Press release
Global Anime Market Set to Surpass USD 55 Billion by 2030
๐๐ฅ๐จ๐๐๐ฅ ๐๐ง๐ข๐ฆ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐ซ๐จ๐ฃ๐๐๐ญ๐๐ ๐ญ๐จ ๐๐๐๐๐ก ๐๐๐ 55.37 ๐๐ข๐ฅ๐ฅ๐ข๐จ๐ง ๐๐ฒ 2030The global anime market, valued at USD 29.33 billion in 2023, is anticipated to grow at a compound annual growth rate (CAGR) of 9.5%, reaching nearly USD 55.37 billion by 2030. This growth is driven by the increasing popularity of streaming platforms, the expansion of anime content libraries, and the integration of anime aesthetics into global marketing campaigns.
๐๐ฎ๐ซ๐ข๐จ๐ฎ๐ฌ ๐ญ๐จ ๐ฉ๐๐๐ค ๐ข๐ง๐ฌ๐ข๐๐? ๐๐ซ๐๐ ๐ฒ๐จ๐ฎ๐ซ ๐ฌ๐๐ฆ๐ฉ๐ฅ๐ ๐๐จ๐ฉ๐ฒ ๐จ๐ ๐ญ๐ก๐ข๐ฌ ๐ซ๐๐ฉ๐จ๐ซ๐ญ ๐ง๐จ๐ฐ:https://www.maximizemarketresearch.com/request-sample/124527/
๐๐ข๐๐ญ๐ง๐๐ฆ: ๐๐ง๐ข๐ฆ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐ฉ๐ฉ๐จ๐ซ๐ญ๐ฎ๐ง๐ข๐ญ๐ข๐๐ฌ
Vietnam is experiencing a surge in anime popularity, particularly among the younger demographic. The proliferation of streaming services has made anime more accessible, leading to increased demand for localized content and merchandise.
๐๐ก๐๐ข๐ฅ๐๐ง๐: ๐๐ง๐ข๐ฆ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐ซ๐๐ง๐๐ฌ
In Thailand, anime conventions and fan gatherings have become significant cultural events, reflecting the growing community of enthusiasts. The rise of social media platforms has facilitated fan engagement and the sharing of anime-related content, contributing to the market's expansion.
๐๐๐ฉ๐๐ง: ๐๐ง๐ข๐ฆ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐ซ๐จ๐ฐ๐ญ๐ก
As the birthplace of anime, Japan continues to be a dominant force in the industry. The country's studios are leveraging advanced animation technologies to produce high-quality content, catering to both domestic and international audiences. Collaborations between Japanese studios and global streaming platforms have further amplified the reach of anime worldwide.
๐๐จ๐ฎ๐ญ๐ก ๐๐จ๐ซ๐๐: ๐๐ง๐ข๐ฆ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐จ๐ง๐ฌ๐จ๐ฅ๐ข๐๐๐ญ๐ข๐จ๐ง
South Korea's entertainment industry is witnessing a convergence of anime and local content. Collaborations between Japanese anime studios and South Korean production companies are leading to unique content offerings, appealing to a broader audience base.
๐๐ข๐ง๐ ๐๐ฉ๐จ๐ซ๐: ๐๐ง๐ข๐ฆ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐ฉ๐๐๐ญ๐ข๐จ๐ง
Singapore is updating its content distribution strategies to include a diverse range of anime titles. Local broadcasters and streaming services are securing licensing agreements to meet the growing demand for anime, reflecting a strategic move to cater to diverse viewer preferences.
๐๐ง๐ข๐ญ๐๐ ๐๐ญ๐๐ญ๐๐ฌ: ๐๐ง๐ข๐ฆ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐ฑ๐ฉ๐๐ง๐ฌ๐ข๐จ๐ง
The United States is experiencing significant growth in anime viewership, with streaming platforms like Crunchyroll and Netflix expanding their anime libraries. The integration of anime aesthetics into mainstream media and marketing campaigns has further solidified its presence in American pop culture. Notably, Sony is in discussions to acquire Kadokawa, a Japanese media company known for the hit game "Elden Ring," as part of its strategy to enhance its entertainment portfolio.
๐๐ฎ๐ซ๐จ๐ฉ๐: ๐๐ง๐ข๐ฆ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฏ๐๐ฅ๐จ๐ฉ๐ฆ๐๐ง๐ญ๐ฌ
Europe is witnessing a growing appreciation for anime, with countries like France and Germany hosting large-scale anime conventions. The availability of subtitled and dubbed content has made anime more accessible, leading to a dedicated and expanding fan base across the continent.
๐๐ง๐ข๐ฆ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ ๐ฆ๐๐ง๐ญ๐๐ญ๐ข๐จ๐ง
๐๐ฒ ๐๐ฒ๐ฉ๐
T.V
Movie
Video
Merchandising
Music
Pachinko
Live Entertainment
Internet Distribution
With the largest percentage of the global anime market (30%) in 2023, the merchandising segment led the market by type and is predicted to maintain its lead by 2030. Among young people, anime memorabilia such as posters, keychains, t-shirts, and miniatures is growing in popularity. Furthermore, this product is available for purchase via a variety of physical and online channels, providing customers with increased accessibility. As a result, the market is expanding as more people collect figurines, keychains, t-shirts, and other items featuring anime characters.
๐๐ฒ ๐๐ข๐ฌ๐ญ๐ซ๐ข๐๐ฎ๐ญ๐ข๐จ๐ง ๐๐ก๐๐ง๐ง๐๐ฅ
Online
Offline
๐๐ฒ ๐๐ซ๐ข๐ ๐ข๐ง
Comics
Computer Based
๐๐ง๐ญ๐ซ๐ข๐ ๐ฎ๐๐ ๐ญ๐จ ๐๐ฑ๐ฉ๐ฅ๐จ๐ซ๐ ๐ญ๐ก๐ ๐๐จ๐ง๐ญ๐๐ง๐ญ๐ฌ? ๐๐๐๐ฎ๐ซ๐ ๐ฒ๐จ๐ฎ๐ซ ๐ก๐๐ง๐๐ฌ-๐จ๐ง ๐ฌ๐๐ฆ๐ฉ๐ฅ๐ ๐๐จ๐ฉ๐ฒ ๐จ๐ ๐ญ๐ก๐ ๐ซ๐๐ฉ๐จ๐ซ๐ญ:https://www.maximizemarketresearch.com/request-sample/124527/
๐๐ง๐ข๐ฆ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฒ ๐๐ฅ๐๐ฒ๐๐ซ๐ฌ
1. Bones Inc. (Tokyo, Japan)
2. Kyoto Animation Co. (Japan)
3. Madhouse Inc. (Tokyo, Japan)
4. Production I.G. (Tokyo, Japan)
5. Toei Animation Co. (Shinjuku-ku, Tokyo)
6. P.A.Works, Inc. (Toyama, Japan)
7. Pierrot Co., Ltd. (Tokyo, Japan)
8. Sunrise Inc. (Tokyo, Japan)
9. Studio Ghibli (Tokyo, Japan)
10. Anime International Company (ACI )(Tokyo, Japan)
11. VIZ Media (California, United States)
12. Funimation. (Texas, United States)
13. Aniplex of America (California, United States)
14. Crunchyroll. (California, United States)
๐๐ข๐ฏ๐ ๐๐๐๐ฉ๐๐ซ ๐ข๐ง๐ญ๐จ ๐ญ๐ก๐ ๐๐๐ญ๐! ๐๐ฑ๐ฉ๐ฅ๐จ๐ซ๐ ๐ญ๐ก๐ ๐ ๐ฎ๐ฅ๐ฅ ๐๐ญ๐ฎ๐๐ฒ ๐จ๐ง ๐๐ฎ๐ซ ๐๐๐๐ฉ๐๐ ๐ ๐๐จ๐ฐ: https://www.maximizemarketresearch.com/market-report/anime-market/124527/
๐๐๐ฒ ๐ช๐ฎ๐๐ฌ๐ญ๐ข๐จ๐ง๐ฌ ๐๐ง๐ฌ๐ฐ๐๐ซ๐๐ ๐ข๐ง ๐ญ๐ก๐ ๐๐ง๐ข๐ฆ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐ซ๐:
What is Anime ?
What is the growth rate of the Anime Market?
Who are the key players in the Anime market?
Who are the leading companies and what are their portfolios in Anime Market?
What are the recent industry trends that can be implemented to generate additional revenue streams for the Anime Market?
Which are the factors expected to drive the Anime market growth?
What are the different segments of the Anime Market?
What growth strategies are the players considering to increase their presence in Anime ?
What are the upcoming industry applications and trends for the Anime Market?
What segments are covered in the Anime Market?
What segments are covered in the Anime Market?
What are the key opportunities in the market?
What factors restrain the market growth?
๐๐ฑ๐๐ข๐ญ๐๐ ๐ญ๐จ ๐๐ข๐ฏ๐ ๐ข๐ง? ๐๐๐ช๐ฎ๐๐ฌ๐ญ ๐ฒ๐จ๐ฎ๐ซ ๐ฌ๐๐ฆ๐ฉ๐ฅ๐ ๐๐จ๐ฉ๐ฒ ๐จ๐ ๐ญ๐ก๐ ๐ซ๐๐ฉ๐จ๐ซ๐ญ ๐ญ๐จ ๐ฎ๐ง๐๐จ๐ฏ๐๐ซ ๐ข๐ญ๐ฌ ๐๐จ๐ง๐ญ๐๐ง๐ญ๐ฌ:https://www.maximizemarketresearch.com/request-sample/124527/
๐๐๐ฒ ๐๐๐๐๐ซ๐ข๐ง๐ ๐ฌ:
Market Size, Share, Size & Forecast by Different Segment | 2024-2030
Market Dynamics - Growth Drivers, Restraints, Opportunities, and Key Trends by Region
Market Segmentation - A detailed analysis by segment with their sub-segments and Region
Competitive Landscape - Profiles of selected key players by region from a strategic perspective
Competitive landscape - Market Leaders, Market Followers, Regional player
Competitive benchmarking of key players by region
PESTLE Analysis
PORTER's analysis
Value chain and supply chain analysis
Legal Aspects of Business by Region
Lucrative business opportunities with SWOT analysis
Recommendations
๐๐๐ญ๐๐ฌ๐ญ ๐๐ฎ๐ญ๐ญ๐ข๐ง๐ -๐๐๐ ๐ ๐ซ๐๐ฌ๐๐๐ซ๐๐ก ๐๐ซ๐จ๐ฆ ๐๐๐ฑ๐ข๐ฆ๐ข๐ณ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฌ๐๐๐ซ๐๐ก ๐ข๐ฌ ๐ง๐จ๐ฐ ๐ญ๐ซ๐๐ง๐๐ข๐ง๐ :
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๐๐จ๐ง๐ญ๐๐๐ญ ๐๐๐ฑ๐ข๐ฆ๐ข๐ณ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฌ๐๐๐ซ๐๐ก:
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๐๐๐จ๐ฎ๐ญ ๐๐๐ฑ๐ข๐ฆ๐ข๐ณ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฌ๐๐๐ซ๐๐ก:
Maximize Market Research is a multifaceted market research and consulting company with professionals from several industries. Some of the industries we cover include medical devices, pharmaceutical manufacturers, science and engineering, electronic components, industrial equipment, technology and communication, cars and automobiles, chemical products and substances, general merchandise, beverages, personal care, and automated systems. To mention a few, we provide market-verified industry estimations, technical trend analysis, crucial market research, strategic advice, competition analysis, production and demand analysis, and client impact studies.
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