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Global Online Gaming Market Projected to Surpass $159.49 Billion by 2029 with 9.8% Annual Growth

02-06-2025 01:15 PM CET | IT, New Media & Software

Press release from: The Business Research Company

Online Gaming Market Size

Online Gaming Market Size

What Are the Market Size and Growth Forecast for the Online Gaming Market?
The online gaming market has seen robust growth in recent years. It will increase from $98.6 billion in 2024 to $109.68 billion in 2025, at a CAGR of 11.2%. This expansion is driven by advancements in mobile gaming, the rise of digital distribution platforms, a broadening gaming demographic, and the popularity of free-to-play models.

The online gaming market is set to experience robust growth in the coming years, projected to reach $159.49 billion by 2029 at a CAGR of 9.8%. This growth is driven by the emergence of the metaverse and virtual worlds, innovations in AR and VR, personalization and dynamic content, and the globalization of video games. Major trends include cloud gaming services, cross-platform play, esports, integration of blockchain and NFTs, and metaverse exploration.

What Is Contributing to the Growth of the Online Gaming Market?
The growing use of mobile devices is expected to accelerate the growth of the online gaming market. Mobile devices are compact, portable electronic gadgets designed for mobility and diverse functionalities. The increasing popularity of mobile devices is fueled by their convenience, connectivity, affordability, and social and cultural appeal. Mobile gaming on these devices accommodates various user preferences and playstyles, offering a diverse range of experiences. For instance, World Bank Data, a US-based international financial institution, reported that the number of mobile cellular subscriptions per 100 people globally reached 108 in 2022, up from 107 in 2021. As a result, the increasing use of mobile devices is propelling the expansion of the online gaming market.

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Which Key Market Leaders Are Driving Online Gaming Industry Growth?
Major companies operating in the online gaming market are Microsoft Corporation, Sony Corporation, Tencent Holdings Limited, Nintendo Co. Ltd., NetEase Inc., Valve Corporation, Bandai Namco Entertainment Inc., Activision Blizzard Inc., Epic Games Inc., Electronic Arts Inc., Take-Two Interactive Software Inc., Zynga Inc., Nexon Co. Ltd., Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Konami Holdings Corporation, NCSoft Corporation, Riot Games Inc., Unity Technologies SF, GungHo Online Entertainment Inc., Capcom Co. Ltd., Supercell Oy, GREE Inc., Gameloft SE, CD Projekt S.A., Miniclip SA

What Are the Emerging Trends in the Online Gaming Industry?
Major companies in the online gaming industry are investing in innovative developments, such as PvP strategy-based online games, to attract players and stay competitive. These games involve real-time strategic battles where players compete against one another rather than AI opponents. For instance, in August 2023, Krafton Inc., a South Korea-based video game publisher, launched "Road to Valor: Empires" in India. This real-time PvP strategy game allows players to command mythical gods, beasts, and heroes while engaging in large-scale battles with realistic graphics.

What Are the Main Segments in the Online Gaming Market?
The online gaming market covered in this report is segmented -

1) By Type: Action, Adventure, Arcade, Sports, Puzzle, Other Type
2) By Gamer Type: Social Gamers, Serious Gamers, Core Gamers
3) By Age group: Less Than 10 Years, 11-24 Years, 25-44 Years, 45 Years And Older
4) By Platform: Mobile Phone, Personal Computer (PCs), Consoles, Other Platforms

Subsegments:
1) By Action: Shooter Games, Fighting Games, Platformers
2) By Adventure: Narrative-Driven Games, Exploration Games
3) By Arcade: Classic Arcade Games, Casual Games
4) By Sports: Simulation Sports, Racing Games
5) By Puzzle: Match-3 Games, Logic Puzzles
6) By Other Type: Role-Playing Games (RPG), Strategy Games, Multiplayer Online Battle Arena (MOBA)

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Which Geographic Area Leads the Online Gaming Market?
Asia-Pacific was the largest region in the online gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the online gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

What Is Covered In The Online Gaming Global Market Report?

- Market Size Analysis: Analyze the Online Gaming Market size by key regions, countries, product types, and applications.
- Market Segmentation Analysis: Identify various subsegments within the Online Gaming Market for effective categorization.
- Key Player Focus: Focus on key players to define their market value, share, and competitive landscape.
- Growth Trends Analysis: Examine individual growth trends and prospects in the Market.
- Market Contribution: Evaluate contributions of different segments to the overall Online Gaming Market growth.
- Growth Drivers: Detail key factors influencing market growth, including opportunities and drivers.
- Industry Challenges: Analyze challenges and risks affecting the Online Gaming Market.
- Competitive Developments: Analyze competitive developments, such as expansions, agreements, and new product launches in the market.

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With over 15,000+ reports from 27 industries covering 60+ geographies, The Business Research Company has built a reputation for offering comprehensive, data-rich research and insights. Our flagship product, the Global Market Model delivers comprehensive and updated forecasts to support informed decision-making.

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