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Revolutionary Card Game "Hey, It's Me!", Poised to Disrupt the Multi-Billion Dollar Card Game Industry with Its Psychologically Stimulating Gameplay

12-12-2024 08:42 AM CET | Leisure, Entertainment, Miscellaneous

Press release from: Elliott Card Games

Hey, It's Me! Conversation Card Game

Hey, It's Me! Conversation Card Game

Revolutionary Card Game "Hey, It's Me!", Poised to Disrupt the Multi-Billion Dollar Card Game Industry with Its Psychologically Stimulating Gameplay

Elliott Card Games, a new Black and woman Owned Edutainment Company, Introduces a Unique Conversation Card Game, Aiming to Transform the Market with Its Emphasis on Mental Health, Introspection and Self Discovery With Its stimulating Q &A format.

Elliott Card Games is excited to announce the launch of Hey, It's Me! a groundbreaking card game focused on self-discovery, introspection, and the gift of personal reflection. Entering the $16.5 billion dollars global card game industry-- which is expected to move closer to $18.5 billion dollars by first quarter of 2025; Hey, It's Me! sets itself apart from other offerings by encouraging players to engage in psychologically stimulating conversations and self-exploration, rather than mere competition and mundane questions and answers. Elliott Card Games is well-positioned to leverage its unique game concept as part of this growth and cater to a coveted consumer base prioritizing mental wellness and self-care.

Hey, It's Me! is designed with input from board-certified psychologists, therapists, and HR professionals. Divided into four categories-Self-Care, Self-Love, Self-Discovery, and Reflection, the game encourages personal growth through thought-provoking stimuli. These categories comprise of mindful questions that gently nudge players to reflect on their values, strengths, and aspirations through answers that reflect their thought process and moral compass, making the game an experience in self-awareness and deep connection. Unlike traditional card games, Hey, It's Me! is a tool for introspection that allows players to take a journey inward and share meaningful insights with friends, family, or partners, just from the game's seamless question and answer format.

Elliott Card Games has developed Hey, It's Me! to be highly giftable. Effortlessly among the most giftable card game kit, the game comes with a free custom music playlist made up of groovy ballads and dance hits from over ten genres. The game's packaging and content makes it a thoughtful idea, resonating with consumers looking for meaningful gifts that encourage wellness and intellectual entertainment. At least three times bigger than the typical card deck games, this card game kit measures 11.5 x 6.4 inches in size and weighs upwards of three pounds. Made from 100% recycled high quality laminated paper stock, the kit comes organically ready to share for any special occasion. Early feedback has shown that players not only enjoy the game themselves but often feel compelled to buy it for others. This potentially viral, word-of-mouth marketing strategy is central to Elliott Card Games' approach, positioning Hey, It's Me! as a go-to gift that friends and family will want to share and pass along. The game is now sold primarily on the Walmart E-Commerce website, as a strategic choice by the brand to ensure shipping and customer service efficiency, and to take advantage of Walmart's growing marketplace perks for consumers of family entertainment products.

"The creation of this game by our team was intentional and strategic, but it started out at first out of frustration. The card games market is wide open and it's huge and growing rapidly, but there were no viable game options focused on mental health in an intellectually stimulating yet entertaining way. There are literally thousands of conversation games in the marketplace, mostly romance and generic games focused on drinking and fantasy fun, so we broke that mold with something truly meaningful. A game that makes you think twice about how you are treating yourself and others with questions that were crafted to invoke deep introspective responses. While doing so, we also created a game that consumers will be proud to give to others for any occasion. We have something others certainly can't compete with and that is the fact that we are the first card game in history with its own music playlist for players to align with", says Heather Elliott-Whitehead, President and Head of Concept Development at Elliott Card Games.

With consumer interest in mental wellness on the rise, Hey, It's Me! enters the market at a strategic time. Studies show that over 50% of Millennials and Gen Z prioritize mental wellness and personal development. By targeting this demographic, Hey, It's Me! caters to a market eager for products that align with their values around self-care and well-being. With the support of psychologists in its development, Hey, It's Me! is uniquely positioned to fill this gap in the card game industry and redefine expectations for games that support mental health and truth-telling. A lot of focus has also been placed on the couples' market where early testing has shown a significant potential for the game to do well with couples of all levels. The game is generally marketed to multiple groups of players eighteen years and older and that includes solo players as well.

Elliott Card Games
450 Lexington Avenue
New York, NY 10017
Kara Williamson-Perez

Elliott Card Games, is an emerging entertainment learning company focused on creating unique products that prioritize fun-learning and mental wellness. With Hey, It's Me! as its flagship game, the company aims to carve out a niche in the card game industry through thoughtful design and meaningful content.

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