openPR Logo
Press release

Board Games Market to Hit USD 40.1 Billion at 9.81% CAGR by 2032 | IMARC Group

09-20-2024 11:09 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: IMARC Group

Board Games Market to Hit USD 40.1 Billion at 9.81% CAGR by 2032 |

๐†๐ฅ๐จ๐›๐š๐ฅ ๐๐จ๐š๐ซ๐ ๐†๐š๐ฆ๐ž๐ฌ ๐ˆ๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ: ๐Š๐ž๐ฒ ๐’๐ญ๐š๐ญ๐ข๐ฌ๐ญ๐ข๐œ๐ฌ ๐š๐ง๐ ๐ˆ๐ง๐ฌ๐ข๐ ๐ก๐ญ๐ฌ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’-๐Ÿ๐ŸŽ๐Ÿ‘๐Ÿ

๐’๐ฎ๐ฆ๐ฆ๐š๐ซ๐ฒ:

โ— The global board games market size reached USD 16.8 Billion in 2023.
โ— The market is expected to reach USD 40.1 Billion by 2032, exhibiting a growth rate (CAGR) of 9.81% during 2024-2032.
โ— North America leads the market, accounting for the largest board games market share.
โ— Modern board games, with their sophisticated themes, complex strategies, and immersive storytelling, are attracting a diverse range of players.
โ— Many parents and educators value board games as effective tools for teaching critical thinking, problem-solving, and strategic planning.
โ— The game market has been segmented into different types: tabletop games, card and dice games, collectible card games, miniature games, and role-playing games. This categorization is based on the primary components used in each game.
โ— Board games are particularly popular with children aged 5 to 12. This is because they are both engaging and educational, making them a great way for kids in this age group to learn and develop.
โ— Specialty stores are the dominant segment in the board game market. This is due to their extensive range of games and their staff, who have in-depth knowledge about the products they sell and can provide valuable guidance to customers.

๐†๐ซ๐š๐› ๐š ๐ฌ๐š๐ฆ๐ฉ๐ฅ๐ž ๐๐ƒ๐… ๐จ๐Ÿ ๐ญ๐ก๐ข๐ฌ ๐ซ๐ž๐ฉ๐จ๐ซ๐ญ:ย https://www.imarcgroup.com/board-games-market/requestsample

๐ˆ๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐“๐ซ๐ž๐ง๐๐ฌ ๐š๐ง๐ ๐ƒ๐ซ๐ข๐ฏ๐ž๐ซ๐ฌ:

โ— ๐ˆ๐ง๐œ๐ซ๐ž๐š๐ฌ๐ž๐ ๐’๐จ๐œ๐ข๐š๐ฅ ๐ˆ๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ๐ข๐จ๐ง ๐š๐ง๐ ๐…๐š๐ฆ๐ข๐ฅ๐ฒ ๐๐จ๐ง๐๐ข๐ง๐ :

At present, many individuals and families are seeking ways to engage in face-to-face activities that foster communication and collaboration. Board games provide an excellent platform for this, as they require players to interact, strategize, and enjoy company. This trend is particularly noticeable among younger generations who value experiences and meaningful connections. Board game nights are becoming a popular social activity, offering a break from digital interactions and encouraging quality time spent with loved ones. This shift towards valuing social experiences over solitary digital activities is driving the demand for board games, making them a popular choice for gatherings and family events.

โ— ๐๐จ๐ฌ๐ญ๐š๐ฅ๐ ๐ข๐š ๐š๐ง๐ ๐‘๐ž๐ญ๐ซ๐จ ๐†๐š๐ฆ๐ข๐ง๐ :

Many classic board games from the past are experiencing a revival, appealing to both older generations who played these games in their youth and younger generations interested in experiencing these timeless games. This trend is supported by the re-release of vintage board games and the introduction of modern versions of classic games. The sense of nostalgia not only attracts older players but also introduces these games to a new audience, creating a multi-generational appeal. Additionally, the aesthetic and tactile nature of physical board games provide a unique experience that digital games cannot replicate, further enhancing their appeal.

โ— ๐ˆ๐ง๐ง๐จ๐ฏ๐š๐ญ๐ข๐จ๐ง ๐š๐ง๐ ๐ƒ๐ข๐ฏ๐ž๐ซ๐ฌ๐ข๐Ÿ๐ข๐œ๐š๐ญ๐ข๐จ๐ง ๐จ๐Ÿ ๐†๐š๐ฆ๐ž ๐“๐ฒ๐ฉ๐ž๐ฌ:

Modern board games are evolving beyond the traditional formats, offering a wide variety of themes, mechanics, and complexity levels to cater to different tastes and preferences. This diversification includes strategic games, cooperative games, storytelling games, and educational games. Game designers are constantly pushing the boundaries of creativity, introducing unique gameplay elements and immersive themes that attract a broad spectrum of players. The introduction of hybrid games that combine digital and physical elements is another innovative trend appealing to tech-savvy individuals. This continuous innovation ensures that board games remain dynamic and exciting, attracting new players and retaining the interest of existing ones.

๐„๐ฑ๐ฉ๐ฅ๐จ๐ซ๐ž ๐Ÿ๐ฎ๐ฅ๐ฅ ๐ซ๐ž๐ฉ๐จ๐ซ๐ญ ๐ฐ๐ข๐ญ๐ก ๐ญ๐š๐›๐ฅ๐ž ๐จ๐Ÿ ๐œ๐จ๐ง๐ญ๐ž๐ง๐ญ๐ฌ: https://www.imarcgroup.com/board-games-market

๐—•๐—ผ๐—ฎ๐—ฟ๐—ฑ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ ๐— ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜ ๐—ฅ๐—ฒ๐—ฝ๐—ผ๐—ฟ๐˜ ๐—ฆ๐—ฒ๐—ด๐—บ๐—ฒ๐—ป๐˜๐—ฎ๐˜๐—ถ๐—ผ๐—ป:

๐—•๐˜† ๐—ฃ๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐˜ ๐—ง๐˜†๐—ฝ๐—ฒ:

โ— Tabletop Games
โ— Card and Dice Games
โ— Collectible Card Games
โ— Miniature Games
โ— RPG Games

On the basis of the product type, the market has been categorized into tabletop games, card and dice games, collectible card games, miniature games, and RPG games.

๐๐ฒ ๐†๐š๐ฆ๐ž ๐“๐ฒ๐ฉ๐ž:

โ— Strategy and War Games
โ— Educational Games
โ— Fantasy Games
โ— Sport Games
โ— Others

Based on the game type, the market has been divided into strategy and war games, educational games, fantasy games, sport games, and others.

๐๐ฒ ๐€๐ ๐ž ๐†๐ซ๐จ๐ฎ๐ฉ:

โ— 0-2 Years
โ— 2-5 Years
โ— 5-12 Years
โ— Above 12 Years

5-12 years exhibit a clear dominance in the market owing to the rising demand for educational and interactive games that support child development.

๐๐ฒ ๐ƒ๐ข๐ฌ๐ญ๐ซ๐ข๐›๐ฎ๐ญ๐ข๐จ๐ง ๐‚๐ก๐š๐ง๐ง๐ž๐ฅ:

โ— Supermarkets and Hypermarkets
โ— Specialty Stores
โ— Online Stores
โ— Others

Specialty stores hold the biggest market share, as they offer a wide variety of niche board games and personalized service, attracting dedicated board game enthusiasts.

๐‘๐ž๐ ๐ข๐จ๐ง๐š๐ฅ ๐ˆ๐ง๐ฌ๐ข๐ ๐ก๐ญ๐ฌ:

โ— North America (United States, Canada)
โ— Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, Others)
โ— Europe (Germany, France, United Kingdom, Italy, Spain, Russia, Others)
โ— Latin America (Brazil, Mexico, Others)
โ— Middle East and Africa

North America dominates the market due to the strong presence of major board game companies and a robust culture of board game playing and collecting.

๐“๐จ๐ฉ ๐๐จ๐š๐ซ๐ ๐†๐š๐ฆ๐ž๐ฌย ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‹๐ž๐š๐๐ž๐ซ๐ฌ:

The board games market research report outlines a detailed analysis of the competitive landscape, offering in-depth profiles of major companies. Some of the key players in the market are:

โ— Buffalo Games
โ— Cartamundi Asia Pacific
โ— Clementoni Spa
โ— CMON Limited
โ— Franckh-Kosmos Verlags-GmbH and Co. KG
โ— Fremont Die Consumer Products Inc.
โ— Gibsons Games Ltd.
โ— Goliath Games
โ— Hasbro Inc.
โ— Mattel Inc.
โ— Mindware Inc.
โ— PD Verlag GmbH and Co. KG
โ— The Walt Disney Co.

๐ˆ๐Ÿ ๐ฒ๐จ๐ฎ ๐ซ๐ž๐ช๐ฎ๐ข๐ซ๐ž ๐š๐ง๐ฒ ๐ฌ๐ฉ๐ž๐œ๐ข๐Ÿ๐ข๐œ ๐ข๐ง๐Ÿ๐จ๐ซ๐ฆ๐š๐ญ๐ข๐จ๐ง ๐ญ๐ก๐š๐ญ ๐ข๐ฌ ๐ง๐จ๐ญ ๐œ๐จ๐ฏ๐ž๐ซ๐ž๐ ๐œ๐ฎ๐ซ๐ซ๐ž๐ง๐ญ๐ฅ๐ฒ ๐ฐ๐ข๐ญ๐ก๐ข๐ง ๐ญ๐ก๐ž ๐ฌ๐œ๐จ๐ฉ๐ž ๐จ๐Ÿ ๐ญ๐ก๐ž ๐ซ๐ž๐ฉ๐จ๐ซ๐ญ, ๐ฐ๐ž ๐ฐ๐ข๐ฅ๐ฅ ๐ฉ๐ซ๐จ๐ฏ๐ข๐๐ž ๐ญ๐ก๐ž ๐ฌ๐š๐ฆ๐ž ๐š๐ฌ ๐š ๐ฉ๐š๐ซ๐ญ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐œ๐ฎ๐ฌ๐ญ๐จ๐ฆ๐ข๐ณ๐š๐ญ๐ข๐จ๐ง.

๐“๐ซ๐ž๐ง๐๐ข๐ง๐  ๐‘๐ž๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐ฒ ๐ˆ๐Œ๐€๐‘๐‚ ๐†๐ซ๐จ๐ฎ๐ฉ:

๐Œ๐ž๐ญ๐š๐ฏ๐ž๐ซ๐ฌ๐ž ๐Œ๐š๐ซ๐ค๐ž๐ญ: https://www.imarcgroup.com/metaverse-market

๐๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐ˆ๐ง๐ฌ๐ฎ๐ฅ๐š๐ญ๐ข๐จ๐ง ๐Œ๐š๐ญ๐ž๐ซ๐ข๐š๐ฅ๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ: https://www.imarcgroup.com/building-insulation-materials-market

๐‹๐ฎ๐ฑ๐ฎ๐ซ๐ฒ ๐†๐จ๐จ๐๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ: https://www.imarcgroup.com/luxury-goods-market

๐‹๐จ๐š๐ง ๐’๐ž๐ซ๐ฏ๐ข๐œ๐ข๐ง๐  ๐’๐จ๐Ÿ๐ญ๐ฐ๐š๐ซ๐ž ๐Œ๐š๐ซ๐ค๐ž๐ญ: https://www.imarcgroup.com/loan-servicing-software-market

๐ˆ๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐Ÿ’.๐ŸŽ ๐Œ๐š๐ซ๐ค๐ž๐ญ: https://www.imarcgroup.com/industry-4-0-market

๐‡๐ƒ๐๐„ ๐๐ข๐ฉ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ: https://www.imarcgroup.com/hdpe-pipes-market

๐‚๐จ๐ง๐ญ๐š๐œ๐ญ ๐”๐ฌ:

IMARC Group

134 N 4th St. Brooklyn, NY 11249, USA

Email: sales@imarcgroup.com

Tel No:(D) +91 120 433 0800

United States: +1-631-791-1145

๐€๐›๐จ๐ฎ๐ญ ๐”๐ฌ:

IMARC Group is a global management consulting firm that helps the world's most ambitious changemakers to create a lasting impact. The company provide a comprehensive suite of market entry and expansion services. IMARC offerings include thorough market assessment, feasibility studies, company incorporation assistance, factory setup support, regulatory approvals and licensing navigation, branding, marketing and sales strategies, competitive landscape and benchmarking analyses, pricing and cost research, and procurement research.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Board Games Market to Hit USD 40.1 Billion at 9.81% CAGR by 2032 | IMARC Group here

News-ID: 3662056 • Views: โ€ฆ

More Releases from IMARC Group

Flexible Printed Circuits Manufacturing Plant Cost 2025: Industry Trends, Unit Setup, and Machinery
Flexible Printed Circuits Manufacturing Plant Cost 2025: Industry Trends, Unit S โ€ฆ
Setting up a flexible printed circuits manufacturing facility necessitates a detailed market analysis alongside granular insights into various operational aspects, including unit processes, raw material procurement, utility provisions, infrastructure setup, machinery and technology specifications, workforce planning, logistics, and financial considerations. IMARC Group's report titled "Flexible Printed Circuits Manufacturing Plant Project Report 2025: Industry Trends, Plant Setup, Machinery, Raw Materials, Investment Opportunities, Cost and Revenue" offers a comprehensive guide for establishing aโ€ฆ
Needle Manufacturing Plant 2025: Project Report, Business Plan, Raw Materials, and Cost Analysis
Needle Manufacturing Plant 2025: Project Report, Business Plan, Raw Materials, a โ€ฆ
Setting up a needle manufacturing facility necessitates a detailed market analysis alongside granular insights into various operational aspects, including unit processes, raw material procurement, utility provisions, infrastructure setup, machinery and technology specifications, workforce planning, logistics, and financial considerations. IMARC Group's report titled "Needle Manufacturing Plant Project Report 2025: Industry Trends, Plant Setup, Machinery, Raw Materials, Investment Opportunities, Cost and Revenue" offers a comprehensive guide for establishing a needle manufacturing plant, coveringโ€ฆ
Edible Oil Manufacturing Plant Setup Cost 2025: CapEx/OpEx Analysis with Profitability Forecasts
Edible Oil Manufacturing Plant Setup Cost 2025: CapEx/OpEx Analysis with Profita โ€ฆ
Setting up an edible oil manufacturing facility necessitates a detailed market analysis alongside granular insights into various operational aspects, including unit processes, raw material procurement, utility provisions, infrastructure setup, machinery and technology specifications, workforce planning, logistics, and financial considerations. IMARC Group's report titled "Edible Oil Manufacturing Plant Project Report 2025: Industry Trends, Plant Setup, Machinery, Raw Materials, Investment Opportunities, Cost and Revenue" offers a comprehensive guide for establishing an edible oilโ€ฆ
Copper Alloys Manufacturing Plant Setup Cost 2025: Layout, Machinery, Raw Materials, and Financial Outlook
Copper Alloys Manufacturing Plant Setup Cost 2025: Layout, Machinery, Raw Materi โ€ฆ
Setting up a copper alloys manufacturing facility necessitates a detailed market analysis alongside granular insights into various operational aspects, including unit processes, raw material procurement, utility provisions, infrastructure setup, machinery and technology specifications, workforce planning, logistics, and financial considerations. IMARC Group's report titled "Copper Alloys Manufacturing Plant Project Report 2025: Industry Trends, Plant Setup, Machinery, Raw Materials, Investment Opportunities, Cost and Revenue" offers a comprehensive guide for establishing a copper alloysโ€ฆ

All 5 Releases


More Releases for Game

Jollity: Redefining game nights, one mini-game at a time
Image: https://www.getnews.info/wp-content/uploads/2024/09/1726733843.png Jollity: Redefining game nights, one mini-game at a time Jollity Games proudly introduces its latest innovation in the world of game nights - Jollity, the ultimate hybrid party game that fuses the tactile fun of a board game with the dynamic possibilities of a mobile app. Featuring 150 mini-games, Jollity is designed to bring excitement, laughter, and a fresh twist to every gathering. Whether you're looking to light up a party,โ€ฆ
Video Game Subscription Services Market: Game On for Explosive Growth
According to the report published by Virtue Market Research in 2022, the Global Video Game Subscription Services Market was valued at $9.98 billion and is projected to reach a market size of $21.24 billion by 2030. Over the forecast period of 2023-2030, market is projected to grow at a CAGR of 9.9%. Request Sample Copy of this Report @ https://virtuemarketresearch.com/report/video-game-subscription-services-market/request-sample The global video game subscription services market has experienced significant growth andโ€ฆ
THE WORLD GAME Launches Board Game Version of Educational Geography Game
THE WORLD GAME Launches Board Game Version of Educational Geography Game The World Game team is excited to announce the launch of their new Geography Board Game - The World Game. TWG is a highly interactive educational tabletop gameย for 2 - 5 players that is easy to learn and fun to play. It is a fast-playing adventure for kids and adults alike. Learning about world countries and becoming a full-onโ€ฆ
APA Game Announces Ocean King 3 plus Fire Unicorn plus Fishing Game Machine for โ€ฆ
Players can enjoy a selection of arcade shooting and fishing games presented by APA Game, which comprises Ocean Ruler 3 plus fire Unicorn plus, Fire unicorn Fishing Game machine. GUANGZHOU, Chinaโ€“ For game enthusiasts who are looking for exciting fire unicorn fishing arcade games, then APA Game is a one centre shop for all computer lovers globally. These games are made to provide unmatched fun and energy to each player. Theโ€ฆ
APA Game Announces New Game Fishing Machine For Arcade Fishing Game Lovers
APA Game has done it again! They have released a new arcade fishing game, trump fishing 2 game machine, creating a new category of arcade fishing games. These Video games come in a playful click clack tin that has game lovers incredibly hooked! Guangzhou, Chinaโ€“ If you are a fan of these exciting fishing arcade games, APA Game has all the video games that you will love and much glued upโ€ฆ
Video Game Music Market Report 2018: Segmentation by Type (Stand-Alone Game, On- โ€ฆ
Global Video Game Music market research report provides company profile for Nintendo, Ubisoft, Microsoft, EA, Tencent, NetEase, Activision Blizzard, Sony, Dynamedion, Audio Network Limited, Spotify, Moonwalk Audio and Others. This market study includes data about consumer perspective, comprehensive analysis, statistics, market share, company performances (Stocks), historical analysis 2012 to 2017, market forecast 2018 to 2025 in terms of volume, revenue, YOY growth rate, and CAGR for the year 2018 toโ€ฆ