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Virtual Reality In Gaming Industry Report 2025-2034: Market Dynamics, Trends, And Forecasts

05-15-2025 09:28 AM CET | IT, New Media & Software

Press release from: The Business Research Company

Virtual Reality In Gaming

Virtual Reality In Gaming

The Virtual Reality In Gaming Market Report by The Business Research Company delivers a detailed market assessment, covering size projections from 2025 to 2034. This report explores crucial market trends, major drivers and market segmentation by [key segment categories].

How Big Is the Virtual Reality In Gaming Market Size Expected to Be by 2034?
The market size of virtual reality in gaming has seen a massive expansion in the past few years. It is projected to increase from $19.24 billion in 2024 to $24.51 billion in 2025, demonstrating a compound annual growth rate (CAGR) of 27.4%. The significant growth during the historical period is a result of increasing consumer desire for immersive experiences, the development of high-end gaming platforms, content creation, game titles, and improved hardware capabilities.

Anticipated to undergo a significant expansion in the coming years, the video game sector's virtual reality market is projected to reach a value of $73.24 billion by 2029, with a CAGR of 31.5%. The expected growth in this forecast period is linked to several factors, including the advent of cloud gaming platforms, a concentration on multiplayer and social gaming, and advancements in controllers and input devices. Furthermore, forecasted trends involve the evolution of narrative-focused VR games, an emphasis on VR fitness and wellness gaming, user-created content and modification, incorporation of haptic feedback technology, plus VR game streaming and subscription services.

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What Are the Emerging Segments Within the Virtual Reality In Gaming Market?
The virtual reality in gaming market covered in this report is segmented -

1) By Component: Software, Hardware
2) By Types Of Games: Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science Fiction, Other Types
3) By Device: Personal Computers, Gaming Consoles, Mobile Devices
4) By End-User: Commercial Space, Individual

Subsegments:
1) By Software: VR Game Titles, VR Development Platforms, Middleware And SDKs
2) By Hardware: VR Headsets, Motion Controllers, Tracking Devices, Haptic Feedback Devices

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What Long-Term Drivers Are Shaping Virtual Reality In Gaming Market Trends?
The rising popularity and usage of VR devices is fueling the advancement of virtual reality within the gaming industry. These virtual reality systems provide an interactive, three-dimensional world that mirrors reality, permitting users to engage with their surroundings in a realistic manner. This technology is particularly prevalent in the newest generation of video games, where VR is utilized to encapsulate players within the gaming experience. Namely, as Enterprise Apps Today - a U.S.-based platform known for its expert reviews, statistical insights, and industry analyses - reported in March 2023, over 70.8 million individuals in the U.S. are engaging with virtual reality (VR) on at least a monthly basis, showing a significant increase from the 6.8 million users recorded in 2022. In addition, it was documented in 2023 that roughly 88% of all VR headset users are making use of their devices multiple times a month, while as many as 60% are interacting with VR more than once per week. As such, the growing trend of VR device usage is anticipated to continue driving the progression of the virtual reality gaming sector in the future.

Who Are the Top Competitors in Key Virtual Reality In Gaming Market Segments?
Major companies operating in the virtual reality in gaming market include Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, Facebook Technologies LLC, Intel Corporation, Qualcomm Inc., Sony Interactive Entertainment LLC, Advanced Micro Devices Inc., Nvidia Corp, Nintendo Co Ltd., ZEISS Group AG, Valve Corporation, Electronic Arts Inc., Epic Games Inc., Razer Inc., Unity Software Inc., Sixense Enterprises Inc., HTC Corporation, Varjo Technologies Oyj, Oculus HR Ltd., Starbreeze Studios AB, Vuzix Corporation, Subpac Inc., Virtuix Inc., bHaptics Inc., Sensics Inc., Fove Inc., Kaneva LLC, TPCAST Technology Inc., Infinadeck Corporation, Dexta Robotics Corporation Limited, Teslasuit Inc., YUR Inc.

What Virtual Reality In Gaming Market Trends Are Gaining Traction Across Different Segments?
The gaming industry is being transformed by VR cloud games powered by 5G. This technology merges the power of the cloud, virtual reality, and 5G connectivity in the gaming industry. Companies dominating the VR space in the gaming world are prioritizing the creation of 5G VR cloud games, intending to provide high-speed and low latency services to users. For example, in December 2023, Microsoft's cloud gaming service, Xbox Cloud Gaming, formed a partnership with Meta, a prominent U.S. tech company. This partnership aims to diversify gaming experiences across various platforms, leveraging the high-speed 5G connections. It is expected that this will significantly boost 5G-based VR cloud gaming, ultimately providing gamers with AAA-quality experiences.

Get the full report for exclusive industry analysis:
https://www.thebusinessresearchcompany.com/report/virtual-reality-in-gaming-global-market-report

Which Regions Are Becoming Hubs for Virtual Reality In Gaming Market Innovation?
North America was the largest region in the virtual reality in gaming market in 2024. The regions covered in the virtual reality in gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Frequently Asked Questions:
1. What Is the Market Size and Growth Rate of the Virtual Reality In Gaming Market?
2. What is the CAGR expected in the Virtual Reality In Gaming Market?
3. What Are the Key Innovations Transforming the Virtual Reality In Gaming Industry?
4. Which Region Is Leading the Virtual Reality In Gaming Market?

Why This Report Matters:

Competitive overview: This report analyzes the competitive landscape of the 3D imaging software market, evaluating key players on market share, revenue, and growth factors.

Informed Decisions: Understand key strategies related to products, segmentation, and industry trends.

Efficient Research: Quickly identify market growth, leading players, and major segments.

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Email: mailto:info@tbrc.info

Learn More About The Business Research Company
With over 15,000+ reports from 27 industries covering 60+ geographies, The Business Research Company has built a reputation for offering comprehensive, data-rich research and insights. Our flagship product, the Global Market Model delivers comprehensive and updated forecasts to support informed decision-making.

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