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Doll, Toy, And Game Market Forecast 2025-2034: Comprehensive Analysis And Growth Opportunities

05-12-2025 08:19 AM CET | Chemicals & Materials

Press release from: The Business Research Company

Doll, Toy, And Game

Doll, Toy, And Game

The Doll, Toy, And Game Market Report by The Business Research Company delivers a detailed market assessment, covering size projections from 2025 to 2034. This report explores crucial market trends, major drivers and market segmentation by [key segment categories].

What Is the Doll, Toy, And Game Market Size and Projected Growth Rate?
The market for dolls, toys, and games has exhibited robust growth in the past few years. It is forecasted to expand from a valuation of $129.89 billion in 2024 to $141.65 billion in 2025, indicating a Compound Annual Growth Rate (CAGR) of 9.1%. Factors fueling such growth in the historical period include media and entertainment collaborations, demand during holidays and seasons, globalization and licensing influences, impact of parental purchasing decisions, and strategic merchandising in retail.

The market size of dolls, toys, and games is anticipated to experience robust growth in the coming years, expanding to $195.79 billion in 2029 with a compound annual growth rate (CAGR) of 8.4%. Various factors such as the increase in inclusive and diverse representation, supremacy of e-commerce, focus on STEM toys by parents, the impact of social media, international toy safety guidelines, and a resurgence of retro and nostalgic toys can account for such growth in the forecast period. Prevailing trends expected during the projection period include the emergence of environmentally friendly and sustainable toys, educational toys that support STEAM learning, limited edition collectibles, toy subscription services, and toys related to robotics and coding.

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What Are the Major Segments in the Doll, Toy, And Game Market?
The doll, toy, and game market covered in this report is segmented -

1) By Type: Electronic Toys, Non-Electronic Toys
2) By Product Type: Games And Puzzles, Infant And Pre-School Toys, Construction Toys, Dolls And Accessories, Video Games, Other Product Types
3) By Material: Plastics, Wood, Metal, Other Materials
4) By Distribution Channel: Departmental Stores, Online, Other Distribution Channels

Subsegments:
1) By Electronic Toys: Educational Electronic Toys, Remote-Controlled Toys, Interactive Plush Toys, Video Game Consoles And Accessories
2) By Non-Electronic Toys: Action Figures, Dolls And Dollhouses, Building Blocks And Construction Sets, Board Games And Puzzles, Arts And Crafts Kits

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What Are The Driving Doll, Toy, And Game Market Evolution?
Economies of many developed and developing nations are forecasted to experience steady growth, which will likely be advantageous for the doll, toy, and game manufacturing market. The projection of worldwide GDP growth was at 3.3% in 2020 and 3.4% in 2021, according to the International Monetary Fund (IMF). The economic growth is anticipated to be further propelled by the recovery of commodity prices following their historical decline. Moreover, the US economy is projected to maintain steady growth in the forthcoming period. In addition, the growth rate of emerging markets during this period is expected to somewhat surpass that of the developed markets. A stronger economy tends to facilitate public and private investments, joint ventures, and foreign direct investments in the end-user markets. These factors collectively are anticipated to drive the market forward in the forecast period.

Which Firms Dominate The Doll, Toy, And Game Market Segments?
Major companies operating in the doll, toy, and game market include Sony Group Corporation, The Toy Quest Ltd., Nintendo Co.Ltd., The Lego Group, Bandai Namco Holdings Inc, Hasbro Inc., Mattel Inc., Bigjigs Toys Ltd., VTech Holdings Limited, Dorel Industries Inc., Funko Inc., Tomy Company Ltd., Fisher-Price, Brandstätter Group, Dream International Limited, Jakks Pacific Inc., Spin Master Corporation, Ravensburger AG, Sanrio Company Ltd., Playmates Toys Limited, LeapFrog Enterprises lnc., Hape International, MGA Entertainment Inc., Moose Toys Ltd., Goliath Games, Learning Resources Ltd., WowWee Group Limited, Epoch Co., Schleich GmbH, Crayola LLC, Gibsons Games Company, Hornby Railways, Basic Fun Inc.

What Trends Are Driving Growth in The Doll, Toy, And Game Market?
Near Field-Communication (NFC) technology is increasingly being incorporated into toys and games to facilitate interaction and enhance user engagement. NFC enables user phones to engage within approximately 4 cm, providing a wireless link between devices. NFC stickers and inlays can be fitted into both game consoles and controllers as well as physical toys and cards. It is also possible for users to connect controllers and consoles for gameplay just by tapping another NFC-linked device. Some examples of products that utilize this technology include NFC enabled game consoles, cars, and board games. For instance, Mattle launched 'hot wheels id', allowing children to register their NFC-enhanced hot wheels in race on smart tracks, and upload their collections to a complimentary iOS app. Within the application, which operates as a virtual garage, children can monitor speed and lap times using infrared sensors in the Hot Wheels Race Portal, which scans vehicles and links to traditional Hot Wheels tracks. Companies like Sphere and Anika Drive offer other examples of NFC augmented automobiles.

Get the full report for exclusive industry analysis:
https://www.thebusinessresearchcompany.com/report/doll-toy-and-game-global-market-report

Which Is The Largest Region In The Doll, Toy, And Game Market?
Asia-Pacific was the largest region in the doll, toy, and game market in 2024. Western Europe was the second largest region in the doll, toy, and game market. The regions covered in the doll, toy, and game market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Frequently Asked Questions:
1. What Is the Market Size and Growth Rate of the Doll, Toy, And Game Market?
2. What is the CAGR expected in the Doll, Toy, And Game Market?
3. What Are the Key Innovations Transforming the Doll, Toy, And Game Industry?
4. Which Region Is Leading the Doll, Toy, And Game Market?

Why This Report Matters:

Competitive overview: This report analyzes the competitive landscape of the 3D imaging software market, evaluating key players on market share, revenue, and growth factors.

Informed Decisions: Understand key strategies related to products, segmentation, and industry trends.

Efficient Research: Quickly identify market growth, leading players, and major segments.

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Email: mailto:info@tbrc.info

Learn More About The Business Research Company
With over 15,000+ reports from 27 industries covering 60+ geographies, The Business Research Company has built a reputation for offering comprehensive, data-rich research and insights. Our flagship product, the Global Market Model delivers comprehensive and updated forecasts to support informed decision-making.

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