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Games Streaming Market Trends, Top Companies, Share, Growth And Forecast 2033

08-12-2024 12:34 PM CET | Sports

Press release from: The Business research company

Games Streaming Market

Games Streaming Market

The new report published by The Business Research Company, titled Games Streaming Global Market Report 2024 - Market Size, Trends, And Global Forecast 2024-2033, delivers an in-depth analysis of the leading size and forecasts, investment opportunities, winning strategies, market drivers and trends, competitive landscape, and evolving market trends.

As per the report, the games streaming market size has grown rapidly in recent years. It will grow from $9.07 billion in 2023 to $10.33 billion in 2024 at a compound annual growth rate (CAGR) of 13.8%. The games streaming market size is expected to see rapid growth in the next few years. It will grow to $17.4 billion in 2028 at a compound annual growth rate (CAGR) of 13.9%.

Download Free Sample Report @ https://www.thebusinessresearchcompany.com/sample.aspx?id=16433&type=smp

Esports Surge Drives Game Streaming Market To New Heights
The increasing popularity of the esports tournament market is expected to propel the growth of the game streaming market going forward. Esports tournaments refer to organized competitive events where professional or amateur players compete against each other in various video games. The increasing popularity of esports tournaments is fueled by widespread internet access, expanding global gaming communities, and the growing prestige of professional gaming competitions with substantial rewards. Games streaming enhances esports by broadcasting tournaments globally, engaging fans interactively, and fostering a community around competitive gaming. For instance, in August 2022, according to a report by Newzoo International B.V., a Netherlands-based video games, and gamer data provider, the global esports audience increased by 8.7% annually, reaching 532 million, while the audience for gaming live-streaming nearly reached 810 million in 2021. Therefore, the increasing popularity of eSports tournaments will drive the growth of the game streaming market.

Integration Of Game Streaming With Smart TV's Enhances Market Presence
Major companies operating in the game streaming market are focusing on integration with smart TVs and platforms, such as gaming hubs, to unite gamers through community, updates, and tech insights. A gaming hub improves game streaming by making it easier for streamers and viewers to connect, share content, and interact. For instance, in September 2023, Samsung Electronics Co. Ltd., a South Korea-based electronics company, and Blacknut, a France-based gaming platform, introduced an exciting Free Game Pilot initiative for players to explore games on the Samsung Gaming Hub. This point program allows Samsung Gaming Hub users in the United States to play various games for free on compatible Samsung Smart TVs powered by Blacknut. This service will be accessible for a limited time, providing access to eleven full games without requiring a sign-in or subscription. Players may access these games straight from the Samsung Gaming Hub using a suitable Bluetooth controller, avoiding downloading an app or creating an account.

The games streaming market covered in this report is segmented -

1) By Solutions: Web Based, App Based
2) By Revenue Model: Advertisement Game Streaming, Subscription Game Streaming, Other Revenue Models
3) By Device Type: Smartphones, Tablets, Gaming Consoles, Personal Computers And Laptops, Smart Televisions, Head Mounted Displays
4) By Gamer Type: Casual Gamers, Avid Gamers, Hard Core Gamers Or Professional, Lifestyle Gamer

Buy Now & Get Exclusive Discount on this Report, Checkout link @
https://www.thebusinessresearchcompany.com/Discount?id=16433&type=discount

Major companies operating in the games streaming market are Apple Inc., Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, AT&T Inc, Meta Platforms Inc, Amazon Web Services Inc, Sony Corporation, Intel Corporation, International Business Machines Corporation (IBM), Netflix Inc, NVIDIA Corporation, Advanced Micro Devices Inc, Nintendo Co Ltd, Electronic Arts Inc, Unity Technologies SF, Douyu Network Technology Co Ltd, Broadmedia Corporation, Genvid Holdings Inc, Sliver VR Technologies Inc, AfreecaTV Corp, Parsec Cloud Inc, Blacknut SAS, Tencent Cloud Computing (Beijing) Co Ltd.

Contents of the report:
1. Executive Summary
2. Games Streaming Market Report Structure
3. Games Streaming Market Trends And Strategies
4. Games Streaming Market - Macro Economic Scenario
5. Games Streaming Market Size And Growth
…..
27. Games Streaming Market Competitor Landscape And Company Profiles
28. Key Mergers And Acquisitions
29. Future Outlook and Potential Analysis
30. Appendix

Explore the report store to make a direct purchase of the report @ https://www.thebusinessresearchcompany.com/report/games-streaming-global-market-report

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Learn More About The Business Research Company

The Business Research Company (www.thebusinessresearchcompany.com) is a leading market intelligence firm renowned for its expertise in company, market, and consumer research. With a global presence, TBRC's consultants specialize in diverse industries such as manufacturing, healthcare, financial services, chemicals, and technology, providing unparalleled insights and strategic guidance to clients worldwide.

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