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Global Esports Market Size Expected to Hit USD 8.2 Billion During Forecast 2024-2032 | CAGR of 18%

10-17-2024 02:12 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: IMARC Group

Global Esports Market Size Expected to Hit USD 8.2 Billion During

๐€๐ญ๐ญ๐ซ๐ข๐›๐ฎ๐ญ๐ž๐ฌ ๐š๐ง๐ ๐Š๐ž๐ฒ ๐’๐ญ๐š๐ญ๐ข๐ฌ๐ญ๐ข๐œ๐ฌ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฉ๐จ๐ซ๐ญ ๐›๐ฒ ๐ˆ๐Œ๐€๐‘๐‚ ๐†๐ซ๐จ๐ฎ๐ฉ:

๐๐š๐ฌ๐ž ๐˜๐ž๐š๐ซ: 2023
๐…๐จ๐ซ๐ž๐œ๐š๐ฌ๐ญ ๐˜๐ž๐š๐ซ๐ฌ: 2024-2032
๐‡๐ข๐ฌ๐ญ๐จ๐ซ๐ข๐œ๐š๐ฅ ๐˜๐ž๐š๐ซ๐ฌ: 2018-2023
๐”๐ง๐ข๐ญ๐ฌ: USD Billion
๐Œ๐š๐ซ๐ค๐ž๐ญ ๐’๐ข๐ณ๐ž ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ‘: USD 1.8 Billion
๐Œ๐š๐ซ๐ค๐ž๐ญ ๐…๐จ๐ซ๐ž๐œ๐š๐ฌ๐ญ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ‘๐Ÿ: USD 8.2 Billion
๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‚๐จ๐ฆ๐ฉ๐จ๐ฎ๐ง๐ ๐€๐ง๐ง๐ฎ๐š๐ฅ ๐†๐ซ๐จ๐ฐ๐ญ๐ก ๐‘๐š๐ญ๐ž ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’-๐Ÿ๐ŸŽ๐Ÿ‘๐Ÿ: 18%

As indicated in the latest market research report published by IMARC Group, titled "๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฉ๐จ๐ซ๐ญ ๐›๐ฒ ๐‘๐ž๐ฏ๐ž๐ง๐ฎ๐ž ๐Œ๐จ๐๐ž๐ฅ (๐Œ๐ž๐๐ข๐š ๐‘๐ข๐ ๐ก๐ญ๐ฌ, ๐€๐๐ฏ๐ž๐ซ๐ญ๐ข๐ฌ๐ข๐ง๐  ๐š๐ง๐ ๐’๐ฉ๐จ๐ง๐ฌ๐จ๐ซ๐ฌ๐ก๐ข๐ฉ๐ฌ, ๐Œ๐ž๐ซ๐œ๐ก๐š๐ง๐๐ข๐ฌ๐ž ๐š๐ง๐ ๐“๐ข๐œ๐ค๐ž๐ญ๐ฌ, ๐š๐ง๐ ๐Ž๐ญ๐ก๐ž๐ซ๐ฌ), ๐๐ฅ๐š๐ญ๐Ÿ๐จ๐ซ๐ฆ (๐๐‚-๐›๐š๐ฌ๐ž๐ ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ, ๐‚๐จ๐ง๐ฌ๐จ๐ฅ๐ž๐ฌ-๐›๐š๐ฌ๐ž๐ ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ, ๐Œ๐จ๐›๐ข๐ฅ๐ž ๐š๐ง๐ ๐“๐š๐›๐ฅ๐ž๐ญ๐ฌ), ๐†๐š๐ฆ๐ž๐ฌ (๐Œ๐ฎ๐ฅ๐ญ๐ข๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ ๐Ž๐ง๐ฅ๐ข๐ง๐ž ๐๐š๐ญ๐ญ๐ฅ๐ž ๐€๐ซ๐ž๐ง๐š (๐Œ๐Ž๐๐€), ๐๐ฅ๐š๐ฒ๐ž๐ซ ๐ฏ๐ฌ ๐๐ฅ๐š๐ฒ๐ž๐ซ (๐๐ฏ๐), ๐…๐ข๐ซ๐ฌ๐ญ ๐๐ž๐ซ๐ฌ๐จ๐ง ๐’๐ก๐จ๐จ๐ญ๐ž๐ซ๐ฌ (๐…๐๐’), ๐‘๐ž๐š๐ฅ ๐“๐ข๐ฆ๐ž ๐’๐ญ๐ซ๐š๐ญ๐ž๐ ๐ฒ (๐‘๐“๐’)), ๐š๐ง๐ ๐‘๐ž๐ ๐ข๐จ๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’-๐Ÿ๐ŸŽ๐Ÿ‘๐Ÿ," this report provides an in-depth analysis of the industry, featuring insights into the global esports market. It encompasses competitor and regional analyses, as well as recent advancements in the market.

๐†๐ฅ๐จ๐›๐š๐ฅ ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐’๐ข๐ณ๐ž & ๐…๐ฎ๐ญ๐ฎ๐ซ๐ž ๐†๐ซ๐จ๐ฐ๐ญ๐ก ๐๐จ๐ญ๐ž๐ง๐ญ๐ข๐š๐ฅ:

The global esports market size was valued ๐”๐’๐ƒ ๐Ÿ.๐Ÿ– ๐๐ข๐ฅ๐ฅ๐ข๐จ๐ง in 2023. By 2032, this figure is projected to reach around ๐”๐’๐ƒ ๐Ÿ–.๐Ÿ ๐๐ข๐ฅ๐ฅ๐ข๐จ๐ง, with a compound annual growth rate (๐‚๐€๐†๐‘) ๐จ๐Ÿ ๐Ÿ๐Ÿ–% over the forecast period (2024-2032).

๐‚๐จ๐ซ๐ž ๐…๐š๐œ๐ญ๐จ๐ซ๐ฌ ๐ƒ๐ซ๐ข๐ฏ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐“๐ซ๐ž๐ง๐๐ฌ:

The rising appeal of playing online as well as the rising number of gamers are driving the worldwide market. Moreover, the growing investments from large corporations and sponsors who want to make money from the massive fan base of esports tournaments improves the financial stability of the market. Additionally, advances in technology especially with streaming and VR provide better viewing experiences which has led to more people watching.

Furthermore, the emergence of high-speed Internet and the rise of smartphone use have opened up esports to a wider population. In addition, the creation of professional leagues as well as structured tournaments has created an official competition platform which has increased its legitimacy. The incorporation of esports into schools as part of their extracurricular activities boosts its development. The rising prize pools as well as the potential for a lucrative career in esports are continuing to attract talented athletes into the fold.

๐‘๐ž๐ช๐ฎ๐ž๐ฌ๐ญ ๐…๐ซ๐ž๐ž ๐’๐š๐ฆ๐ฉ๐ฅ๐ž ๐‘๐ž๐ฉ๐จ๐ซ๐ญ: https://www.imarcgroup.com/esports-market/requestsample

๐†๐ฅ๐จ๐›๐š๐ฅ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐’๐œ๐จ๐ฉ๐ž ๐š๐ง๐ ๐†๐ซ๐จ๐ฐ๐ญ๐ก ๐€๐ง๐š๐ฅ๐ฒ๐ฌ๐ข๐ฌ:

The market is expanding because of the integration of esports in mainstream media channels as well as conventional sports channels. According to market analysis the wide range of genres of esports games that range from strategy games and sports-related simulations has led to a broad players. The increasing popularity of cross-platform gaming, which allows gamers to play across multiple devices, is a further reason to broaden the scope of market. Strategic partnerships between esports companies along with traditional sporting teams has created an innovative hybrid model that attracts gamers and sports fans.

The creation of esports arenas and the staging of massive-scale live events has enhanced the experience of spectators, resulting in increased fan participation. In addition, the introduction of esports in schools as a component of their curriculum has helped to nurture the next generation of talent and encouraging participation. The ongoing advancement of game design and the release of new titles keeps the market fresh and interesting. The internationalization of esports with international tournaments attracting spectators and competitors from all over the globe, underscores the wide appeal of the sport and its potential for expansion.

๐€๐ง ๐ˆ๐ง-๐ƒ๐ž๐ฉ๐ญ๐ก ๐€๐ง๐š๐ฅ๐ฒ๐ฌ๐ข๐ฌ ๐จ๐Ÿ ๐๐ซ๐จ๐ฆ๐ข๐ง๐ž๐ง๐ญ ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐‚๐จ๐ฆ๐ฉ๐š๐ง๐ข๐ž๐ฌ ๐ข๐ง ๐ญ๐ก๐ž ๐ˆ๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐›๐ฒ ๐ˆ๐Œ๐€๐‘๐‚ ๐†๐ซ๐จ๐ฎ๐ฉ:

โ€ข Activision Blizzard Inc.
โ€ข Capcom Co. Ltd.
โ€ข Electronic Arts Inc.
โ€ข Epic Games Inc.
โ€ข FACEIT
โ€ข Gameloft SE (Vivendi SE)
โ€ข Gfinity PLC
โ€ข Intel Corporation
โ€ข Modern Times Group
โ€ข Nintendo Co. Ltd.
โ€ข NVIDIA Corporation
โ€ข Riot Games Inc
โ€ข Valve Corporation
โ€ข Zynga Inc.

๐€๐œ๐œ๐ž๐ฌ๐ฌ ๐ญ๐ก๐ž ๐‚๐จ๐ฆ๐ฉ๐ซ๐ž๐ก๐ž๐ง๐ฌ๐ข๐ฏ๐ž ๐‘๐ž๐ฉ๐จ๐ซ๐ญ ๐…๐ž๐š๐ญ๐ฎ๐ซ๐ข๐ง๐  ๐‚๐ก๐š๐ซ๐ญ๐ฌ, ๐“๐š๐›๐ฅ๐ž ๐จ๐Ÿ ๐‚๐จ๐ง๐ญ๐ž๐ง๐ญ๐ฌ, ๐š๐ง๐ ๐‹๐ข๐ฌ๐ญ ๐จ๐Ÿ ๐…๐ข๐ ๐ฎ๐ซ๐ž๐ฌ: https://www.imarcgroup.com/esports-market

๐‚๐จ๐ฆ๐ฉ๐ซ๐ž๐ก๐ž๐ง๐ฌ๐ข๐ฏ๐ž ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฉ๐จ๐ซ๐ญ ๐‡๐ข๐ ๐ก๐ฅ๐ข๐ ๐ก๐ญ๐ฌ & ๐’๐ž๐ ๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง ๐€๐ง๐š๐ฅ๐ฒ๐ฌ๐ข๐ฌ:

๐’๐ž๐ ๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง ๐›๐ฒ ๐‘๐ž๐ฏ๐ž๐ง๐ฎ๐ž ๐Œ๐จ๐๐ž๐ฅ:

โ€ข Media Rights
โ€ข Advertising and Sponsorships
โ€ข Merchandise and Tickets
โ€ข Others

According to the report, ๐š๐๐ฏ๐ž๐ซ๐ญ๐ข๐ฌ๐ข๐ง๐  ๐š๐ง๐ ๐ฌ๐ฉ๐จ๐ง๐ฌ๐จ๐ซ๐ฌ๐ก๐ข๐ฉ๐ฌ represented the largest segment.

๐’๐ž๐ ๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง ๐›๐ฒ ๐๐ฅ๐š๐ญ๐Ÿ๐จ๐ซ๐ฆ:

โ€ข PC-based Esports
โ€ข Consoles-based Esports
โ€ข Mobile and Tablets

๐’๐ž๐ ๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง ๐›๐ฒ ๐†๐š๐ฆ๐ž๐ฌ:

โ€ข Multiplayer Online Battle Arena (MOBA)
โ€ข Player vs Player (PvP)
โ€ข First Person Shooters (FPS)
โ€ข Real Time Strategy (RTS)

According to the report, ๐Ÿ๐ข๐ซ๐ฌ๐ญ ๐ฉ๐ž๐ซ๐ฌ๐จ๐ง ๐ฌ๐ก๐จ๐จ๐ญ๐ž๐ซ๐ฌ (๐…๐๐’) represented the largest segment.

๐’๐ž๐ ๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง ๐›๐ฒ ๐‘๐ž๐ ๐ข๐จ๐ง:

โ€ข North America (United States, Canada)
โ€ข Asia Pacific (China, Japan, India, Australia, Indonesia, Korea, Others)
โ€ข Europe (Germany, France, United Kingdom, Italy, Spain, Others)
โ€ข Latin America (Brazil, Mexico, Others)
โ€ข Middle East and Africa (United Arab Emirates, Saudi Arabia, Qatar, Iraq, Other)

According to the report, the ๐€๐ฌ๐ข๐š ๐๐š๐œ๐ข๐Ÿ๐ข๐œ region is recognized as having the largest market share.

๐Š๐ž๐ฒ ๐ก๐ข๐ ๐ก๐ฅ๐ข๐ ๐ก๐ญ๐ฌ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐‘๐ž๐ฉ๐จ๐ซ๐ญ:

โ€ข Historical Market Performance
โ€ข Future Market Projections
โ€ข Impact of COVID-19 on Market Dynamics
โ€ข Industry Competitive Analysis (Porter's Five Forces)
โ€ข Market Dynamics and Growth Drivers
โ€ข SWOT Analysis (Strengths, Weaknesses, Opportunities, Threats)
โ€ข Market Ecosystem and Value Creation Framework
โ€ข Competitive Positioning and Benchmarking Strategies

๐Œ๐š๐ฃ๐จ๐ซ ๐€๐๐ฏ๐š๐ง๐ญ๐š๐ ๐ž๐ฌ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐‘๐ž๐ฉ๐จ๐ซ๐ญ:

โ€ข This report provides market leaders and new entrants with accurate revenue estimates for the overall global market and its key subsegments.
โ€ข Stakeholders can leverage this report to gain a deeper understanding of the competitive landscape, enabling them to strategically position their businesses and develop effective go-to-market strategies.
โ€ข The report provides stakeholders with valuable insights into the market dynamics, offering a comprehensive analysis of key drivers, restraints, challenges, and opportunities.

๐–๐ก๐ฒ ๐‚๐ก๐จ๐จ๐ฌ๐ž ๐ˆ๐Œ๐€๐‘๐‚ ๐†๐ซ๐จ๐ฎ๐ฉ:

โ€ข Extensive Industry Expertise
โ€ข Robust Research Methodology
โ€ข Insightful Data-Driven Analysis
โ€ข Precise Forecasting Capabilities
โ€ข Established Track Record of Success
โ€ข Global Reach with an Extensive Network
โ€ข Tailored Solutions to Meet Client Needs
โ€ข Commitment to Strong Client Relationships and Focus
โ€ข Timely Project Delivery
โ€ข Cost-Effective Service Options

๐๐จ๐ญ๐ž: Should you require specific information not included in the current report, we are pleased to offer customization options to meet your needs.

๐‚๐จ๐ง๐ญ๐š๐œ๐ญ ๐Ž๐ฎ๐ซ ๐€๐ง๐š๐ฅ๐ฒ๐ฌ๐ญ๐ฌ ๐Ÿ๐จ๐ซ ๐๐ซ๐จ๐œ๐ก๐ฎ๐ซ๐ž ๐‘๐ž๐ช๐ฎ๐ž๐ฌ๐ญ๐ฌ, ๐‚๐ฎ๐ฌ๐ญ๐จ๐ฆ๐ข๐ณ๐š๐ญ๐ข๐จ๐ง, ๐š๐ง๐ ๐ˆ๐ง๐ช๐ฎ๐ข๐ซ๐ข๐ž๐ฌ ๐๐ž๐Ÿ๐จ๐ซ๐ž ๐๐ฎ๐ซ๐œ๐ก๐š๐ฌ๐ž: https://www.imarcgroup.com/request?type=report&id=4746&flag=C

๐‚๐จ๐ง๐ญ๐š๐œ๐ญ ๐”๐’

IMARC Group
134 N 4th St. Brooklyn, NY 11249, USA
Email: Sales@imarcgroup.com
Tel No:(D) +91 120 433 0800
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๐€๐›๐จ๐ฎ๐ญ ๐”๐ฌ

IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.

IMARC's information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company's expertise.

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