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Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Forecast 2025-2034: Evaluating Growth Factors, Segments, and Emerging Trends

03-25-2025 07:16 AM CET | IT, New Media & Software

Press release from: The Business Research Company

Augmented Reality AR And Virtual Reality VR Hardware

Augmented Reality AR And Virtual Reality VR Hardware

Which drivers are expected to have the greatest impact on the over the augmented reality (ar) and virtual reality (vr) hardware market's growth?
The proliferation of cloud gaming is predicted to spur the augmented reality (AR) and virtual reality (VR) hardware market's expansion in the future. Cloud gaming refers to the experience of playing video games that are streamed from remote servers instead of being run on a player's local device, negating the necessity for high-performance hardware. This increase in cloud gaming can be attributed to faster internet speeds, lowered hardware expenses, and the convenience of immediate, multi-device access via subscription services. AR and VR hardware amplify the cloud gaming experience by offering immersive, interactive experiences that effortlessly meld with cloud-based platforms. They provide top-notch, real-time visuals and responsive gameplay. For example, a report by Uswitch Limited, a UK online, and telephone comparison and switching service, predicted a 6.64% surge in online gamers in the UK, from 10.84 million in 2023, to about 11.56 million by 2027. Furthermore, the Interactive Games and Entertainment Association, based in Australia, noted that the proportion of Australians playing video games rose from 67% (17 million) in 2021 to 81% (21 million) in 2023. Hence, the surging popularity of cloud gaming is fueling the growth of the AR and VR hardware market.

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What is the future CAGR of the augmented reality (ar) and virtual reality (vr) hardware market, and how will it impact industry expansion?
The market size of hardware for augmented reality (AR) and virtual reality (VR) has seen a significant expansion in the last few years. It is projected to rise from $62.52 billion in 2024 to $84.12 billion in 2025, representing a compound annual growth rate (CAGR) of 34.5%. This growth during the historic period can be linked to the escalating adoption of the internet of things (IOT), the growing utilization of smartphones, a heightened focus on visualizing products, increased demand for electronic gadgets, and the rising use of smart devices.

In the next few years, the market size of augmented reality (AR) and virtual reality (VR) hardware is predicted to witness a massive expansion, escalating to $272.85 billion by 2029 with a compound annual growth rate (CAGR) of 34.2%. The surge during the forecast period can be associated with the emergence of immersive gaming experiences, the adoption of 5G technology, the development of 3D visualization, the proliferation of cloud computing, and the growing need for data analytics. Key trends expected within the forecast span include the incorporation of cloud computing and artificial intelligence, integration with smart homes and IoT, progress in 3D scanning technology, enhancements in gaming technology, and innovations in gaming peripherals.

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What are the most significant trends transforming the augmented reality (ar) and virtual reality (vr) hardware market today?
Key players in the augmented reality (AR) and virtual reality (VR) hardware market are making efforts to develop cutting-edge solutions, such as enterprise-grade virtual reality headsets, in order to improve immersive experiences across various industries. This type of headset is specifically made for professional use, providing high-definition displays, accurate tracking, and a sturdy build quality suitable for industries such as training, design, and engineering. For example, in September 2023, Deepoon (DPVR), a tech company based in China, introduced the DPVR P2, an enterprise-grade virtual reality headset targeted towards enhancing immersive experiences in education, business, and healthcare sectors. This headset offers outstanding visual quality with high-definition displays and wide-angle optics, providing immersive experiences vital for training, simulations, and collaborative workspaces. Apart from this, its strong connectivity options, consisting of wireless and tethered capabilities, allow it to effortlessly connect with existing business systems. Furthermore, the headset allows for customized software solutions, giving businesses the flexibility to modify the VR experience to suit their specific needs.

Which key market segments comprise the augmented reality (ar) and virtual reality (vr) hardware market and drive its revenue growth?
The augmented reality (AR) and virtual reality (VR) hardware market covered in this report is segmented -

1) By Hardware Type: Cameras, Controllers, Display Monitors, Headphones, Processors, Sensors, Other Hardware Types
2) By Application: Handheld Devices, Head Mounted Display, Head Up Display
3) By Industry Vertical: Aerospace And Defense, Automotive, Education And Training, Gaming And Entertainment, Healthcare, Other Industry Verticals

Subsegments:
1) By Cameras: Depth Cameras, RGB Cameras, Stereoscopic Cameras
2) By Controllers: Motion Controllers, Handheld Controllers, Wearable Controllers
3) By Display Monitors: AR Glasses, VR Headsets, Smart Glasses, Projection Displays
4) By Headphones: Stereo Headphones, 3D Audio Headphones, Noise Cancelling Headphones
5) By Processors: Graphics Processing Units (GPUs), Central Processing Units (CPUs), Application-Specific Integrated Circuits (ASICs)
6) By Sensors: Motion Sensors, Proximity Sensors, Positional Sensors, Eye-Tracking Sensors
7) By Other Hardware Types: Haptic Devices, AR Or VR Gloves, Tracking Devices

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What regions are at the forefront of augmented reality (ar) and virtual reality (vr) hardware market expansion?
North America was the largest region in the augmented reality (AR) and virtual reality (VR) hardware market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the augmented reality (AR) and virtual reality (VR) hardware market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Who are the leading players fueling growth in the augmented reality (ar) and virtual reality (vr) hardware market?
Major companies operating in the augmented reality (AR) and virtual reality (VR) hardware market are Apple Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Sony Interactive Entertainment LLC, Lenovo Group Limited, NVIDIA Corporation, Goertek Inc., NXP Semiconductor N.V., Valve Corporation, Acer Incorporated, High Tech Computer Corporation, Bose Corporation, Robert Bosch GmbH, Magic Leap Inc., TCL Technology Group Corporation, Pimax Technology Co. Ltd., Varjo Technologies Oy, Vuzix Corporation, Deepoon VR, AjnaLens Private Limited

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What Is Covered In The Augmented Reality (AR) And Virtual Reality (VR) Hardware Global Market Report?

•Market Size Forecast: Examine the augmented reality (ar) and virtual reality (vr) hardware market size across key regions, countries, product categories, and applications.
•Segmentation Insights: Identify and classify subsegments within the augmented reality (ar) and virtual reality (vr) hardware market for a structured understanding.
•Key Players Overview: Analyze major players in the augmented reality (ar) and virtual reality (vr) hardware market, including their market value, share, and competitive positioning.
•Growth Trends Exploration: Assess individual growth patterns and future opportunities in the augmented reality (ar) and virtual reality (vr) hardware market.
•Segment Contributions: Evaluate how different segments drive overall growth in the augmented reality (ar) and virtual reality (vr) hardware market.
•Growth Factors: Highlight key drivers and opportunities influencing the expansion of the augmented reality (ar) and virtual reality (vr) hardware market.
•Industry Challenges: Identify potential risks and obstacles affecting the augmented reality (ar) and virtual reality (vr) hardware market.
•Competitive Landscape: Review strategic developments in the augmented reality (ar) and virtual reality (vr) hardware market, including expansions, agreements, and new product launches.

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