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Tabletop Games Market Size, Trends & Research Report 2030 - $34.10 Billion Revenue Opportunity - Arizton

02-13-2025 07:52 PM CET | Associations & Organizations

Press release from: ABNewswire

Tabletop Games Market Research Report by Arizton

Tabletop Games Market Research Report by Arizton

According to Arizton's latest research report, the global tabletop games market [https://www.arizton.com/market-reports/tabletop-games-market-size] is growing at a CAGR of 9.76% during 2024-2030.

Looking for More Information? Click: [https://www.arizton.com/market-reports/tabletop-games-market-size]

Report Scope:

Market Size (2030): $34.10 Billion

Market Size (2024): $19.50 Billion

CAGR (2023-2029): 9.76%

Historic Year:2021-2023

Base Year: 2024

Forecast Year: 2025-2030

Market Segmentation: Product, Board Games, RPG Board Games, Theme, User Group, Distribution Channel, Offline Distribution Channel, and Geography

Geographic Analysis: North America, Europe, APAC, Latin America, and Middle East & Africa

The global tabletop games market has experienced significant growth over the past decade, thriving despite competition from digital entertainment. These games have expanded into new regions, including Asia, South America, and the Middle East, driven by e-commerce and gaming cafes that offer space for social play.

One key trend is the rising popularity of European-style tabletop games, particularly among younger generations like millennials and Gen Z. These games, such as Settlers of Catan, emphasize strategy, teamwork, and social interaction, making them a hit for adults who prefer skill-based gameplay over luck.

Strategy games, which minimize downtime and involve cooperative or competitive play, are the leading category in the market. Popular titles such as Gloomhaven, Pandemic, and Codenames attract adult players with their emphasis on social skills and strategic thinking.

Tabletop games offer a break from digital entertainment, encouraging face-to-face interaction and fostering bonding experiences. With the rise of gaming conventions and cafes, the market is set for continued growth, as both competitive and cooperative games continue to engage players worldwide, offering a refreshing alternative to screen-based pastimes.

Offline Tabletop Games Market: A $17.82 Billion Industry by 2030

The offline distribution channel for tabletop games remains a key driver of market growth, with physical stores such as specialty shops, hobby stores, bookstores, and department stores offering customers the chance to browse, purchase, and play games. These stores play a crucial role by providing hands-on experiences, fostering community engagement, and offering personalized service. Knowledgeable staff, regular game nights, tournaments, and exclusive in-store promotions contribute to a thriving social environment that encourages sales.

Despite the rise of online sales, physical retail outlets remain essential for personalized customer interaction, exclusive product offerings, and impulse buying. In 2024, the global offline tabletop games market was valued at $10.49 billion and is expected to grow to $17.82 billion by 2030, with a CAGR of 9.23%. This growth highlights the continuing importance of offline distribution channels in the tabletop games industry.

Tabletop Games in Latin America: A Growing Market Driven by Culture and Strategy

Latin America is becoming a key region for the tabletop games market, fueled by a rich cultural history of social games and a growing interest in modern gaming. Traditional games like Dominoes and Loteria have laid a strong foundation, making tabletop games a natural fit for gatherings and social occasions. European-style games such as Catan and Carcassonne are gaining popularity due to their strategic gameplay, catering to the region's love for interactive, skill-based entertainment.

Localization efforts have also been crucial to the market's success. Popular titles like Risk have been adapted into region-specific versions such as War in Brazil, making them more relatable and accessible. This cultural adaptation has helped overcome language barriers and encourage wider adoption.

The rise of RPGs like Dungeons & Dragons and strategic games like Catan is particularly notable among younger players. These games offer creativity, problem-solving, and social interaction, making them a hit among college students and young professionals.

Brazil leads the region with a strong gaming culture and a growing demand for RPGs and strategy games, while Mexico is also emerging as a key market with increasing interest in family-oriented games and thriving gaming cafes. The Latin American market's growth is driven by its unique blend of tradition, social connectivity, and strategic gameplay.

Recent Developments in the Global Tabletop Games Market

* Asmodee's Strategic Move (2021): Acquiring Plan B Games bolstered its portfolio with hit titles like Azul, expanding its dominance in North America.
* Embracer Group's Power Play (2022): By acquiring Asmodee, Embracer solidified its foothold in the global tabletop market, securing one of the industry's biggest publishers.
* Flat River Group's Expansion (2021): The acquisition of Greater Than Games enhanced Flat River's distribution network while adding acclaimed titles like Spirit Island to its catalog.

Educational Tabletop Games Leading the Market

Educational tabletop games are revolutionizing the learning experience by blending fun and education, making them increasingly popular in schools, homes, and learning centers. These games enhance critical thinking, problem-solving skills, and subject-specific knowledge for both children and adults. As parents, educators, and institutions recognize the benefits of hands-on learning, the market for educational games is expected to experience substantial growth.

Educational games are gaining dominance by helping players boost cognitive skills, foster social interaction, and promote lifelong learning. Games like puzzle-based or math-centric board games improve logic and memory, while group-based educational games encourage teamwork and collaboration. Countries investing in education reform, such as those in North America, Western Europe, and parts of Asia, are driving this demand.

Recent product launches like Logic Builders Deluxe by ThinkFun, Number Quest Junior by Asmodee, and Eco Warriors by Ravensburger demonstrate the increasing emphasis on making learning enjoyable. These games are not only fun but also promote skills in areas like STEM, math, language learning, and sustainability. Schools and after-school programs are incorporating these games into their curriculums, and they have become favorites among parents and educators worldwide.

The educational tabletop games segment is positioned for significant growth, with innovation, localization, and sustainability playing key roles in shaping its future.

Book the Free Sample Now: [https://www.arizton.com/market-reports/tabletop-games-market-size]

Key Company Profiles

* Embracer Group (Asmodee Group)
* Hasbro
* Mattel
* Ravensburger
* Goliath Games
* Asmadi Games
* Bezier Games
* BoardGameDesign.com
* Buffalo Games
* Clementoni
* CMON
* Disney
* Funko
* Games Workshop
* Gibsons Games
* Grey Fox Games
* IELLO Games
* Indie Boards and Cards
* INI
* Epoch Everlasting Play
* Imago Group
* Kamings Trade Co
* Learning Resources
* Lifestyle Boardgames
* Looney Labs
* Ludo Fact
* Melissa & Doug
* MindWare
* North Star Games
* Orchard Toys
* Panda Game Manufacturing
* Pegasus Spiele
* Piatnik
* Reaper Miniatures
* Rio Grande Games
* Schmidt Spiele
* Spin Master
* Spontaneous Games
* Surprised Stare Games
* SunsOut
* Talicor
* TREND enterprises, Inc.
* Ultra PRO International
* University Games
* USAopoly
* Winning Moves Games
* WizKids
* Zobmondo
* Stronghold Games
* Yellow Games
* Blue Orange Games
* Fireside Games
* SmartPlay Games
* Elzra Games
* Ludonaute

Market Segmentation

Product

* Board Games
* Dexterity Games
* Tile-Based Games
* Paper & Pencil Games

Board Games

* Tabletop Board Games
* Collectible Card Games
* Card & Dice Games
* Miniature Games
* RPG Board Games

RPG Board Games

* Traditional
* Narrative-Driven
* Hybrid
* Digital
* Other RPG Board Games

Theme

* Educational Tabletop Games
* Strategy & War Tabletop Games
* Fantasy Tabletop Games
* Sports Tabletop Games
* Historical Tabletop Games
* Other Tabletop Games

User Group

* Adults
* Kids
* Family & Party

Distribution Channel

* Offline
* Online

Offline Distribution Channel

* Specialty Stores
* Mass Market Players
* Other Offline Channels

Geography

North America

* The U.S.
* Canada

APAC

* China
* India
* Japan
* Indonesia
* South Korea
* Australia
* Malaysia

Europe

* The U.K.
* France
* Germany
* Russia
* Italy
* Sweden
* Norway

Latin America

* Brazil
* Mexico
* Argentina
* Columbia

Middle East & Africa

* South Africa
* Turkey
* Saudi Arabia
* The UAE

Key Questions Answered in the Report:

How big is the global tabletop games market?

What is the growth rate of the global tabletop games market?

What are the significant trends in the tabletop games market?

Which region dominates the global tabletop games market share?

Who are the key players in the global tabletop games market?

Check Out Some of the Top Selling Research Reports:

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https://www.arizton.com/market-reports/global-board-games-market-industry-analysis-2024

Fantasy Sports Market - Global Outlook & Forecast 2023-2028

https://www.arizton.com/market-reports/fantasy-sports-market

Why Arizton?

100%Customer Satisfaction

24x7availability - we are always there when you need us

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80%of our reports are exclusive and first in the industry

100%more data and analysis

1500+reports published till date

Post-Purchase Benefit

* 1hr of free analyst discussion
* 10% off on customization

About Us:

Arizton Advisory and Intelligence is an innovative and quality-driven firm that offers cutting-edge research solutions to clients worldwide. We excel in providing comprehensive market intelligence reports and advisory and consulting services.

We offer comprehensive market research reports on consumer goods & retail technology, automotive and mobility, smart tech, healthcare, life sciences, industrial machinery, chemicals, materials, I.T. and media, logistics, and packaging. These reports contain detailed industry analysis, market size, share, growth drivers, and trend forecasts.

Arizton comprises a team of exuberant and well-experienced analysts who have mastered generating incisive reports. Our specialist analysts possess exemplary skills in market research. We train our team in advanced research practices, techniques, and ethics to outperform in fabricating impregnable research reports.

Media Contact
Company Name: Arizton Advisory & Intelligence
Contact Person: Jessica
Email:Send Email [https://www.abnewswire.com/email_contact_us.php?pr=tabletop-games-market-size-trends-research-report-2030-3410-billion-revenue-opportunity-arizton]
Phone: +1 3122332770
Country: United States
Website: https://www.arizton.com/market-reports/tabletop-games-market-size

Legal Disclaimer: Information contained on this page is provided by an independent third-party content provider. ABNewswire makes no warranties or responsibility or liability for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this article. If you are affiliated with this article or have any complaints or copyright issues related to this article and would like it to be removed, please contact retract@swscontact.com



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