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2025-2034 Virtual Reality In Education Market Outlook: Key Drivers, Emerging Challenges, and Strategic Insights

06-26-2025 02:38 PM CET | IT, New Media & Software

Press release from: The Business Research Company

Virtual Reality In Education

Virtual Reality In Education

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What Will the Virtual Reality In Education Industry Market Size Be by 2025?
In the last few years, the market size for virtual reality in education has seen incredible expansion. Its growth is projected to continue, increasing from $16.13 billion in 2024 to $22.26 billion in 2025, maintaining a compound annual growth rate (CAGR) of 38.0%. The spike in growth during the historic period can be credited to the rising adoption of online education, escalating demand for personalized and interactive learning experiences, increasing preference for virtual learning environments, wider usage of VR as an alternative to traditional physical learning materials, and enhanced accessibility of education via mobile platforms.

What's the Long-Term Growth Forecast for the Virtual Reality In Education Market Size Through 2029?
The market size of virtual reality used in education is predicted to experience an explosive expansion over the next couple of years, reaching $86.96 billion in 2029, with a compound annual growth rate (CAGR) of 40.6%. This surge throughout the projected period is largely credited to the rise in internet access, increasing demand for engaging learning experiences, the uptake of VR in K-12, higher learning institutions, and professional training, along with consistent investment in research and development, and the growing spending on creating VR content for education. Key trends in the forecast period involves creating collaborative VR spaces for group study, the application of VR in training in skills and simulation, the incorporation of game-like aspects in VR-based education, the creation of VR educational data analytics to track performance, and merging augmented reality (AR) with virtual reality in the educational field.

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What Are the Key Growth Drivers Fueling the Virtual Reality In Education Market Expansion?
The growth of the virtual reality in the education market is expected to be fueled by the rising internet penetration during the forecast period. Today, the internet holds significant importance in people's lives, with a large fraction of the global population heavily dependent on digital technology. The constant interface, minimal connection expenses, and global charm presented by the internet make it a suitable medium to host virtual courses. For instance, in 2023, the Government of Canada projected high-speed internet coverage to reach 98% of the country's population by 2026, and 100% by 2030, thus achieving nationwide internet infiltration. Moreover, in 2022, as per the Switzerland-based International Telecommunication Union, global Internet usage hit 5.1 billion people, or 65% of the global population. This rose to 5.4 billion by 2023, indicative of 67% global internet infiltration. Consequently, the upsurge in internet penetration is boosting the growth of the virtual reality in the education market.

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What Are the Key Trends Driving Virtual Reality In Education Market Growth?
Advancements in Augmented Reality (AR) applications, propelled by the forthcoming 5G technology, are transforming the landscape of virtual reality in the education market. Boasting high-speed connectivity, 5G enhances users' hands-on experiences and makes app navigation easier, a challenge faced by the existing 4G technology concerning Virtual or Augmented Reality in education-oriented applications. These innovative robot applications are instrumental in addressing learning problems, permitting students to undertake education from their home's convenience and enabling swift access to cloud-stored study materials. For instance, come June 2023, National University, an American private educational institution, plans to roll out a virtual reality-based campus. The novel virtual campus, which will make use of virtual and augmented reality tools, is set to revolutionize teaching, learning, and student participation in select programs starting this year. It will give online learners the opportunity to traverse the campus, attend lectures, interact with their cohorts and teachers, while also getting involved in various activities as they would in the conventional physical setting.

How Is the Virtual Reality In Education Market Segmented?
The virtual reality in education market covered in this report is segmented -

1) By Component: Hardware, Solutions And Software
2) By Deployment: Cloud, On-Premises
3) By Application: Residential, Academic And Training Institutions, Other Applications

Subsegments:
1) By Hardware: VR Headsets, Motion Tracking Devices, Input Devices
2) By Solutions: VR Learning Platforms, Content Creation Tools, Training Simulations
3) By Software: Educational VR Applications, Curriculum Integration Software, Assessment And Evaluation Tools

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Which Companies Are Leading the Charge in Virtual Reality In Education Market Innovation?
Major companies operating in the virtual reality in education market include Google LLC, Microsoft Corporation, Facebook Technologies LLC, International Business Machines Corporation, HTC Corporation, Unimersiv, SamsungSamsung Electronics Co Ltd, Lenovo Limited, Sony Corporation, Alchemy Immersive, Avantis Systems Ltd., Veative Labs Pvt. Ltd., VR Education Holdings plc, Cyberith Gmbh, Sixense Enterprises Inc., Vuzix Corporation, Schell Games LLC, Panasonic Holdings Corporation, Cornerstone OnDemand Inc., Blippar Limited, EON. Reality Inc., Treeview Co. Ltd., YORD Ltd., Immersive VR Education Limited, ThingLink Incorporated, Nearpod Inc., Oust Labs Pvt. Ltd., Filament Games LLC, Foundry 10, eXp World Technologies LLC

Which Regions Are Leading the Global Virtual Reality In Education Market in Revenue?
North America was the largest region in the virtual reality in education market in 2024.The regions covered in the virtual reality in education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

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