucleus, but global markets-especially in the U.S., Europe, and Southeast Asia-are witnessing rapid adoption and localization of anime content.
Elevate your business strategy with comprehensive market data. Request a sample report now: https://www.persistencemarketresearch.com/samples/34686
🔍 Key Highlights from the Report
• The global anime market is projected to grow at a CAGR of 7.8% from 2024 to 2031.
• North America is the fastest-growing regional market, expanding at 15% CAGR.
• Streaming services like Netflix, Hulu, and Crunchyroll have significantly broadened global access.
• Merchandise accounted for over 28% of total revenue in 2023, leading all segments.
• New collaborations between studios and global brands are fueling content diversity.
• Expansion into gaming, VR, and cross-media storytelling is redefining anime consumption.
🧩 Market Segmentation Overview
The anime market can be segmented based on product type, which includes television, movies, OTT (over-the-top) streaming, merchandise, music, and games. Among these, merchandising leads in revenue share, driven by collectible figures, apparel, accessories, and home décor. Streaming anime via OTT platforms is gaining traction, especially among younger audiences, due to the convenience of on-demand access and multilingual content availability.
Another critical segmentation is by end-user or consumer type, including children, teens, and adults. While traditionally targeted toward younger demographics, anime has successfully penetrated the adult segment with mature, genre-diverse content such as thrillers, psychological dramas, and historical epics. The adult anime audience is also more likely to engage in premium subscriptions, collectibles, and cosplay culture, boosting overall market value.
🌍 Regional Insights
In North America, the anime market is witnessing explosive growth, led by increased accessibility, social media exposure, and cultural acceptance. The proliferation of anime conventions, cosplay events, and partnerships with Western entertainment companies is driving demand and fandom culture in the U.S. and Canada.
Meanwhile, in Asia Pacific, Japan remains the epicenter of anime production, innovation, and heritage. Countries like South Korea, China, and India are embracing localized anime content and co-productions. Japan continues to be a major exporter of anime, influencing global content trends and setting animation standards.
⚙️ Market Drivers
A key market driver is the globalization of anime content through streaming platforms. Services like Crunchyroll, Netflix, and Amazon Prime Video have enabled widespread distribution and localization of anime across multiple languages and cultures. This democratized access has led to an unprecedented surge in global anime viewership and fan engagement.
Additionally, cross-media expansion-including games, light novels, manga adaptations, and merchandise-allows fans to interact with anime IPs beyond just watching episodes. This integrated marketing approach not only boosts revenue but also deepens audience loyalty, enhancing brand value over time.
⚠️ Market Restraints
Despite the promising outlook, the anime market faces challenges such as intellectual property (IP) piracy, which results in significant revenue loss. Unauthorized streaming websites and counterfeit merchandise dilute the value of official products and discourage creators from exploring international markets.
Another restraint is the labor-intensive production process and poor working conditions within Japanese animation studios. Overwork, tight deadlines, and low pay among animators often lead to burnout and talent shortages, which can hinder long-term growth and production quality.
💡 Market Opportunities
There are ample opportunities in interactive and immersive experiences such as virtual reality (VR), metaverse integrations, and mobile gaming. These new frontiers allow anime franchises to tap into tech-savvy younger audiences who seek immersive, participatory entertainment.
In addition, collaborations with non-endemic global brands (e.g., fashion, automotive, cosmetics) provide anime creators with opportunities to monetize IP through co-branded campaigns and merchandise. With the rise of influencer culture and fan-generated content, anime's presence across digital ecosystems is set to expand exponentially.
✅ Reasons to Buy the Report
✔ Gain in-depth insights into global anime market size, share, and revenue forecasts.
✔ Understand key trends, growth drivers, and evolving consumption patterns.
✔ Explore segment-wise analysis for product types and end-user demographics.
✔ Stay updated on regional developments, especially in high-growth markets like North America and Asia.
✔ Access company profiles and recent developments of major anime industry players.
🔎 Frequently Asked Questions (FAQs)
How Big is the Anime Market in 2024?
Who are the Key Players in the Global Anime Market?
What is the Projected Growth Rate of the Anime Market through 2031?
What is the Anime Market Forecast for 2032?
Which Region is Estimated to Dominate the Anime Industry through the Forecast Period?
Do You Have Any Query Or Specific Requirement? Request Customization of Report: https://www.persistencemarketresearch.com/request-customization/34686
🏢 Company Insights
Key Players Operating in the Anime Market:
1. Toei Animation Co., Ltd.
2. Kyoto Animation Co., Ltd.
3. Bones Inc.
4. Studio Ghibli Inc.
5. Madhouse Inc.
6. Sunrise Inc. (Bandai Namco Filmworks)
7. A-1 Pictures Inc.
8. Production I.G, Inc.
9. Aniplex Inc.
10. Pierrot Co., Ltd.
Recent Developments:
• In 2024, Netflix announced a strategic partnership with Studio Ghibli to expand their anime film offerings globally, including new original content.
• Crunchyroll launched a merchandise and events division in North America, aimed at tapping into the rapidly growing cosplay and fan convention scene.
📌 Conclusion
The anime market is poised for substantial growth over the coming years, with emerging technologies, global partnerships, and diverse monetization strategies driving its momentum. As anime continues to break cultural barriers and evolve into a global entertainment force, stakeholders-from studios and streamers to merchandisers and tech innovators-must adapt to meet the changing preferences of a worldwide fanbase. The interplay between content innovation and audience expansion will define the future of this vibrant, high-potential industry.
Contact Us:
Persistence Market Research
G04 Golden Mile House, Clayponds Lane
Brentford, London, TW8 0GU UK
USA Phone: +1 646-878-6329
UK Phone: +44 203-837-5656
Email: sales@persistencemarketresearch.com
Web: https://www.persistencemarketresearch.com
About Persistence Market Research:
At Persistence Market Research, we specialize in creating research studies that serve as strategic tools for driving business growth. Established as a proprietary firm in 2012, we have evolved into a registered company in England and Wales in 2023 under the name Persistence Research & Consultancy Services Ltd. With a solid foundation, we have completed over 3600 custom and syndicate market research projects, and delivered more than 2700 projects for other leading market research companies' clients.
Our approach combines traditional market research methods with modern tools to offer comprehensive research solutions. With a decade of experience, we pride ourselves on deriving actionable insights from data to help businesses stay ahead of the competition. Our client base spans multinational corporations, leading consulting firms, investment funds, and government departments. A significant portion of our sales comes from repeat clients, a testament to the value and trust we've built over the years.
This release was published on openPR.
Permanent link to this press release:
Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release Anime Market Size Estimated at USD 31.9 Billion in 2024, Expected to Grow to USD 54.1 Billion by 2031 | Persistence Market Research here
News-ID: 4104085 • Views: …
More Releases from Persistence Market Research

Live Streaming Industry Set to Grow at 23.6% CAGR Through 2031, Driven by Online …
Market Overview
The global live streaming market has undergone a remarkable transformation in recent years, fueled by evolving digital trends and increased consumption of real-time content. In 2024, the market is valued at US$56.78 Bn, and it is projected to grow at an impressive CAGR of 23.6% to reach US$250.2 Bn by 2031. This exponential growth reflects rising demand across sectors such as gaming, entertainment, education, retail, and enterprise communications.
A key…

Metal Paint Tray Market to Reach US$ 700 Mn by 2031 Fueled by Rising DIY and Pro …
✅Global Metal Paint Tray Market Set to Expand at 6.1% CAGR Amid Growing Construction and Home Improvement Activities
According to the latest study by Persistence Market Research, the global metal paint tray market is projected to grow from US$ 400 million in 2024 to US$ 700 million by 2031, registering a CAGR of 6.1% during the forecast period. The growth of this market is driven by a surge in DIY home…

Dark Fiber Network Market Anticipated to Grow Rapidly with 15.1% CAGR by 2031 | …
Overview of the Dark Fiber Network Market
The global dark fiber network market is poised for substantial growth, projected to reach a valuation of US$11.4 billion by 2031, expanding at a CAGR of 15.1% during the forecast period from 2024 to 2031. In 2024, the market size is estimated at US$4.8 billion, showcasing the rapid pace at which this industry is evolving. Fueled by the increasing demand for high-speed internet and…

Asia Pacific IT Services Market Expected to Grow at 11% CAGR to Hit USD 410 Bill …
Market Overview
The Asia Pacific IT Services market is experiencing transformative growth, powered by rapid digitalization, cloud adoption, and AI integration across key economies like China, India, Japan, and Australia. In 2024, the market is valued at approximately US$365 Bn, and it is projected to grow to US$410 Bn by 2031, exhibiting a robust CAGR of 11% during the forecast period from 2024 to 2031. This growth is a testament to…
More Releases for Anime
Anime Market Size, Report 2022-2030
Acumen Research and Consulting has announced the addition of the "Anime Market" report to their offering.
The Anime Market Report 2030 is an in depth study analyzing the current state of the Anime Market. It provides brief overview of the market focusing on definitions, market segmentation, end-use applications and industry chain analysis. The study on Anime Market provides analysis of global market covering the industry trends, recent developments in the market…
Anime Streaming App Market VALUATION TO BOOM THROUGH 2025
The Global Anime Streaming App Market report is one of the most comprehensive and important data about business strategies, qualitative and quantitative analysis of the Global Market. Global Anime Streaming App Market research report offers extensive research and analysis of key aspects of the global Global Anime Streaming App market.
The report on Global Anime Streaming App Market covers big geographical, as well as sub-regions throughout the world. The study…
Mango Animate CM Helps Create Your Own Anime Characters
Mango Animate Character Maker (Mango Animate CM) lets everyone easily create their own anime characters.
Mango Animate CM is a perfect tool if you want to create your own anime characters(https://school.mangoanimate.com/create-your-own-anime-character-step-by-step-tutorial/). Its powerful functions make it easy to create anime characters while a simple and intuitive interface allows easy operations of the most complex functions by complete beginners who don’t know how to create animated characters.
“Mango Animate CM is ideal if…
Animanga 2020 Announces Special Guests for Anime & Gaming Convention
Pomona -- February 8, 2020 - Pomona's premier anime and gaming convention, Animanga 2020, will be held this year from Friday through Sunday, July 31st - August 2nd at the Fairplex Exposition
Complex. It will feature a huge selection of Japanese arcades, Exhibitors and Artist Alley
vendors, tournaments, retro gaming consoles, and most importantly special guests.
The guests will participate in a variety of panels on popular series and will…
Global Animation, VFX & Game Market 2018 - Anime, Manga, The Pokemon, Toonzanima …
The global Animation, VFX & Game market research report 2019 -2023 proposes a thorough analysis of the Animation, VFX & Game market globally. The market analysis considerably focuses on providing data to the consumers related to the three major segments, which include the growth rate of the market, the size of the market, and industrial-chain analysis. The Animation, VFX & Game market report provides a wide-range of Animation, VFX &…
Future Insights of Animation, VFX & Game Market: Key Players (Anime, Manga, The …
HTF MI comprehensive and detailed 94-page research study on Global Animation, VFX & Game provides a significantly expanded scope with deeply analyzed conclusions and content that includes an industry relevant database of major existing Animation, VFX & Game manufacturers/players in each region, analysis of 11 leading national markets, important regions [United States, EU, Japan, China, India & Southeast Asia], a description of major geopolitical trends, analysis of the influencing factors…