Press release
Global E-Sports Market: Unprecedented Growth, Market Size, Key Players, and Emerging Trends
Projected to achieve a Compound Annual Growth Rate (CAGR) of 19.4% in 2025 and 21.2% in 2029, the world of E-sports is uncovering synergies between technology, entertainment, and gaming, driving significant market growth.What Is The Projected Market Size Of The Global E-Sports Market And Its Growth Rate?
The global E-sports market is poised for impressive growth propelled by innovative technologies and increasing global awareness:
• Current Market Size: $2.73 billion in 2024
• Projected Market Size: $3.25 billion in 2025 (19.4% CAGR)
• Future Market Size: $7.03 billion in 2029 (21.2% CAGR)
Key growth drivers in the historic period include increased awareness about esports, amplified live streaming of games, and rise in international prize pool for esports. This trajectory is likely to continue due to diversification of game genres, increased viewership, emergence of esports cafes, growing internet accessibility, escalating sponsorships and mobile gaming, and rising awareness.
What Is Driving The Growth In The E-Sports Market?
The booming expansion of video games and advancing awareness about E-sports globally have emerged as major catalysts for the E-sports market. As technology proliferates and transforms the video content arena, video game competitions are gaining popularity, redefining the ways young people consume entertainment. For example, in April 2024, the UK video games consumer market reportedly valued at $10.15 billion (£7.82 billion) in 2023, representing a 4.4% increase over 2022. Thus, the flourishing demand for video games coupled with increasing E-sports awareness is expected to steer the market's growth in the forecast period.
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Who Are the Key Players Driving E-Sports Market Growth?
Significant players operating in the E-sports market include:
• Activision Blizzard Inc.
• Modern Times Group MTG AB
• Tencent
• Valve Corporation
• Nintendo
• Cloud9
• Team SoloMid (TSM)
• many more
What Are The Key Trends In The E-Sports Market?
Prominent trends reshaping the E-sports market include:
• Increasing shift towards esports due to COVID-19.
• Evolution of esports with augmented reality (AR) and virtual reality (VR) technologies.
• Rising M&A activities.
• Proliferation of investments.
• New esports platforms.
What Are The Segments Of The Global E-Sports Market?
The global E-sports market is segmented by:
1) Game: Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports
2) Platform: PC, Console, Mobile, Other Platforms
3) Revenue Source: Sponsorship, Advertising, Merchandise And Tickets, Publisher Fees, Media Rights
Which Region Leads The E-Sports Market?
North America emerged as the largest region in the E-sports market in 2024. However, South America is projected to be the fastest-growing region in the coming years.
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What Is Covered In The E-Sports Market Global Market Report?
- Market Size Analysis: Analyze the E-Sports Market size by key regions, countries, product types, and applications.
- Market Segmentation Analysis: Identify various subsegments within the E-Sports Market for effective categorization.
- Key Player Focus: Focus on key players to define their market value, share, and competitive landscape.
- Growth Trends Analysis: Examine individual growth trends and prospects in the Market.
- Market Contribution: Evaluate contributions of different segments to the overall E-Sports Market growth.
- Growth Drivers: Detail key factors influencing market growth, including opportunities and drivers.
- Industry Challenges: Analyze challenges and risks affecting the E-Sports Market.
- Competitive Developments: Analyze competitive developments, such as expansions, agreements, and new product launches in the market.
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