Press release
Global Doll, Toy, And Game Market Projected to Surpass $195.79 Billion by 2029 with 8.4% Annual Growth
What market dynamics are playing a key role in accelerating the growth of the doll, toy, and game market?Expectations are high for the doll, toy, and game manufacturing market to reap benefits from the steady economic growth projected for several developed and developing countries. The International Monetary Fund (IMF) reported a global GDP growth of 3.3% in 2020 and it's predicted to rise to 3.4% in 2021. The anticipated economic rejuvenation, backed by the recovery of commodity prices from a historical decrease, is anticipated to be a significant determinant of this growth. In the forecast period, the US economy is set to record stable growth. Also, the developing markets are likely to maintain slight yet faster expansion pace than the developed markets. This increased economic activity is set to stimulate both public and private sector investments, foster joint ventures, and attract foreign direct investments across end-user markets, thereby propelling the market during the forecast period.
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How will the growth rate of the doll, toy, and game market shape industry trends by 2034?
In recent times, there has been substantial growth in the size of the doll, toy, and game market. It is set to enlarge from $129.89 billion in 2024 to $141.65 billion in 2025, which corresponds to a compound annual growth rate (CAGR) of 9.1%. The expansion during the historic period can be associated with various factors including media and entertainment tie-ins, demand during holiday seasons, globalization, licensing, the influence of parents on buying decisions, and retail merchandising strategies.
The market size for dolls, toys, and games is predicted to witness robust growth in the upcoming years. The market value is projected to escalate to $195.79 billion by 2029, expanding at a compound annual growth rate (CAGR) of 8.4%. The projected growth within the forecast period can be credited to various factors such as diverse and inclusive representation, dominance of e-commerce, focus of parents on stem toys, influence of social media, global standards for toy safety, and the popularity surge of retro and nostalgic toys. The forecast period also anticipates key trends like eco-friendly and sustainable toys, educational and steam toys, collectible and limited-edition items, toy subscription services, and robotics and coding toys.
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What trends are poised to drive the future success of the doll, toy, and game market?
The incorporation of NFC (near field-communication) technology in toys and games is on the rise as it enhances interactivity and engagement. The NFC technology facilitates a wireless connection on users' phones within a 4 cm radius, and can interact with other devices. Inlays and stickers of NFC could be placed in console and game controllers, as well as real toys and cards. Users have the option of linking consoles and controllers in play by merely tapping another NFC device. Products such as NFC-enabled game consoles, cars, and board games leverage this technology. For example, Mattle came up with hot wheels id, which allows children to compete with their NFC-enabled hot wheels on its intelligent track and register their collections in a free iOS application. Within the application, acting like a digital garage, children can monitor speed and laps via infrared sensors located in the Hot Wheels Race Portal which scans the cars and links to traditional Hot Wheels tracks. Sphere and Anika Drive are other companies that offer NFC-enabled cars.
Which primary segments of the doll, toy, and game market are driving growth and industry transformations?
The doll, toy, and game market covered in this report is segmented -
1) By Type: Electronic Toys, Non-Electronic Toys
2) By Product Type: Games And Puzzles, Infant And Pre-School Toys, Construction Toys, Dolls And Accessories, Video Games, Other Product Types
3) By Material: Plastics, Wood, Metal, Other Materials
4) By Distribution Channel: Departmental Stores, Online, Other Distribution Channels
Subsegments:
1) By Electronic Toys: Educational Electronic Toys, Remote-Controlled Toys, Interactive Plush Toys, Video Game Consoles And Accessories
2) By Non-Electronic Toys: Action Figures, Dolls And Dollhouses, Building Blocks And Construction Sets, Board Games And Puzzles, Arts And Crafts Kits
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Which geographical regions are pioneering growth in the doll, toy, and game market?
Asia-Pacific was the largest region in the doll, toy, and game market in 2024. Western Europe was the second largest region in the doll, toy, and game market. The regions covered in the doll, toy, and game market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
Who are the influential players reshaping the doll, toy, and game market landscape?
Major companies operating in the doll, toy, and game market include Sony Group Corporation, The Toy Quest Ltd., Nintendo Co.Ltd., The Lego Group, Bandai Namco Holdings Inc, Hasbro Inc., Mattel Inc., Bigjigs Toys Ltd., VTech Holdings Limited, Dorel Industries Inc., Funko Inc., Tomy Company Ltd., Fisher-Price, Brandstätter Group, Dream International Limited, Jakks Pacific Inc., Spin Master Corporation, Ravensburger AG, Sanrio Company Ltd., Playmates Toys Limited, LeapFrog Enterprises lnc., Hape International, MGA Entertainment Inc., Moose Toys Ltd., Goliath Games, Learning Resources Ltd., WowWee Group Limited, Epoch Co., Schleich GmbH, Crayola LLC, Gibsons Games Company, Hornby Railways, Basic Fun Inc.
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What Is Covered In The Doll, Toy, And Game Global Market Report?
•Market Size Forecast: Examine the doll, toy, and game market size across key regions, countries, product categories, and applications.
•Segmentation Insights: Identify and classify subsegments within the doll, toy, and game market for a structured understanding.
•Key Players Overview: Analyze major players in the doll, toy, and game market, including their market value, share, and competitive positioning.
•Growth Trends Exploration: Assess individual growth patterns and future opportunities in the doll, toy, and game market.
•Segment Contributions: Evaluate how different segments drive overall growth in the doll, toy, and game market.
•Growth Factors: Highlight key drivers and opportunities influencing the expansion of the doll, toy, and game market.
•Industry Challenges: Identify potential risks and obstacles affecting the doll, toy, and game market.
•Competitive Landscape: Review strategic developments in the doll, toy, and game market, including expansions, agreements, and new product launches.
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