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Virtual Reality Gaming Accessories Market Revenue, Insights, Overview, Outlook, Analysis | Valuates Reports
Virtual Reality Gaming Accessories Market SizeThe global Virtual Reality Gaming Accessories market was valued at US$ 227 million in 2023 and is anticipated to reach US$ 328.5 million by 2030, witnessing a CAGR of 5.5% during the forecast period 2024-2030.
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Virtual reality has caught the world by storm and the combined effect of virtual reality and gaming has created a new breed of technology hungry individuals with a zeal for exploring hitherto unseen dimensions that define the VR and gaming industry.
An increasing growth in adoption of smartphone based VR headsets and other gaming accessories owing to the feasibility of playing VR games without any connected cables and devices is the primary driver pushing the market towards high revenue growth.
This report aims to provide a comprehensive presentation of the global market for Virtual Reality Gaming Accessories, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality Gaming Accessories.
By Type
• Headset
• VR Controller
• VR Treadmill
• Gaming Suit
• VR PC Backpack
By Application
• Gaming Console
• PC
• Smartphone
Key Companies
HTC, Google, Sony, Microsoft, Virtuix Holdings, Samsung, Nintendo, Oculus VR, HP, Xiaomi
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