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Esports Surge Drives Game Streaming Market To New Heights Driver: Leading Transformation in the Games Streaming Market in 2025

Games Streaming Market Forecast

Games Streaming Market Forecast

What Are the Projected Growth and Market Size Trends for the Games Streaming Market?
The size of the games streaming market has experienced a swift expansion in recent times. It is projected to escalate from $10.33 billion in 2024 to $11.79 billion in 2025, boasting a compound annual growth rate (CAGR) of 14.1%. The intensification during the historical period can be assigned to the rising popularity of subscription-based models.

The market size of game streaming is predicted to experience a significant surge in the coming years, reaching an estimate of $19.79 billion in 2029 with a compound annual growth rate (CAGR) of 13.8%. Factors contributing to this projected growth during the forecast period include the roll-out of 5G technology, the popularity of cloud gaming services, the broadening of gaming content libraries, the emergence of virtual reality (VR) and augmented reality (AR) gaming, and the continued globalization of gaming markets. The anticipated trends for this period encompass the adoption of cloud gaming, integration of virtual reality (VR), the convenience of cross-platform accessibility, utilization of AI and machine learning, revision of content strategies, introduction to global markets, and implementation of sustainability initiatives.

What Is Stimulating Growth in the Games Streaming Market?
The game streaming market is projected to witness significant growth due to the rising popularity of esports tournaments. These tournaments, which entail professional or amateur gamers competing in various video games, have seen a surge in interest, thanks to widespread internet access, ever-growing global gaming communities, and the increasing prestige associated with professional gaming tournaments that offer substantial rewards. Game streaming bolsters esports by providing global broadcasts of tournaments, enabling interactive fan engagement, and fostering a community centered on competitive gaming. For example, a report by Netherlands-based video game and gamer data provider, Newzoo International B.V., established in October 2022, projected the global esports audience to grow by 8.7% year-on-year in 2022, to reach 532 million. This includes over 261 million fans and 271 million occasional viewers. Predictions indicate the number of esports fans will increase to 640 million by 2025. As such, the growing appeal of esports tournaments is expected to boost the game streaming market's growth.

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Which Leading Companies Are Shaping the Growth of the Games Streaming Market?
Major companies operating in the games streaming market are Apple Inc., Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, AT&T Inc, Meta Platforms Inc, Amazon Web Services Inc, Sony Corporation, Intel Corporation, International Business Machines Corporation (IBM), Netflix Inc, NVIDIA Corporation, Advanced Micro Devices Inc, Nintendo Co Ltd, Electronic Arts Inc, Unity Technologies SF, Douyu Network Technology Co Ltd, Broadmedia Corporation, Genvid Holdings Inc, Sliver VR Technologies Inc, AfreecaTV Corp, Parsec Cloud Inc, Blacknut SAS, Tencent Cloud Computing (Beijing) Co Ltd.

What Are the Major Trends Shaping the Games Streaming Market?
The primary players in the game streaming sector are concentrating on integrating with smart TVs and platforms like gaming hubs. These hubs foster a sense of unity among gamers as they offer community, updates, and technological insights. They also enhance game streaming by simplifying the process of connecting streamers and viewers, sharing content, and interaction. For example, in September 2023, South Korea's Samsung Electronics Co. Ltd and French gaming platform Blacknut launched a thrilling Free Game Pilot program. This program will give users in the United States the opportunity to play a variety of games on compatible Samsung Smart TVs via the Samsung Gaming Hub, powered by Blacknut, entirely for free. The service, which is available for a limited period, offers access to a collection of eleven complete games without the need for logging in or subscribing. Gamers can directly access these games through the Samsung Gaming Hub, using a compatible Bluetooth controller, eliminating the need for app downloads or account set-ups.

What Are the Key Segments of the Games Streaming Market?
The games streaming market covered in this report is segmented -

1) By Solutions: Web Based, App Based
2) By Revenue Model: Advertisement Game Streaming, Subscription Game Streaming, Other Revenue Models
3) By Device Type: Smartphones, Tablets, Gaming Consoles, Personal Computers And Laptops, Smart Televisions, Head Mounted Displays
4) By Gamer Type: Casual Gamers, Avid Gamers, Hard Core Gamers Or Professional, Lifestyle Gamer

Subsegments:
1) By Web Based: Browser-Based Game Streaming, Cloud Gaming Platforms Accessible Via Web
2) By App Based: Mobile Game Streaming Apps, Pc And Console Game Streaming Apps

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Which Region Dominates the Games Streaming Market?
North America was the largest region in the games streaming market in 2023. The regions covered in the games streaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

What Is Covered In The Games Streaming Global Market Report?

- Market Size Analysis: Analyze the Games Streaming Market size by key regions, countries, product types, and applications.
- Market Segmentation Analysis: Identify various subsegments within the Games Streaming Market for effective categorization.
- Key Player Focus: Focus on key players to define their market value, share, and competitive landscape.
- Growth Trends Analysis: Examine individual growth trends and prospects in the Market.
- Market Contribution: Evaluate contributions of different segments to the overall Games Streaming Market growth.
- Growth Drivers: Detail key factors influencing market growth, including opportunities and drivers.
- Industry Challenges: Analyze challenges and risks affecting the Games Streaming Market.
- Competitive Developments: Analyze competitive developments, such as expansions, agreements, and new product launches in the market.

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