Press release
Smartphone Surge Propels Growth Of Artificial Intelligence In Video Games Market: Key Factor Driving The Growth In The Artificial Intelligence (AI) In Video Games Market
The Artificial Intelligence (AI) In Video Games Market Report by The Business Research Company delivers a detailed market assessment, covering size projections from 2025 to 2034. This report explores crucial market trends, major drivers and market segmentation by [key segment categories].What Is the Expected Artificial Intelligence (AI) In Video Games Market Size During the Forecast Period?
The video game industry's use of artificial intelligence (AI) has seen an explosive increase in market size in the past few years. It is projected to rise from $2.24 billion in 2024 to $2.9 billion in 2025, demonstrating a compound annual growth rate (CAGR) of 29.5%. Various factors have contributed to this historic growth, including the development of 3D graphics, advancements in game design, an increased desire for realism and immersion in gaming, progress in machine learning, and the rising popularity of multiplayer gaming.
The market for artificial intelligence (AI) in video games is predicted to dramatically expand in the coming years, expected to reach $8.29 billion in 2029 with a compound annual growth rate (CAGR) of 30.0%. The anticipated growth during this forecast period can be linked to several factors such as the evolution of player analytics, the rise of virtual and augmented reality gaming, the expansion of the mobile gaming market, the proliferation of cloud gaming, and further development of player analytics. Future trends within the stipulated period include personalized experiences powered by AI, the integration of AI into game development tools, the introduction of AI-generated content, the growth of AI-guided virtual assistants, and a heightened level of realism brought about by AI-produced graphics.
Purchase the full report for exclusive industry analysis:
https://www.thebusinessresearchcompany.com/purchaseoptions.aspx?id=14254
What Are the High-Growth Segments in the Artificial Intelligence (AI) In Video Games Market?
The artificial intelligence (AI) in video games market covered in this report is segmented -
1) By Component: Hardware, Software, Service
2) By Technology: Machine Learning, Natural Language Processing, Computer Vision, Gesture Control, Other Technologies
3) By Genre: Action, Adventure, Puzzle, Simulation, Role Playing, Other Genres
Subsegments:
1) By Hardware: Graphics Processing Units (GPUs), Central Processing Units (CPUs), Game Consoles, Virtual Reality (VR) And Augmented Reality (AR) Devices
2) By Software: Game AI Engines, Machine Learning Frameworks, Natural Language Processing (NLP) Tools, Behavior Simulation Tools
3) By Service: Consulting Services, Game Development Services, Maintenance And Support Services, Cloud Gaming Services
Get your free sample here:
https://www.thebusinessresearchcompany.com/sample.aspx?id=14254&type=smp
What Key Drivers Are Expected to Influence Future Artificial Intelligence (AI) In Video Games Market Growth?
The artificial intelligence (AI) in video games market is anticipated to thrive due to heightened smartphone penetration. As sophisticated handheld devices that blend telephony, computing, and internet functionalities, smartphones have notably surged due to their elevated affordability, technological advancement, and the burgeoning demand for networked services and applications. Amplified smartphone use also impels the integration of AI in video games via improved user experiences, tailored content suggestions, and adaptive gameplay factors. This enables game creators to leverage intricate AI algorithms for lifelike characters, dynamic surroundings, and complex gameplay situations. For example, Uswitch Limited, a UK price comparison and switch service firm, reported in February 2023 that the UK had 71.8 million mobile connections, a 3.8% increase amounting to around 2.6 million from 2021. The population of the UK is projected to reach 68.3 million by 2025, with approximately 95% estimated to own smartphones, equating to about 65 million people. Consequently, the surge in smartphone penetration acts as a catalyst for the growth of the AI in video games market.
Which Companies Hold the Largest Share Across Different Artificial Intelligence (AI) In Video Games Market Segments?
Major companies operating in the artificial intelligence (AI) in video games market are Microsoft Corporation, Tencent Holdings Limited, NVIDIA Corporation, Nintendo Co. Ltd., Teleperformance Nordic AB, Bandai Namco Entertainment Inc., Electronic Arts Inc., Square Enix Holdings Co. Ltd., Inworld AI Inc., Ubisoft Entertainment SA, Konami Holdings Corporation, Unity Technologies Inc., Rival Theory Inc., Eidos-Sherbrooke Inc., Google DeepMind Technologies Limited, Rockstar Games Inc., LeewayHertz Technologies Private Limited, SideFX Software Inc., Heroz Inc., Osmo, Leia Inc., Powder AI Inc., Titan AI Inc., Signality Inc., Latitude.io Inc., Markovate Inc., Bungie Inc., PrometheanAI Inc., DefinedCrowd Corporation, Martian Lawyers Club
What Trends Are Driving Growth in The Artificial Intelligence (AI) In Video Games Market?
Leading firms active in the AI in video games sector are leveraging state-of-the-art technologies, including cross-platform AI integration, to enhance customer service with improved features. This integration process uses AI technology to streamline and standardize experiences across diverse gaming platforms; it utilizes AI to fine-tune user interfaces, produce platform-specific code, and enable real-time data broadcasting. This, in turn, allows developers to simultaneously design and uphold applications for several platforms. The adoption of cross-platform AI integration heightens gaming experiences. For example, Yahaha Studios Oy Limited, a gaming creation firm from Finland, unveiled a cross-platform co-creation instrument fueled by AI in June 2023. This tool aids developers in effortlessly constructing no-code titles with advanced AI support. The principal concentration is on effortlessly merging user-generated content (UGC) across various platforms such as mobile, PC, Mac, and others. The platform grants a myriad of cutting-edge features, including user-friendly interface, uncomplicated functionality, stability, and interactivity, boosting the competency of game development and user experience.
Get the full report for exclusive industry analysis:
https://www.thebusinessresearchcompany.com/report/artificial-intelligence-ai-in-video-games-global-market-report
What Are the Emerging Geographies for The Artificial Intelligence (AI) In Video Games Market Growth?
North-America was the largest region in the artificial intelligence (AI) in video games market in 2024. The regions covered in the artificial intelligence (AI) in video games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
Frequently Asked Questions:
1. What Is the Market Size and Growth Rate of the Artificial Intelligence (AI) In Video Games Market?
2. What is the CAGR expected in the Artificial Intelligence (AI) In Video Games Market?
3. What Are the Key Innovations Transforming the Artificial Intelligence (AI) In Video Games Industry?
4. Which Region Is Leading the Artificial Intelligence (AI) In Video Games Market?
Why This Report Matters:
Competitive overview: This report analyzes the competitive landscape of the 3D imaging software market, evaluating key players on market share, revenue, and growth factors.
Informed Decisions: Understand key strategies related to products, segmentation, and industry trends.
Efficient Research: Quickly identify market growth, leading players, and major segments.
Connect with us on:
LinkedIn: https://in.linkedin.com/company/the-business-research-company,
Twitter: https://twitter.com/tbrc_info,
YouTube: https://www.youtube.com/channel/UC24_fI0rV8cR5DxlCpgmyFQ.
Contact Us
Europe: +44 207 1930 708,
Asia: +91 88972 63534,
Americas: +1 315 623 0293 or
Email: mailto:info@tbrc.info
Learn More About The Business Research Company
With over 15,000+ reports from 27 industries covering 60+ geographies, The Business Research Company has built a reputation for offering comprehensive, data-rich research and insights. Our flagship product, the Global Market Model delivers comprehensive and updated forecasts to support informed decision-making.
This release was published on openPR.
Permanent link to this press release:
Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release Smartphone Surge Propels Growth Of Artificial Intelligence In Video Games Market: Key Factor Driving The Growth In The Artificial Intelligence (AI) In Video Games Market here
News-ID: 4020419 • Views: …
More Releases from The Business Research Company

Emerging Trends to Reshape the Surgical Energy Instruments Market: Innovative Te …
Use code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.
Surgical Energy Instruments Market Size Valuation Forecast: What Will the Market Be Worth by 2025?
In the past few years, the market size of surgical energy instruments has seen substantial growth. The market which is projected to be worth $4.68 billion in 2024, is expected to inflate to $5.2…

2025-2034 Spatial omics Market Evolution: Disruptions, Innovations, and Untapped …
Use code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.
What Is the Expected CAGR for the Spatial omics Market Through 2025?
In recent years, the size of the spatial omics market has seen rapid expansion. The estimations show an increase to $0.33 billion in 2025 from $0.3 billion in 2024, marking a compound annual growth rate (CAGR) of…

Global Sigmoidoscope Market Projected to Grow at 6.1% CAGR, Reaching $3.38 Billi …
Use code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.
What Will the Sigmoidoscope Industry Market Size Be by 2025?
In recent years, there has been a significant increase in the size of the sigmoidoscope market. The market is projected to expand from $2.53 billion in 2024 to $2.67 billion in 2025, demonstrating a compound annual growth rate (CAGR)…

2025-2034 Refurbished MRI Systems Market Roadmap: Insights for Competitive Advan …
Use code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.
How Large Will the Refurbished MRI Systems Market Size By 2025?
The market size for refurbished MRI systems has experienced robust growth in the past few years. It is expected to rise from $0.77 billion in 2024 to $0.85 billion in 2025, showcasing a compound annual growth rate (CAGR)…
More Releases for Game
Jollity: Redefining game nights, one mini-game at a time
Image: https://www.getnews.info/wp-content/uploads/2024/09/1726733843.png
Jollity: Redefining game nights, one mini-game at a time
Jollity Games proudly introduces its latest innovation in the world of game nights - Jollity, the ultimate hybrid party game that fuses the tactile fun of a board game with the dynamic possibilities of a mobile app.
Featuring 150 mini-games, Jollity is designed to bring excitement, laughter, and a fresh twist to every gathering. Whether you're looking to light up a party,…
Video Game Subscription Services Market: Game On for Explosive Growth
According to the report published by Virtue Market Research in 2022, the Global Video Game Subscription Services Market was valued at $9.98 billion and is projected to reach a market size of $21.24 billion by 2030. Over the forecast period of 2023-2030, market is projected to grow at a CAGR of 9.9%.
Request Sample Copy of this Report @ https://virtuemarketresearch.com/report/video-game-subscription-services-market/request-sample
The global video game subscription services market has experienced significant growth and…
THE WORLD GAME Launches Board Game Version of Educational Geography Game
THE WORLD GAME Launches Board Game Version of Educational Geography Game
The World Game team is excited to announce the launch of their new Geography Board Game - The World Game. TWG is a highly interactive educational tabletop game for 2 - 5 players that is easy to learn and fun to play. It is a fast-playing adventure for kids and adults alike. Learning about world countries and becoming a full-on…
APA Game Announces Ocean King 3 plus Fire Unicorn plus Fishing Game Machine for …
Players can enjoy a selection of arcade shooting and fishing games presented by APA Game, which comprises Ocean Ruler 3 plus fire Unicorn plus, Fire unicorn Fishing Game machine.
GUANGZHOU, China– For game enthusiasts who are looking for exciting fire unicorn fishing arcade games, then APA Game is a one centre shop for all computer lovers globally. These games are made to provide unmatched fun and energy to each player. The…
APA Game Announces New Game Fishing Machine For Arcade Fishing Game Lovers
APA Game has done it again! They have released a new arcade fishing game, trump fishing 2 game machine, creating a new category of arcade fishing games. These Video games come in a playful click clack tin that has game lovers incredibly hooked!
Guangzhou, China– If you are a fan of these exciting fishing arcade games, APA Game has all the video games that you will love and much glued up…
Video Game Music Market Report 2018: Segmentation by Type (Stand-Alone Game, On- …
Global Video Game Music market research report provides company profile for Nintendo, Ubisoft, Microsoft, EA, Tencent, NetEase, Activision Blizzard, Sony, Dynamedion, Audio Network Limited, Spotify, Moonwalk Audio and Others.
This market study includes data about consumer perspective, comprehensive analysis, statistics, market share, company performances (Stocks), historical analysis 2012 to 2017, market forecast 2018 to 2025 in terms of volume, revenue, YOY growth rate, and CAGR for the year 2018 to…