Press release
Game-based Learning Market (2025-2031): Industry Insights, SWOT Analysis, Market Size, Share, and Key Growth Factors | Phriendly Phishing Pty Ltd. PhishingBox, LLC Proofpoint, Inc.
Game-based learning market is anticipated to grow at a significant CAGR of 21.4% during the forecast period (2024-2031). Game-based Learning is a framework in which educational content is presented through engaging games and simulations, aiming to motivate learners and make the learning process more enjoyable and effective. Its aspects include core knowledge, interactive experiences, and motivational elements like points, badges, leaderboards, and storylines.Get Free Sample link @ https://www.omrglobal.com/request-sample/game-based-learning-market
The rise of technologies such as virtual reality (VR) and augmented reality (AR) is revolutionizing game-based learning. These immersive experiences can create realistic simulations and scenarios, further enhancing the learning process. The COVID-19 pandemic had a positive impact on the game-based learning market, accelerating its growth and adoption across various sectors. With the widespread closure of schools, universities, and training centers, there was a significant shift towards online and remote learning solutions, that led to an increased demand for digital educational tools, including game-based learning platforms.
full report of Game-based Learning Market available @ https://www.omrglobal.com/industry-reports/game-based-learning-market
• Market Coverage
• Market number available for - 2025-2031
• Base year- 2025
• Forecast period- 2025-2031
• Segment Covered- By Source, By Product Type, By Applications
• Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
• Inc., and others
Global Game-based Learning Market Report Segment
By Type
• Location-Based Games
• AR/VR Games
• Others (AI-Based Games, Language Learning, Skill-Based Learning, Simulation)
By Application
• Critical Thinking & Problem-Solving
• Training & Development
• Evaluation
By End-User
• IT & Telecom
• Retail
• Consumer
• Manufacturing
• Others (Government, Education, Healthcare & Life Sciences)
By Platform
• Online
• Offline
Global Game-based Learning Market Report Segment by Region
North America
• United States
• Canada
Europe
• UK
• Germany
• Italy
• Spain
• France
• Rest of Europe
Asia-Pacific
• China
• India
• Japan
• South Korea
• Rest of Asia-Pacific
Rest of the World
• Latin America
• Middle East & Africa
The Report Covers
• Market value data analysis of 2023 and forecast to 2031.
• Annualized market revenues ($ million) for each market segment.
• Country-wise analysis of major geographical regions.
• Key companies operating in the global game-based learning market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
• Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
• Analysis of market-entry and market expansion strategies.
• Competitive strategies by identifying 'who-stands-where' in the market.
For More Customized Data, Request for Report Customization @ https://www.omrglobal.com/report-customization/game-based-learning-market
About Orion Market Research
Orion Market Research (OMR) is a market research and consulting company known for its crisp and concise reports. The company is equipped with an experienced team of analysts and consultants. OMR offers quality syndicated research reports, customized research reports, consulting and other research-based services. The company also offer Digital Marketing services through its subsidiary OMR Digital and Software development and Consulting Services through another subsidiary Encanto Technologies.
Media Contact:
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Contact Person: Mr. Anurag Tiwari
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