openPR Logo
Press release

Game-Based Learning Market Insights and Global Forecast Report 2024

Game-Based Learning Market Insights

Game-Based Learning Market Insights

"The Business Research Company recently released a comprehensive report on the Global Game Based Learning Market Size and Trends Analysis with Forecast 2024-2033. This latest market research report offers a wealth of valuable insights and data, including global market size, regional shares, and competitor market share. Additionally, it covers current trends, future opportunities, and essential data for success in the industry.

Ready to Dive into Something Exciting? Get Your Free Exclusive Sample of Our Research Report @
https://www.thebusinessresearchcompany.com/sample.aspx?id=5635&type=smp

According to The Business Research Company's, The game based learning market size has grown exponentially in recent years. It will grow from $14.13 billion in 2023 to $17.41 billion in 2024 at a compound annual growth rate (CAGR) of 23.3%. The growth in the historic period can be attributed to shift in educational paradigms, demand for interactive and engaging learning tools, focus on personalized learning, recognition of gamification benefits.

The game based learning market size is expected to see exponential growth in the next few years. It will grow to $42.46 billion in 2028 at a compound annual growth rate (CAGR) of 25.0%. The growth in the forecast period can be attributed to focus on skill development, rise of mobile learning platforms, application in corporate training, incorporation of analytics and data-driven insights. Major trends in the forecast period include incorporation of storytelling elements, mobile game-based learning apps, competency-based learning games.

Get The Complete Scope Of The Report @
https://www.thebusinessresearchcompany.com/report/game-based-learning-global-market-report

Market Drivers and Trends:

The rising focus on personalized learning is expected to propel the growth of the game-based learning market. Personalized learning is the process of customizing the learning according to the needs, interests, strengths, and skills of a student. The tasks are tailored as per the abilities and interests of the learners, which will shift responsibility for learning to the learner. Game-based personalized learning helps in enhancing the learning experiences in a more timely and proficient manner. It simulates the real-world experiences and applications for the facilitators and learners. For instance, according to the economic times, an Indian business-focused daily newspaper, in 2021, the private equity investments in EdTech companies focusing on personalized learning valued at around USD 5 billion. Therefore, the growing focus on personalized learning is driving the game-based learning market growth.

Strategic partnerships and collaborations between companies are a key trend gaining popularity in the game-based learning market. Major players operating in the market are partnering and collaborating to develop and offer innovative services. For instance, in December 2021, Microsoft India collaborated with WhiteHat Jr for providing an immersive and personalized learning experience to teachers and students through game-based learning. The new Code with Minecraft program includes a highly curated curriculum, which provides an opportunity for the students to master the coding concepts.

Key Benefits for Stakeholders:

• Comprehensive Market Insights: Stakeholders gain access to detailed market statistics, trends, and analyses that help them understand the current and future landscape of their industry.
• Informed Decision-Making: The reports provide crucial data that support strategic decisions, reducing risks and enhancing business planning.
• Competitive Advantage: With in-depth competitor analysis and market share information, stakeholders can identify opportunities to outperform their competition.
• Tailored Solutions: The Business Research Company offers customized reports that address specific needs, ensuring stakeholders receive relevant and actionable insights.
• Global Perspective: The reports cover various regions and markets, providing a broad view that helps stakeholders expand and operate successfully on a global scale.

Major Key Players of the Market:

Spin Master Corp., Mojang Studios AB, Kahoot! AS, Frontier Developments plc, G-Cube, Schell Games LLC, Hornbill FX Limited, LearningWare Inc., Banzai Labs Inc., StratBeans Consulting LLC, Raptivity Technologies Pvt. Ltd., MAK Technologies India Pvt Ltd, Tangible Play, BreakAway Games Ltd., Gamelearn S.L., Lumos Labs Inc., Classcraft Education Inc., Simulearn LLC, Growth Engineering Ltd, Playgen Limited, Kuato Studios Inc., Recurrence Inc., Fundamentor Learning Ltd., Will Interactive, Cognite ToyBox Inc., Indusgeeks Learning Solutions Pvt Ltd, MLevel GmbH, Gametize Learning Labs Inc., Games2Train, SCVNGR Inc.

Game Based Learning Market 2024 Key Insights:

• The game based learning market size is expected to see exponential growth in the next few years. It will grow to $42.46 billion in 2028 at a compound annual growth rate (CAGR) of 25.0%.
• Game-Based Learning Market Surges With Emphasis On Personalized Education
• Game-Based Learning Market Flourishes With Strategic Partnerships
• North America was the largest region in the game-based learning market in 2023

We Offer Customized Report, Click @
https://www.thebusinessresearchcompany.com/Customise?id=5635&type=smp

Contact Us:
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 88972 63534
Americas: +1 315 623 0293
Email: info@tbrc.info
Follow Us On:
LinkedIn: https://in.linkedin.com/company/the-business-research-company
Twitter: https://twitter.com/tbrc_info
YouTube: https://www.youtube.com/channel/UC24_fI0rV8cR5DxlCpgmyFQ

Learn More About The Business Research Company

The Business Research Company (www.thebusinessresearchcompany.com) is a leading market intelligence firm renowned for its expertise in company, market, and consumer research. With a global presence, TBRC's consultants specialize in diverse industries such as manufacturing, healthcare, financial services, chemicals, and technology, providing unparalleled insights and strategic guidance to clients worldwide.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Game-Based Learning Market Insights and Global Forecast Report 2024 here

News-ID: 3774014 • Views:

More Releases from The Business Research Company

Leading Companies Reinforce Their Presence in the Blanket Market
Leading Companies Reinforce Their Presence in the Blanket Market
The blanket market is steadily gaining traction as consumers increasingly seek comfort and style in their home essentials. With evolving preferences and technological advancements, this sector is set to experience consistent growth. Let's explore the current market value, key players, emerging trends, and the main segments fueling this expansion. Forecasted Blanket Market Size and Growth Trajectory The blanket market has seen consistent growth over recent years. From a market size
Global Trends Review: The Rapid Evolution of the Sporting and Athletic Goods Market
Global Trends Review: The Rapid Evolution of the Sporting and Athletic Goods Mar …
The sporting and athletic goods market is experiencing steady growth, driven by evolving consumer preferences and technological advancements. As health and wellness continue to gain importance globally, this market is set for notable expansion in the coming years. Let's explore the current market size, key factors fueling its growth, leading companies, major trends, and segmentation details. Forecast for Sporting and Athletic Goods Market Size Through 2029 The sporting and athletic
Train Seat Market Overview, Key Growth Factors, and Insights on Top Players
Train Seat Market Overview, Key Growth Factors, and Insights on Top Players
The train seat industry is experiencing notable growth, driven by advancements in technology and increasing demand for improved passenger comfort. As rail travel evolves, so does the need for innovative, efficient, and adaptable seating solutions that cater to modern requirements. Let's explore the current market status, key players, trends, and segments shaping the future of train seating. Train Seat Market Size and Growth Expectations The train seat market has seen
Leading Companies Solidifying Their Presence in the Spunbond Nonwovens Market
Leading Companies Solidifying Their Presence in the Spunbond Nonwovens Market
The spunbond nonwovens industry has been experiencing notable growth and shows promising prospects for the coming years. This expanding market is being driven by several innovations and increasing demand across diverse sectors, signaling a robust future. Projected Growth and Market Size of the Spunbond Nonwovens Market The spunbond nonwovens market has demonstrated solid expansion recently, with its size expected to rise from $15.57 billion in 2024 to $16.59 billion in

All 5 Releases


More Releases for Game

Jollity: Redefining game nights, one mini-game at a time
Image: https://www.getnews.info/wp-content/uploads/2024/09/1726733843.png Jollity: Redefining game nights, one mini-game at a time Jollity Games proudly introduces its latest innovation in the world of game nights - Jollity, the ultimate hybrid party game that fuses the tactile fun of a board game with the dynamic possibilities of a mobile app. Featuring 150 mini-games, Jollity is designed to bring excitement, laughter, and a fresh twist to every gathering. Whether you're looking to light up a party,
Video Game Subscription Services Market: Game On for Explosive Growth
According to the report published by Virtue Market Research in 2022, the Global Video Game Subscription Services Market was valued at $9.98 billion and is projected to reach a market size of $21.24 billion by 2030. Over the forecast period of 2023-2030, market is projected to grow at a CAGR of 9.9%. Request Sample Copy of this Report @ https://virtuemarketresearch.com/report/video-game-subscription-services-market/request-sample The global video game subscription services market has experienced significant growth and
THE WORLD GAME Launches Board Game Version of Educational Geography Game
THE WORLD GAME Launches Board Game Version of Educational Geography Game The World Game team is excited to announce the launch of their new Geography Board Game - The World Game. TWG is a highly interactive educational tabletop game for 2 - 5 players that is easy to learn and fun to play. It is a fast-playing adventure for kids and adults alike. Learning about world countries and becoming a full-on
APA Game Announces Ocean King 3 plus Fire Unicorn plus Fishing Game Machine for …
Players can enjoy a selection of arcade shooting and fishing games presented by APA Game, which comprises Ocean Ruler 3 plus fire Unicorn plus, Fire unicorn Fishing Game machine. GUANGZHOU, China– For game enthusiasts who are looking for exciting fire unicorn fishing arcade games, then APA Game is a one centre shop for all computer lovers globally. These games are made to provide unmatched fun and energy to each player. The
APA Game Announces New Game Fishing Machine For Arcade Fishing Game Lovers
APA Game has done it again! They have released a new arcade fishing game, trump fishing 2 game machine, creating a new category of arcade fishing games. These Video games come in a playful click clack tin that has game lovers incredibly hooked! Guangzhou, China– If you are a fan of these exciting fishing arcade games, APA Game has all the video games that you will love and much glued up
Video Game Music Market Report 2018: Segmentation by Type (Stand-Alone Game, On- …
Global Video Game Music market research report provides company profile for Nintendo, Ubisoft, Microsoft, EA, Tencent, NetEase, Activision Blizzard, Sony, Dynamedion, Audio Network Limited, Spotify, Moonwalk Audio and Others. This market study includes data about consumer perspective, comprehensive analysis, statistics, market share, company performances (Stocks), historical analysis 2012 to 2017, market forecast 2018 to 2025 in terms of volume, revenue, YOY growth rate, and CAGR for the year 2018 to