Press release
Anime Market to Witness Strong Growth, Expected to Reach US$ 54.1 Bn by 2031 with a 7.8% CAGR | Persistence Market Research
The global anime market is experiencing significant growth, driven by increasing global demand for Japanese animation content across multiple platforms. According to Persistence Market Research's projections, the market is expected to grow from US$ 31.9 Bn in 2024 to US$ 54.1 Bn by 2031, reflecting a CAGR of 7.8% during the forecast period from 2024 to 2031.One of the primary growth drivers is the expansion of streaming services, which has made anime more accessible worldwide. The merchandise and licensing segment leads the market, fueled by the popularity of anime-related products. Japan remains the dominant geographical region due to its rich cultural heritage and established industry, while North America is emerging as a strong market driven by increasing fan engagement.
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■ Key Highlights from the Report
➢ The anime market is projected to grow at a 7.8% CAGR from 2024 to 2031.
➢ Japan remains the largest contributor to the anime industry due to its extensive production ecosystem.
➢ Streaming services such as Netflix, Crunchyroll, and Disney+ are fueling anime's global reach.
➢ The merchandising and licensing segment is the leading revenue generator.
➢ North America and Europe are witnessing increasing consumer demand for anime content.
➢ Rising investment in anime-related gaming and virtual reality experiences is creating new opportunities.
■ Market Segmentation
✦Based on Product Type: The anime market is segmented into merchandising, broadcasting, video distribution, and gaming. Merchandising holds the largest share, driven by anime-related collectibles, apparel, and toys. Meanwhile, the gaming segment is experiencing rapid expansion as anime-inspired video games gain popularity among global audiences.
✦Based on End-User: The market is further divided into children, teenagers, and adults. While anime was traditionally aimed at children and young audiences, the adult segment is rapidly growing due to an increasing number of mature-themed anime series and films.
■ Regional Insights
➢ Asia-Pacific: Japan remains the epicenter of the anime market, with the highest revenue share. The region benefits from established studios such as Toei Animation, Kyoto Animation, and Madhouse, which continue to produce globally recognized content.
➢ North America and Europe: Anime's popularity in North America and Europe is on the rise, fueled by streaming services and anime conventions. The growing fanbase in these regions is increasing demand for both digital content and physical merchandise.
■ Market Drivers, Restraints, and Opportunities
✅Market Drivers
The increasing adoption of anime content by global streaming platforms is a significant driver of growth. Additionally, the rise in anime-inspired gaming and virtual reality applications contributes to market expansion. Consumer demand for collectibles and merchandise further propels industry revenue.
✅Market Restraints
One of the major challenges for the market is piracy, which affects revenue generation. Additionally, high production costs and limited government support outside Japan pose hurdles to industry growth.
✅Market Opportunities
Expanding anime-themed amusement parks, gaming collaborations, and technological advancements in animation are key opportunities. The integration of artificial intelligence in anime production is expected to enhance efficiency and reduce costs.
■ Reasons to Buy the Report
✔ Gain insights into the projected 7.8% CAGR growth of the anime market by 2031.
✔ Understand the leading market segments and emerging opportunities in the industry.
✔ Identify key players and their strategies to stay competitive in the anime industry.
✔ Explore the impact of digital streaming services on anime consumption trends.
✔ Analyze regional market trends and forecast future developments in the anime sector.
■ Frequently Asked Questions (FAQs)
(1) How Large is the Anime Market in 2024?
(2) What is Influencing the Market Expansion?
(3) What is the Growth Forecast for this Market in 2031?
(4) Who are the Key Players in this Industry?
(5) What is a Significant Opportunity in the Anime Industry?
Get a Sample PDF Brochure of the Report (Use Corporate Email ID for a Quick Response): www.persistencemarketresearch.com/samples/34686
■ Company Insights
• Key Players in the Anime Market
• Toei Animation Co., Ltd.
• Kyoto Animation Co., Ltd.
• Madhouse Inc.
• Aniplex Inc.
• Sunrise Inc.
■ Recent Developments
• Netflix has announced an increase in its investment in anime production, securing exclusive streaming rights for several upcoming series.
• Sony's acquisition of Crunchyroll has strengthened its market position, expanding anime accessibility to a global audience.
The anime market is poised for substantial growth, driven by increasing global consumption, technological advancements, and strong merchandising trends. Companies investing in innovation and expanding into international markets are well-positioned to capitalize on these growth opportunities.
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About Persistence Market Research:
At Persistence Market Research, we specialize in creating research studies that serve as strategic tools for driving business growth. Established as a proprietary firm in 2012, we have evolved into a registered company in England and Wales in 2023 under the name Persistence Research & Consultancy Services Ltd. With a solid foundation, we have completed over 3600 custom and syndicate market research projects, and delivered more than 2700 projects for other leading market research companies' clients.
Our approach combines traditional market research methods with modern tools to offer comprehensive research solutions. With a decade of experience, we pride ourselves on deriving actionable insights from data to help businesses stay ahead of the competition. Our client base spans multinational corporations, leading consulting firms, investment funds, and government departments. A significant portion of our sales comes from repeat clients, a testament to the value and trust we've built over the years.
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