Press release
Games Streaming Market Size Projected To Reach $19.79 Billion By 2034 With A Cagr Of 13.8%
The Games Streaming Market Report by The Business Research Company delivers a detailed market assessment, covering size projections from 2025 to 2034. This report explores crucial market trends, major drivers and market segmentation by [key segment categories].What Is the Projected Growth of the Games Streaming Market?
The games streaming market has seen rapid growth in recent years. It is expected to grow from $10.33 billion in 2024 to $11.79 billion in 2025, at a CAGR of 14.1%. This growth is driven by the increasing popularity of subscription-based models.
The games streaming market will see rapid growth, expected to reach $19.79 billion by 2029 at a CAGR of 13.8%, driven by 5G deployments, cloud gaming, and the globalization of gaming markets. VR/AR integration, AI, and evolving content strategies will also shape this market.
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What Are the Different Games Streaming Market Segments?
The games streaming market covered in this report is segmented -
1) By Solutions: Web Based, App Based
2) By Revenue Model: Advertisement Game Streaming, Subscription Game Streaming, Other Revenue Models
3) By Device Type: Smartphones, Tablets, Gaming Consoles, Personal Computers And Laptops, Smart Televisions, Head Mounted Displays
4) By Gamer Type: Casual Gamers, Avid Gamers, Hard Core Gamers Or Professional, Lifestyle Gamer
Subsegments:
1) By Web Based: Browser-Based Game Streaming, Cloud Gaming Platforms Accessible Via Web
2) By App Based: Mobile Game Streaming Apps, Pc And Console Game Streaming Apps
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What Are the Primary Drivers Shaping the Games Streaming Market?
The growing popularity of esports tournaments is expected to drive the growth of the game streaming market. Esports tournaments are organized competitive events where players compete against each other in video games. The increasing popularity of esports is due to greater internet access, the growth of global gaming communities, and the increasing prestige of professional gaming competitions. Game streaming allows fans to watch live broadcasts of these tournaments, fostering a sense of community around competitive gaming. For instance, in October 2022, Newzoo reported that the global esports audience is expected to reach 532 million in 2022, with the number of esports enthusiasts projected to rise to 640 million by 2025. The increasing popularity of esports tournaments is boosting the game streaming market.
Which Companies Are Leading in the Games Streaming Market?
Major companies operating in the games streaming market are Apple Inc., Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, AT&T Inc, Meta Platforms Inc, Amazon Web Services Inc, Sony Corporation, Intel Corporation, International Business Machines Corporation (IBM), Netflix Inc, NVIDIA Corporation, Advanced Micro Devices Inc, Nintendo Co Ltd, Electronic Arts Inc, Unity Technologies SF, Douyu Network Technology Co Ltd, Broadmedia Corporation, Genvid Holdings Inc, Sliver VR Technologies Inc, AfreecaTV Corp, Parsec Cloud Inc, Blacknut SAS, Tencent Cloud Computing (Beijing) Co Ltd.
What Trends Are Driving Growth in The Games Streaming Market?
Leading businesses in the game streaming market are focusing on integrating their services with smart TVs and platforms like gaming hubs that bring gamers together, provide updates, and share technology insights. A gaming hub enhances game streaming by simplifying the connection between streamers and viewers, content sharing, and interaction. For instance, in September 2023, Samsung Electronics Co. Ltd. and Blacknut, a French gaming platform, collaborated to launch the Free Game Pilot initiative on the Samsung Gaming Hub, allowing players in the United States to experience a variety of games at no cost on compatible Samsung Smart TVs powered by Blacknut. The service will be available for a limited period and provide access to eleven full games without necessitating a log-in or subscription. Games can be directly accessed from the Samsung Gaming Hub using an appropriate Bluetooth controller, eliminating the need for app downloads or account creation.
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What Are the Top Revenue-Generating Geographies in the Games Streaming Market?
North America was the largest region in the games streaming market in 2023. The regions covered in the games streaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
Frequently Asked Questions:
1. What Is the Market Size and Growth Rate of the Games Streaming Market?
2. What is the CAGR expected in the Games Streaming Market?
3. What Are the Key Innovations Transforming the Games Streaming Industry?
4. Which Region Is Leading the Games Streaming Market?
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