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Amusements Industry Report 2025-2034: Market Dynamics, Trends, And Forecasts

06-04-2025 07:16 AM CET | IT, New Media & Software

Press release from: The Business Research Company

Amusements Market

Amusements Market

The Amusements Market Report by The Business Research Company delivers a detailed market assessment, covering size projections from 2025 to 2034. This report explores crucial market trends, major drivers and market segmentation by [key segment categories].

What Is the Expected Amusements Market Size During the Forecast Period?
The amusements market size has recorded robust growth in recent years. It is expected to expand from $668.09 billion in 2024 to $718.03 billion in 2025 at a CAGR of 7.5%. The expansion was supported by more leisure time, rising tourism, technological advances in entertainment, family-based activities, and event marketing.

The amusements market size is expected to see consistent growth in the coming years. It will increase to $869.55 billion by 2029 at a compound annual growth rate (CAGR) of 4.9%. This growth is driven by sustainability initiatives, the experience economy, digital and augmented reality (AR), a focus on health and wellness, and personalized experiences. Notable trends in the forecast period include hybrid virtual and physical experiences, pop-up and mobile attractions, themed entertainment, sustainable design, and the integration of art and culture.

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What Are the High-Growth Segments in the Amusements Market?
The amusements market covered in this report is segmented -

1) By Type: Amusement Parks, Gamblin*g
2) By Age Group: Below 25 Years, 26 to 39 Years, 40 to 59 Years, 60 to 74 Years
3) By Visitors' Gender: Male, Female

Subsegments:
1) By Amusement Parks: Theme Parks, Water Parks, Family Entertainment Centers, Adventure Parks
2) By Gamblin*g: Casinos, Online Gamblin*g, Sports Betting, Lottery Services

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What Key Drivers Are Expected to Influence Future Amusements Market Growth?
Increased access to social media and digital platforms is positively impacting the amusement market. Visitors to venues like amusement parks often share their experiences online, encouraging others to engage with these entertainment options. A study by Visa revealed that 73% of Asians check in online during holidays and 71% share experiences on social platforms. This digital exposure is becoming a crucial marketing tool, fueling the growth of the amusement market.

Which Companies Hold the Largest Share Across Different Amusements Market Segments?
Major companies operating in the amusements market include China Sports Lottery, China Welfare Lottery, The Walt Disney Company, Sociedad Estatal Loterías y Apuestas del Estado S.A., Maruhan, Flutter Entertainment plc, The Hong Kong Jockey Club, Tabcorp Holdings Ltd., Oriental Land Company Ltd., Penn National Gaming Inc, Comcast Corporation (Universal Studios), Six Flags Entertainment Corporation, Cedar Fair Entertainment Company, SeaWorld Entertainment Inc., Merlin Entertainments, Sony Interactive Entertainment (PlayStation), Nintendo Co. Ltd., Activision Blizzard Inc., Electronic Arts Inc., Capcom Co. Ltd., Bandai Namco Entertainment Inc., Hasbro Inc., Mattel Inc., LEGOLAND Parks, Live Nation Entertainment Inc., ViacomCBS Inc. (Nickelodeon), Discovery Inc. (Discovery Theme Parks), Cineworld Group, AMC Entertainment Holdings Inc., Dave & Buster's Entertainment Inc., The Hershey Company (Hersheypark), Carnival Corporation (Carnival Cruise Line), Royal Caribbean Group (Royal Caribbean International), SeaDream Yacht Club, Palace Entertainment, Parques Reunidos, Vail Resorts Inc., Dalian Wanda Group (Wanda Cultural Tourism).

What Trends Are Driving Growth in The Amusements Market?
Amusement parks are increasingly incorporating virtual and augmented reality technology to enhance the customer experience. Virtual reality (VR) creates immersive 3D, computer-generated environments that interact with users, while augmented reality (AR) adds virtual objects to the real world, creating interactive experiences. These technologies are being integrated into rides and attractions. For example, Plopsaland De Panne in Belgium has introduced a new VR roller coaster, Heidi the Ride, which reaches speeds of over 43 mph. SeaWorld Orlando has launched the Kraken Virtual Reality Roller Coaster, and Universal Studios has integrated augmented reality into their Walking Dead mazes.

Get the full report for exclusive industry analysis:
https://www.thebusinessresearchcompany.com/report/amusements-global-market-report

What Are the Emerging Geographies for The Amusements Market Growth?
Asia-Pacific was the largest region in the amusements market in 2023. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the amusements market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.

Frequently Asked Questions:
1. What Is the Market Size and Growth Rate of the Amusements Market?
2. What is the CAGR expected in the Amusements Market?
3. What Are the Key Innovations Transforming the Amusements Industry?
4. Which Region Is Leading the Amusements Market?

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Learn More About The Business Research Company
With over 15,000+ reports from 27 industries covering 60+ geographies, The Business Research Company has built a reputation for offering comprehensive, data-rich research and insights. Our flagship product, the Global Market Model delivers comprehensive and updated forecasts to support informed decision-making.

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