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In-Depth Analysis of the Movies And Entertainment Market: Growth Opportunities, Key Trends, and Forecast 2025-2034
What combination of drivers is leading to accelerated growth in the movies and entertainment market?With 3D movies growing in popularity, it's anticipated that the movie and entertainment markets will see significant expansion. 3D films, which offer viewers a heightened sense of realism and an immersive experience, are key drivers in this trend. For example, a 2024 report from Australian video production company Vidico predicted that the global 3D animation market is set to double, achieving a figure of around $40 billion by 2028. On top of this, the visual effects market is poised to add $10.50 billion to its value between the years 2023 and 2028. This surge is largely down to the interest in 3D movies, supporting the growth of the overall movie and entertainment industry. In the movies and entertainment industry, the advent and proliferation of online video platforms have also become instrumental in fueling growth. These digital services or websites host a plethora of video content, which can be accessed via the internet. This global accessibility, available to anyone with an internet connection, removes any geographical restrictions, widening the net for potential viewers. As per the London Economic in July 2023, the UK had reported a 6.2% increase in active online gamblers from the previous year, reaching a total of 24.7 million. With revenues hitting a high of $6.75 billion, sports betting made a significant contribution of $2.37 billion, while online casinos raked in over $4.0 billion. Clearly, the reach and impact of online video platforms are pivotal in driving the growth of the movies and entertainment market.
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What is the projected compound annual growth rate (CAGR) of the movies and entertainment market from 2025 to 2034, and what factors influence it?
In the past few years, the film and entertainment industry has seen significant growth. The market size, which was $103.76 billion in 2024 is predicted to increase to $112.67 billion in 2025, demonstrating a compound annual growth rate (CAGR) of 8.6%. Factors like innovative cinematic techniques, the impact of celebrities and star power, the globalization of the film sector, the arrival of high-grossing films and the development of distribution channels have contributed to the growth during the historic period.
We anticipate a robust expansion in the movies and entertainment market over the next few years, reaching $152.09 billion by 2029 with a compound annual growth rate (CAGR) of 7.8%. Several factors are contributing to this projected growth within the forecasting period, including the prevalence of streaming services, the production of original content, virtual reality (VR) integration, international collaborations and co-productions, along with consumer desire for convenience. Key trends expected to emerge in the forecast period are the preference for short-form and bite-sized content, partnerships between filmmakers and streaming platforms, the use of Artificial Intelligence (AI) in making content recommendations, the introduction of dynamic pricing models, and the significant role of social media platforms in content discovery.
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How are the latest trends influencing the growth of the movies and entertainment market?
Key players in the film and entertainment sector are prioritizing the development of innovative technologies such as SaaS (Software as a Service) solutions for streaming and playout to give their customers dependable services. Software as a Service for streaming and playout is cloud-based, providing comprehensive platforms for handling media, conducting live broadcasts, and playout functions. For example, Frequency, a renowned US-based company, unveiled their new Fusion service in September 2024. This technology seamlessly incorporates multiple processes, services, and technologies, therefore boosting functionality, efficiency, and user experience with a particular emphasis on enhancing streaming TV workflows. Fusion, by merging traditional channel creation technologies with cloud-based solutions, simplifies operations for channel creators, allowing them to manage and distribute content efficiently across over 200 platforms including FAST and OTT services. Fusion also integrates external scheduling like the Broadcast Exchange Format (BXF), ensuring traditional broadcasters transition smoothly to cloud-founded operations. By capitalizing on automation and smart business reasoning, Fusion can curtail the schedule creation time by as much as 95%, successfully meeting the market's demands for swift and efficient operations.
What are the major segments of the movies and entertainment market and their role in driving growth?
The movies and entertainment market covered in this report is segmented -
1) By Type: Print Media, Digital Media, Streaming Media
2) By Mode Of Watching: Theatres, Over-The-Top Platforms
3) By Application: Residential, Commercial
Subsegments:
1) By Print Media: Newspapers, Magazines, Film Scripts And Publications
2) By Digital Media: Digital Downloads, Video-On-Demand (VOD), Online Rental Services
3) By Streaming Media: Subscription-Based Streaming Services, Ad-Supported Streaming Platforms, Live Streaming Services
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Which regions are key players in the growth of the movies and entertainment market?
North America was the largest region in the movies and entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the movies and entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Who are the key firms paving the way for growth in the movies and entertainment market?
Major companies operating in the movies and entertainment market report are Amazon.com Inc., Apple Inc., The Walt Disney Company, Netflix Inc., Twenty-First Century Fox Inc., The Cannon Group Inc., Paramount Global, Hulu LLC, Warner Bros. Entertainment Inc., Home Box Office Inc., Lions Gate Entertainment Corp., Universal Pictures Corporation, DreamWorks Animation LLC, Pixar Animation Studios, Village Roadshow Pictures, Focus Features LLC, Twentieth Century Studios Film Corporation, STX Entertainment LLC, Miramax LLC, Constantin Film AG, Participant Media LLC, Legendary Entertainment Productions LLC, A24 Films LLC, Blumhouse Productions LLC, Amblin Partners LLC
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What Is Covered In The Movies And Entertainment Global Market Report?
•Market Size Forecast: Examine the movies and entertainment market size across key regions, countries, product categories, and applications.
•Segmentation Insights: Identify and classify subsegments within the movies and entertainment market for a structured understanding.
•Key Players Overview: Analyze major players in the movies and entertainment market, including their market value, share, and competitive positioning.
•Growth Trends Exploration: Assess individual growth patterns and future opportunities in the movies and entertainment market.
•Segment Contributions: Evaluate how different segments drive overall growth in the movies and entertainment market.
•Growth Factors: Highlight key drivers and opportunities influencing the expansion of the movies and entertainment market.
•Industry Challenges: Identify potential risks and obstacles affecting the movies and entertainment market.
•Competitive Landscape: Review strategic developments in the movies and entertainment market, including expansions, agreements, and new product launches.
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