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Cloud Gaming Driving Growth In The Market By Enabling Seamless Access And Expanding Player Base: A Key Driver Powering Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Growth In 2025

06-18-2025 09:38 AM CET | IT, New Media & Software

Press release from: The Business Research Company

Augmented Reality (AR) And Virtual Reality (VR) Hardware

Augmented Reality (AR) And Virtual Reality (VR) Hardware

We've updated all our reports with current data on tariff changes, trade developments, and supply chain shifts affecting key industries.

What Is the Current Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Size and Its Estimated Growth Rate?
There has been a tremendous growth in the market size of augmented reality (AR) and virtual reality (VR) hardware in recent years. It is predicted to witness a rise from $62.52 billion in 2024 to reach $84.12 billion in 2025, representing a compound annual growth rate (CAGR) of 34.5%. This surge in the historic period can be traced back to the increased utilization of the internet of things (IOT), the proliferation of smartphones, growing focus on product visualization, rising demand for electronic gadgets, and the escalating acceptance of smart appliances.The size of the augmented reality (AR) and virtual reality (VR) hardware market is anticipated to experience major expansion in the coming years, rising to a staggering $272.85 billion in 2029, with a compound annual growth rate (CAGR) of 34.2%. This prospective boom in the forecast period can be credited to the increasing popularity of immersive gaming, the advent of 5G technology, the progressive development of 3D visualization, the emergence of cloud computing, and the elevating need for data analytics. Predominantly in the forecast period, elements like the amalgamation of cloud computing and artificial intelligence, the unification with smart homes and the Internet of Things, advancements in 3D scanning technology, progression in gaming technology, and innovations in gaming peripherals are expected to trend.

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How Are Emerging Segments Shaping the Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Landscape?
The augmented reality (AR) and virtual reality (VR) hardware market covered in this report is segmented -

1) By Hardware Type: Cameras, Controllers, Display Monitors, Headphones, Processors, Sensors, Other Hardware Types
2) By Application: Handheld Devices, Head Mounted Display, Head Up Display
3) By Industry Vertical: Aerospace And Defense, Automotive, Education And Training, Gaming And Entertainment, HealTH*Care, Other Industry Verticals

Subsegments:
1) By Cameras: Depth Cameras, RGB Cameras, Stereoscopic Cameras
2) By Controllers: Motion Controllers, Handheld Controllers, Wearable Controllers
3) By Display Monitors: AR Glasses, VR Headsets, Smart Glasses, Projection Displays
4) By Headphones: Stereo Headphones, 3D Audio Headphones, Noise Cancelling Headphones
5) By Processors: Graphics Processing Units (GPUs), Central Processing Units (CPUs), Application-Specific Integrated Circuits (ASICs)
6) By Sensors: Motion Sensors, Proximity Sensors, Positional Sensors, Eye-Tracking Sensors
7) By Other Hardware Types: Haptic Devices, AR Or VR Gloves, Tracking Devices

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Which Growth Factors Are Influencing Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Expansion?
The expansion of cloud gaming is predicted to spur the development of the augmented reality (AR) and virtual reality (VR) hardware sector. Cloud gaming, which involves streaming video games from remote servers instead of running them on a user's device, negates the need for sophisticated hardware. Enhancements in internet speed, reductions in hardware pricing, and the simplicity and accessibility of subscription services across devices are the driving forces behind cloud gaming's growth. The immersion and interactivity offered by AR and VR hardware augment cloud gaming by effectively blending with cloud-based systems, delivering superb, responsive game graphics in real time. According to Uswitch Limited, a UK-based comparison and switching service provider, the forecast for online gaming in the UK is a rise of 6.64% by August 2024, from 10.84 million in 2023 to 11.56 million in 2027. Additionally, the Interactive Games and Entertainment Association, an Australian trade group, reported that in 2021, 67% of Australians (17 million) played video games, a figure that rose to 81% (21 million) in 2023. Hence, the proliferation of cloud gaming is propelling growth in the AR and VR hardware sector.

Who Are the Dominant Players Across Different Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Segments?
Major companies operating in the augmented reality (AR) and virtual reality (VR) hardware market are Apple Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Sony Interactive Entertainment LLC, Lenovo Group Limited, NVIDIA Corporation, Goertek Inc., NXP Semiconductor N.V., Valve Corporation, Acer Incorporated, High Tech Computer Corporation, Bose Corporation, Robert Bosch GmbH, Magic Leap Inc., TCL Technology Group Corporation, Pimax Technology Co. Ltd., Varjo Technologies Oy, Vuzix Corporation, Deepoon VR, AjnaLens Private Limited

What Are the Latest Developing Trends in the Augmented Reality (AR) And Virtual Reality (VR) Hardware Market?
Top firms in the AR and VR hardware industry are concentrating on creating cutting-edge tools like enterprise-grade VR headsets, aimed at boosting immersive experiences in multiple sectors. An enterprise-grade VR headset is built for professional purposes, featuring high-definition screens, accurate tracking, and a durable composition, ideal for sectors such as training, design, and engineering. In September 2023, Deepoon (DPVR), a technology company based in China, introduced the DPVR P2, a VR headset designed for business-grade application to boost immersive experiences in education, business, and healTH*Care. The device offers exceptional visual clarity through high-resolution screens and broad field-of-view optics, delivering immersive experiences vital for training, simulation, and teamwork settings. The robust connectivity options of the headset, comprising wireless and tethered capabilities, guarantee flawless amalgamation with extant enterprise systems. Plus, the gadget is compatible with customizable software solutions, allowing companies to modify the VR experience to meet specific needs.

Get the full report for exclusive industry analysis:
https://www.thebusinessresearchcompany.com/report/augmented-reality-ar-and-virtual-reality-vr-hardware-global-market-report

Which Geographic Regions Are Expected to Dominate the Augmented Reality (AR) And Virtual Reality (VR) Hardware Market in the Coming Years?
North America was the largest region in the augmented reality (AR) and virtual reality (VR) hardware market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the augmented reality (AR) and virtual reality (VR) hardware market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Frequently Asked Questions:
1. What Is the Market Size and Growth Rate of the Augmented Reality (AR) And Virtual Reality (VR) Hardware Market?
2. What is the CAGR expected in the Augmented Reality (AR) And Virtual Reality (VR) Hardware Market?
3. What Are the Key Innovations Transforming the Augmented Reality (AR) And Virtual Reality (VR) Hardware Industry?
4. Which Region Is Leading the Augmented Reality (AR) And Virtual Reality (VR) Hardware Market?

Why This Report Matters:

Competitive overview: This report analyzes the competitive landscape of the 3D imaging software market, evaluating key players on market share, revenue, and growth factors.

Informed Decisions: Understand key strategies related to products, segmentation, and industry trends.

Efficient Research: Quickly identify market growth, leading players, and major segments.

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Learn More About The Business Research Company
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