Press release
Board Games Market Size and Industry Forecast Report 2023-2032
The global board games market size is poised for significant growth, with an expanding consumer base across all age groups and regions. As innovation continues to shape the market, and consumers seek more interactive and personalized gaming experiences, the future of board games looks promising. The global board games market is experiencing robust growth, driven by increasing interest in traditional games and the rising popularity of social and educational gaming. Board games offer an engaging and entertaining way to develop cognitive skills, foster social interaction, and encourage strategic thinking across age groups. The market is influenced by various factors including consumer preferences for family entertainment, the expansion of e-commerce, and the growing trend toward themed and innovative board games.The major players in the Board Games market include Hasbro Inc. (U.S.), Mattel Inc. (U.S.), Buffalo Games LLC (U.S.), Goliath Games (Netherlands), Masters Traditional Games (U.K.), Ravensburger AG (Germany), Gibson Games (U.K.), Rebellion Developments Ltd. (U.K), CMON Games (Singapore), Asmodee (France).
Get more information on "Global Board Games Market Research Report" by requesting FREE Sample Copy at https://www.valuemarketresearch.com/contact/board-games-market/download-sample
This report provides an in-depth analysis of the market, segmented by game type, age group, sales channel, and region. It outlines the trends, market size, share, growth factors, and projections from 2023 to 2032.
Market Segmentation:
1. By Game Type:
Monopoly: Monopoly remains a timeless classic, capturing a significant market share globally. It continues to evolve with new editions, digital integrations, and branded collaborations, enhancing its appeal to both new and long-time fans.
Scrabble: As an educational game, Scrabble holds a strong position among word game enthusiasts. Its usage in schools and educational institutions as a learning tool also contributes to its sustained demand.
Chess: The global chess market has witnessed a resurgence, driven in part by the popularity of online platforms and shows such as "The Queen's Gambit," which reignited interest in the strategic and intellectual depth of the game.
Others: The "Others" segment includes a wide variety of niche and family board games such as Settlers of Catan, Risk, and newer entrants like Pandemic. This category is benefiting from innovative game designs and new themes catering to various interests.
2. By Age Group:
0-2 Years: This segment focuses on developmental board games designed to engage infants and toddlers. These games are typically simple, featuring interactive elements such as sound or color and help in early learning.
2-5 Years: Board games aimed at this age group emphasize basic learning skills, such as counting, color recognition, and hand-eye coordination. Popular games include memory games and simple strategy-based games.
5-12 Years: This category includes games that are more strategic and rule-based, encouraging critical thinking, problem-solving, and collaboration. Popular games include family-oriented and educational games.
Above 12 Years: The largest segment, which includes more complex games such as role-playing games (RPGs), adventure games, and classic board games. This age group includes teens and adults who engage in strategic and hobbyist gaming.
3. By Sales Channel:
Online Stores: With the proliferation of e-commerce, online stores are a major channel for board games, offering consumers convenience and a wide variety of choices. Platforms like Amazon and specialty gaming websites play a significant role in market distribution.
Specialty Stores: Physical stores that specialize in games, including hobby shops and toy stores, cater to enthusiasts who prefer to browse and test the games before purchase. These stores also often serve as community hubs for game nights and tournaments.
Hypermarkets & Supermarkets: These outlets provide mass-market board games, often at competitive prices. While they may not have niche or hobbyist games, they capture a large portion of sales for classic and family-oriented games.
Others: This category includes department stores and bookstores, which are increasingly dedicating sections to board games as part of a broader strategy to diversify their offerings.
Browse Global Board Games Market Research Report with detailed TOC at https://www.valuemarketresearch.com/report/board-games-market
Regional Analysis:
The global board games market is geographically segmented into key regions including North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa.
North America: North America leads the global board games market, driven by a strong consumer base and the widespread popularity of board games as family entertainment. The region has a thriving gaming community, particularly in the U.S. and Canada, where niche and collectible games are in high demand.
Europe: Europe is a significant market, particularly for strategy and educational games. Germany is known for its role in producing and consuming high-quality, complex board games, often referred to as Eurogames. The region also has a strong tradition of family and social gaming.
Asia Pacific: The Asia Pacific region is experiencing rapid growth, particularly in markets like China and Japan. The rising middle class, increasing disposable income, and growing interest in Western-style board games are contributing to this expansion.
Latin America: While a smaller market, Latin America is seeing increasing interest in board games, particularly among younger consumers and urban populations. The rise of local board game communities and events is fueling growth in this region.
Middle East & Africa: The Middle East and Africa are emerging markets for board games, with growing interest in family entertainment and social activities. The region's market is gradually developing, thanks to the increased presence of global brands and online retail platforms.
Market Trends:
Increased Digital Integration: Many board game companies are incorporating digital elements into their games, offering mobile apps, augmented reality features, and online versions to enhance the gaming experience.
Customization and Personalization: Personalized board games, where users can create custom game elements, are becoming a trend. This includes everything from personalized game boards to tailored characters and scenarios.
Eco-friendly Materials: Consumers are increasingly seeking eco-friendly products, leading to a demand for board games made with sustainable materials and minimal packaging.
Expansion of Themed and Licensed Games: Collaboration with popular movies, TV series, and video games is growing. Licensed versions of games, such as those based on Harry Potter, Star Wars, and Marvel, are highly popular.
Educational and Therapeutic Games: Board games designed for educational purposes or cognitive therapy are gaining traction, particularly among parents and educators. These games focus on skills like memory, math, and language development.
Purchase Complete Global Board Games Market Research Report at https://www.valuemarketresearch.com/contact/board-games-market/buy-now
Market Estimation and Forecast (2023-2032):
The global board games market is projected to grow significantly during the forecast period, driven by increased interest in social gaming, online sales, and innovative game types. The market's size is expected to reach a compound annual growth rate (CAGR) of approximately 9% from 2023 to 2032.
Key growth drivers include the rising popularity of family-oriented and strategic games, the expansion of e-commerce platforms, and the increasing trend toward personalization and eco-friendly products. Challenges may arise from the growing competition from digital gaming platforms and the need to continuously innovate to meet changing consumer preferences.
See More Related Reports:
Global Toys And Games Market Report
https://www.valuemarketresearch.com/report/toys-and-games-market
Global Game Engines Market Report
https://www.valuemarketresearch.com/report/game-engines-market
Contact:
Value Market Research
UG-203, Gera Imperium Rise,
Wipro Circle Metro Station, Hinjawadi, Pune - 411057
Maharashtra, INDIA.
Tel: +1-888-294-1147
Email: sales@valuemarketresearch.com
Website: https://www.valuemarketresearch.com
About Us:
Value Market Research was established with the vision to ease decision making and empower the strategists by providing them with holistic market information.
We facilitate clients with syndicate research reports and customized research reports on 25+ industries with global as well as regional coverage.
This release was published on openPR.
Permanent link to this press release:
Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release Board Games Market Size and Industry Forecast Report 2023-2032 here
News-ID: 3648233 • Views: …
More Releases from Value Market Research

Organic Baby Food Market Size Set to Reach $10.37 Billion by 2032
The global demand for the organic baby food market size is projected to surge significantly, with expectations of reaching a market size of approximately USD 10.37 billion by 2032, up from USD 4.73 billion in 2023. This growth represents a robust compound annual growth rate (CAGR) of 9.12% during the study period from 2024 to 2032. Factors driving this demand include increasing health consciousness among parents, a rising preference for…

Capsule Hotel Market Size Expected to Reach USD 5.38 Billion by 2032
The global Capsule Hotel Market Size is projected to experience significant growth, with an anticipated market size of approximately USD 5,384.51 million by 2032, up from USD 2,170.92 million in 2023. This growth represents a robust compound annual growth rate (CAGR) of 10.62% over the study period from 2024 to 2032. This surge in demand can be attributed to the increasing popularity of budget-friendly and space-efficient accommodation options among travelers,…

Terpenes Market Size Hits USD 518.84 Million in 2023, Projected to Grow at 5.47% …
The global terpenes market size was valued at USD 518.84 million in 2023 and is poised for significant growth over the next decade. Driven by increasing demand across various industries such as pharmaceuticals, cosmetics, and food and beverages, the market is projected to expand at a compound annual growth rate (CAGR) of 5.47% between 2024 and 2032. In terms of volume, the global terpenes market accounted for 108,036.67 tons in…

Optical Coating Market Size Hits USD 50.81 Billion by 2032, Driven by 10.2% CAGR
The global demand for the optical coating market size is projected to experience significant growth, with the market size expected to reach nearly USD 50.81 billion by 2032, up from USD 21.2 billion in 2023. This represents a compound annual growth rate (CAGR) of 10.2% over the forecast period from 2024 to 2032. Optical coatings, which enhance the transmission, reflection, and absorption properties of optical components, are becoming increasingly important…
More Releases for Game
Jollity: Redefining game nights, one mini-game at a time
Image: https://www.getnews.info/wp-content/uploads/2024/09/1726733843.png
Jollity: Redefining game nights, one mini-game at a time
Jollity Games proudly introduces its latest innovation in the world of game nights - Jollity, the ultimate hybrid party game that fuses the tactile fun of a board game with the dynamic possibilities of a mobile app.
Featuring 150 mini-games, Jollity is designed to bring excitement, laughter, and a fresh twist to every gathering. Whether you're looking to light up a party,…
Video Game Subscription Services Market: Game On for Explosive Growth
According to the report published by Virtue Market Research in 2022, the Global Video Game Subscription Services Market was valued at $9.98 billion and is projected to reach a market size of $21.24 billion by 2030. Over the forecast period of 2023-2030, market is projected to grow at a CAGR of 9.9%.
Request Sample Copy of this Report @ https://virtuemarketresearch.com/report/video-game-subscription-services-market/request-sample
The global video game subscription services market has experienced significant growth and…
THE WORLD GAME Launches Board Game Version of Educational Geography Game
THE WORLD GAME Launches Board Game Version of Educational Geography Game
The World Game team is excited to announce the launch of their new Geography Board Game - The World Game. TWG is a highly interactive educational tabletop game for 2 - 5 players that is easy to learn and fun to play. It is a fast-playing adventure for kids and adults alike. Learning about world countries and becoming a full-on…
APA Game Announces Ocean King 3 plus Fire Unicorn plus Fishing Game Machine for …
Players can enjoy a selection of arcade shooting and fishing games presented by APA Game, which comprises Ocean Ruler 3 plus fire Unicorn plus, Fire unicorn Fishing Game machine.
GUANGZHOU, China– For game enthusiasts who are looking for exciting fire unicorn fishing arcade games, then APA Game is a one centre shop for all computer lovers globally. These games are made to provide unmatched fun and energy to each player. The…
APA Game Announces New Game Fishing Machine For Arcade Fishing Game Lovers
APA Game has done it again! They have released a new arcade fishing game, trump fishing 2 game machine, creating a new category of arcade fishing games. These Video games come in a playful click clack tin that has game lovers incredibly hooked!
Guangzhou, China– If you are a fan of these exciting fishing arcade games, APA Game has all the video games that you will love and much glued up…
Video Game Music Market Report 2018: Segmentation by Type (Stand-Alone Game, On- …
Global Video Game Music market research report provides company profile for Nintendo, Ubisoft, Microsoft, EA, Tencent, NetEase, Activision Blizzard, Sony, Dynamedion, Audio Network Limited, Spotify, Moonwalk Audio and Others.
This market study includes data about consumer perspective, comprehensive analysis, statistics, market share, company performances (Stocks), historical analysis 2012 to 2017, market forecast 2018 to 2025 in terms of volume, revenue, YOY growth rate, and CAGR for the year 2018 to…