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In-Depth Analysis of the Metaverse In Gaming Market: Growth Opportunities, Key Trends, and Forecast 2025-2034

03-13-2025 05:54 AM CET | IT, New Media & Software

Press release from: The Business Research Company

Metaverse In Gaming Market Size

Metaverse In Gaming Market Size

What industry-specific factors are fueling the growth of the metaverse in gaming market?
The growth of the metaverse in the gaming market is anticipated to be boosted by the increasing popularity of augmented reality (AR) and virtual reality (VR). AR complements the real world with digital components, whereas VR plunges users into wholly digital environments via dedicated headgear. The rising relevance of AR and VR is attributed to their potential to offer immersive, engaging experiences in gaming, education, healthcare, and entertainment sectors, revolutionizing the interaction with digital content and engagement in the real world. In the realm of gaming, the metaverse utilizes AR and VR to establish immersive and interconnected virtual experiences, facilitating seamless interaction between players and digital settings, thereby enhancing gameplay and social involvement. As an illustration, in August 2023, as per Threekit, a visual commerce platform based in the US, there will be a significant surge in the global access to AR technology, with an estimated 1.73 billion AR user devices forecasted to be in operation by the end of 2024. Currently, 88% of medium-sized businesses are either utilising or experimenting with AR for diverse functions, such as sales and product evolution. In addition, 61% of consumer retailers provide AR experiences, underscoring the consumer's craving for interactive shopping. Consequently, the burgeoning popularity of AR and VR is fostering the enlargement of the metaverse in the gaming market.

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What Is the projected market size and growth rate for the metaverse in gaming market?
The size of the metaverse in gaming market has seen exponential growth in recent years. It's expected to increase from $47.71 billion in 2024 to $67.96 billion in 2025, with a compound annual growth rate (CAGR) of 42.4%. The growth observed during this historical period can be tied to the increased interest in owning virtual assets like NFTs, advancements in gaming, the evolution of VR and AR-related games, and further research and development in the metaverse.

The future of the metaverse gaming market anticipates considerable expansion, projected to balloon to a value of $276.67 billion by 2029, maintaining a compound annual growth rate (CAGR) of 42.0%. The acceleration over the forecast period can be linked to an increase in metaverse applications, the growing interest in Augmented Reality (AR) and Virtual Reality (VR), the swift emergence of play-to-earn games, the need for more immersive gaming experiences, and increased investment. The forecast period will likely witness significant technological advancements in VR software, inventive promotion strategies, and improvements in the gaming experience due to the incorporation of 3D technology, along with the quick progression in gaming software.

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What new trends are reshaping the metaverse in gaming market and its opportunities?
Leading organizations in the metaverse of the gaming industry are zeroing in on creating sophisticated platforms, including community-driven ones that escalate immersive experiences and boost user interaction. These platforms tap into the emotion, creativity, and expertise of gamers to curate a compelling gaming adventure and vibrant, active communities. A case in point, Nifty Island LLC, a U.S.-based play-to-earn gaming platform, unveiled the open beta version of its metaverse games in January 2024. It presents gamers with a distinct gaming experience with avatars from famous non-fungible token (NFT) assortments such as Azuki, Bored Apes, CloneX, and CoolCats. Besides, the play-to-airdrop system of Nifty Island awards tokens and NFTs to players for participating and strengthens the bond between the gameplay and the broader Web3 ecosystem. This system also offers crypto rewards that are consistent with the tenets of the metaverse as a decentralized and interlinked virtual environment.

What major market segments define the scope and growth of the metaverse in gaming market?
The metaverse in gaming market covered in this report is segmented -

1) By Component: Hardware, Software, Services
2) By Technology: Non-Fungible Token (NFT), Blockchain, Virtual Reality, Augmented Reality, Mixed Reality, Extended Reality
3) By Genre: Action, Adventure, Role-Playing Games (RPGs), Simulation, Sports And Racing, Strategy, Sandbox, Card And casino* Games, Other Genres
4) By Age Group: Below 21 Years, 21 - 35 Years, 36 - 50 Years, 51 Years And Above

Subsegments:
1) By Hardware: Virtual Reality (VR) Headsets, Augmented Reality (AR) Devices, Haptic Devices, Motion Capture Equipment, Wearable Devices (Gloves, Suits), Gaming Consoles, Computer Systems And Servers
2) By Software: Game Development Software, Virtual Reality Software, Augmented Reality Software, Simulation Software, 3D Modeling And Animation Software, Cloud Gaming Software, User Interface (UI) And User Experience (UX) Design Software
3) By Services: Cloud Gaming Services, Virtual Worlds And Game Hosting, Gaming Analytics Services, Development And Design Services, Metaverse Platform Integration Services, Maintenance And Support Services, Payment And Transaction Services

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Which region dominates the metaverse in gaming market?
North America was the largest region in the metaverse in gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the metaverse in gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Which key market leaders are driving the metaverse in gaming industry growth?
Major companies operating in the metaverse in gaming market are Microsoft Corporation, Meta Platforms Inc., Sony Corporation, Fujitsu Limited, Nvidia Corporation, WPP plc, NetEase Inc., Electronic Arts Inc., Vertiv Group Corporation, Epic Games Inc., Autodesk Inc., Roblox Corporation, Unity Software Inc., Axie Infinity, Magic Leap Inc., Kellton Tech Solutions Ltd., LeewayHertz Inc., Aetsoft Inc., Aptos Labs, SmartMedia Technologies Inc., Spatial Systems Inc., The Sandbox

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What Is Covered In The Metaverse In Gaming Global Market Report?

•Market Size Forecast: Examine the metaverse in gaming market size across key regions, countries, product categories, and applications.
•Segmentation Insights: Identify and classify subsegments within the metaverse in gaming market for a structured understanding.
•Key Players Overview: Analyze major players in the metaverse in gaming market, including their market value, share, and competitive positioning.
•Growth Trends Exploration: Assess individual growth patterns and future opportunities in the metaverse in gaming market.
•Segment Contributions: Evaluate how different segments drive overall growth in the metaverse in gaming market.
•Growth Factors: Highlight key drivers and opportunities influencing the expansion of the metaverse in gaming market.
•Industry Challenges: Identify potential risks and obstacles affecting the metaverse in gaming market.
•Competitive Landscape: Review strategic developments in the metaverse in gaming market, including expansions, agreements, and new product launches.

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