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Gaming Market Top Countries Survey, Company Profiles Review, Key Findings, Analysis by Trends 2024 Size, Share, Future Plans and Forecast 2030

๐†๐š๐ฆ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ

๐†๐š๐ฆ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ

๐†๐š๐ฆ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐Ž๐ฎ๐ญ๐ฅ๐จ๐จ๐ค: ๐†๐ซ๐จ๐ฐ๐ญ๐ก ๐š๐ง๐ ๐“๐ซ๐ž๐ง๐๐ฌ

The global '๐†๐š๐ฆ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ' valued at USD 294.50 billion in 2023, is anticipated to surge to USD 702.35 billion by 2030, reflecting a robust CAGR of 13.22% during the forecast period from 2024 to 2030. The market's growth is primarily fueled by increased internet accessibility, the evolving demographics of gamers, and the rising costs associated with gaming hardware and software.

๐Ž๐ฏ๐ž๐ซ๐ฏ๐ข๐ž๐ฐ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐†๐š๐ฆ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ

The proliferation of high-speed internet connections, particularly in developing regions, has significantly expanded the reach of online gaming. This growth is not limited to entertainment but extends to educational and professional sectors as well. Key drivers of the gaming market include demographic shifts among gamers, substantial hardware and software costs, and widespread high-speed internet access.

๐‘๐ž๐ช๐ฎ๐ž๐ฌ๐ญ ๐š ๐…๐ซ๐ž๐ž ๐’๐š๐ฆ๐ฉ๐ฅ๐ž ๐จ๐Ÿ ๐Ž๐ฎ๐ซ ๐‹๐š๐ญ๐ž๐ฌ๐ญ ๐‘๐ž๐ฉ๐จ๐ซ๐ญ ๐๐จ๐ฐ: https://www.maximizemarketresearch.com/request-sample/44697/

๐†๐š๐ฆ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐’๐œ๐จ๐ฉ๐ž: ๐‘๐ž๐ฉ๐จ๐ซ๐ญ ๐‚๐จ๐ฏ๐ž๐ซ๐š๐ ๐ž ๐ƒ๐ž๐ญ๐š๐ข๐ฅ๐ฌ

โ€ข Base Year 2023
โ€ข Forecast Period 2024-2030
โ€ข Market Size in 2023 USD 294.50 Bn.
โ€ข CAGR 13.22 %
โ€ข Market Size in 2030 USD 702.35 Bn.
โ€ข Segments Covered Game Type, Device Type, End-Users
โ€ข Regions Covered North America, Europe, Asia Pacific, Middle East & Africa, South America

๐†๐š๐ฆ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐’๐ž๐ ๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง

The gaming market is segmented by game type, device type, and end-user:

โ€ข By Game Type: Shooter, Action, Sports, Role-Playing, and Others.
โ€ข By Device Type: PC/MMO, Tablet, Mobile Phone, and TV/Console.
โ€ข By End-User: Male and Female.

๐†๐š๐ฆ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก ๐Œ๐ž๐ญ๐ก๐จ๐๐จ๐ฅ๐จ๐ ๐ฒ

This comprehensive market report evaluates trends and factors influencing the gaming market during the forecast period. It includes fundamental market dynamics such as drivers, restraints, opportunities, and challenges. Secondary research was conducted using press releases, company reports, government websites, and academic papers, supplemented by data from paid databases like Reuters, Bloomberg, and Hoovers. Primary research verified these findings.

Porter's Five Forces analysis evaluates competitive dynamics, including market competition, new entrants, supplier power, buyer power, and threats from substitutes. The PESTLE analysis examines political, economic, sociocultural, technological, legal, and environmental factors. The market size was calculated using a bottom-up approach, ensuring a detailed and accurate forecast.

๐ˆ๐ฆ๐ฉ๐š๐œ๐ญ ๐จ๐Ÿ ๐‚๐Ž๐•๐ˆ๐ƒ-19 ๐จ๐ง ๐ญ๐ก๐ž ๐†๐š๐ฆ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ

The COVID-19 pandemic led to a significant increase in gaming adoption as people sought social connection and entertainment during lockdowns. Companies reported substantial growth in gaming time and sales. For instance, Tencent Holdings Ltd. saw a 31% increase in its online gaming segment in 2020. Similarly, Animal Crossing: New Horizons sold 1.88 million copies in Japan within the first three days of its release, despite the pandemic. The pandemic-induced stress and anxiety drove many individuals towards gaming as a coping mechanism, further boosting market growth.

๐†๐š๐ฆ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐†๐ซ๐จ๐ฐ๐ญ๐ก ๐ƒ๐ซ๐ข๐ฏ๐ž๐ซ๐ฌ

Increasing Online Gaming Market in India: India's online gaming market has witnessed exceptional growth, driven by a young population, rising disposable incomes, affordable internet, and the proliferation of smartphones and tablets. With over 400 gaming companies and 420 million online gamers, India is rapidly emerging as one of the top global gaming markets. The market is projected to triple in value to USD 3.9 billion by 2025, with the number of gamers expected to exceed 450 million by 2023.

Popularity of Gaming Championships: Competitive gaming events attract large audiences and inspire more individuals to become professional gamers. Tournaments like PUBG, Overwatch, and League of Legends have garnered significant viewership, increasing expenditure on gaming systems. For example, the 2020 League of Legends Championship attracted 3.8 million viewers, while the PUBG Mobile Global Championship had a prize pool of USD 2 million.

Technological Advancements: The demand for advanced gaming consoles has led to innovations such as Sony's PlayStation 5, featuring 4K/120 gaming, 8K/60 compatibility, and advanced SSDs for faster load times. Virtual and augmented reality technologies are enhancing the gaming experience, attracting young gamers and prompting educational institutions to offer professional gaming courses.

Youth Preference for Gaming: Video gaming has become a popular leisure activity among young people, contributing to market growth. For instance, 91% of Generation Z males regularly play video games. The decline in global youth unemployment has increased purchasing power, further boosting the gaming market.

Mobile Gaming Growth: The rise of 4G technology and mobile cellular subscriptions has led to a surge in mobile gaming. Mobile games now represent around 48% of the video gaming industry, driven by the increasing adoption of smartphones.

๐†๐š๐ฆ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‚๐ก๐š๐ฅ๐ฅ๐ž๐ง๐ ๐ž๐ฌ

Gaming Addiction: The increasing number of avid gamers, particularly among youth, has led to concerns about gaming addiction. This addiction can interfere with studies and social interactions, deterring parents from purchasing gaming systems for their children. Around 1-10% of gamers suffer from compulsive addiction disorders, which may hinder market growth.

๐†๐ž๐ญ ๐˜๐จ๐ฎ๐ซ ๐…๐ซ๐ž๐ž ๐’๐š๐ฆ๐ฉ๐ฅ๐ž ๐Ÿ๐จ๐ซ ๐ˆ๐ฆ๐ฆ๐ž๐๐ข๐š๐ญ๐ž ๐ˆ๐ง๐ฌ๐ข๐ ๐ก๐ญ๐ฌ: https://www.maximizemarketresearch.com/request-sample/44697/

๐†๐š๐ฆ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐’๐ž๐ ๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง ๐€๐ง๐š๐ฅ๐ฒ๐ฌ๐ข๐ฌ

๐๐ฒ ๐†๐š๐ฆ๐ž ๐“๐ฒ๐ฉ๐ž: Shooter games are expected to dominate due to their realistic 3D graphics, multiplayer capabilities, and challenging tasks. Other genres like action, sports, and role-playing are also growing, catering to diverse demographics.

๐๐ฒ ๐ƒ๐ž๐ฏ๐ข๐œ๐ž ๐“๐ฒ๐ฉ๐ž: Mobile phones are expected to lead due to the increasing number of smartphone users. PC/MMO, Tablet, and TV/Console segments are also witnessing growth, preferred by dedicated gamers for their ability to handle high-definition games.

๐๐ฒ ๐„๐ง๐-๐”๐ฌ๐ž๐ซ: The male segment dominates the market due to the prevalence of male-oriented games like racing and sports. However, the female segment is growing, influenced by platforms like Twitch that offer financial support for gaming channels.

๐‘๐ž๐ ๐ข๐จ๐ง๐š๐ฅ ๐ˆ๐ง๐ฌ๐ข๐ ๐ก๐ญ๐ฌ

โ€ข Asia-Pacific: Expected to hold the largest market share, driven by significant growth in China, Japan, and South Korea. China's gaming industry has seen a COVID-related boom, with mini-games within mobile apps gaining popularity.
โ€ข Europe: Witnessing substantial growth due to the flourishing esports sector and increased government investment in gaming.
โ€ข North America: High popularity of video games among older adults and widespread smartphone usage among children drive market growth.
โ€ข South America: Growth attributed to the rising number of internet users enjoying online games.
โ€ข Middle East and Africa: Increasing smartphone adoption boosts mobile gaming.

๐†๐š๐ฆ๐ข๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฉ๐จ๐ซ๐ญ ๐Ž๐›๐ฃ๐ž๐œ๐ญ๐ข๐ฏ๐ž๐ฌ:

The report aims to provide a comprehensive analysis of the gaming market, covering past and current industry status, forecasted market size, and trends. It includes a detailed study of key players and market segments, offering a clear futuristic view for decision-makers. The report also presents a competitive analysis by segment type and regional presence, serving as a valuable guide for investors.

๐Š๐ž๐ฒ ๐๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ

1. Sony Interactive Entertainment
2. Microsoft Corporation
3. Nintendo Co., Ltd.
4. Activision Blizzard
5. Electronic Arts (EA)
6. Ubisoft Entertainment
7. Tencent Holdings Limited
8. NetEase, Inc.
9. Take-Two Interactive Software
10. Valve Corporation
11. Epic Games
12. Square Enix Holdings Co., Ltd.
13. Capcom Co., Ltd.
14. CD Projekt S.A.
15. Bandai Namco Entertainment Inc.
16. Krafton, Inc.

For more information or to request a sample report, please visit Maximize Market Research Pvt. Ltd.

๐‚๐ฅ๐ข๐œ๐ค ๐‡๐ž๐ซ๐ž ๐ญ๐จ ๐†๐š๐ข๐ง ๐ƒ๐ž๐ž๐ฉ๐ž๐ซ ๐”๐ง๐๐ž๐ซ๐ฌ๐ญ๐š๐ง๐๐ข๐ง๐  + ๐†๐ซ๐š๐ฉ๐ก๐ฌ: https://www.maximizemarketresearch.com/market-report/global-gaming-market/44697/

๐“๐š๐›๐ฅ๐ž ๐จ๐Ÿ ๐‚๐จ๐ง๐ญ๐ž๐ง๐ญ:

โ€ข ๐“๐ก๐ž ๐๐ข๐  ๐๐ข๐œ๐ญ๐ฎ๐ซ๐ž: Market size, overview, and key points.
โ€ข ๐Ž๐ฎ๐ซ ๐…๐จ๐œ๐ฎ๐ฌ: Specific areas, timeframe, and scope we'll explore.
โ€ข ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ: Who are the big businesses and up-and-comers?
โ€ข ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐’๐ข๐ณ๐ž: How much money is flowing in this market?
โ€ข ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐๐ซ๐ž๐š๐ค๐๐จ๐ฐ๐ง: Different types of products/services and their segments.
โ€ข ๐‚๐จ๐ฆ๐ฉ๐ž๐ญ๐ข๐ญ๐ข๐จ๐ง ๐‚๐ก๐ž๐œ๐ค: How easy (or tough) is it to compete in this market?
โ€ข ๐–๐ก๐จ'๐ฌ ๐๐ฎ๐ฒ๐ข๐ง๐ ?: Understanding the customer base and their needs.
โ€ข ๐†๐ฅ๐จ๐›๐š๐ฅ ๐Œ๐š๐ซ๐ค๐ž๐ญ: How does this market differ around the world?
โ€ข ๐ƒ๐ž๐œ๐ข๐ฌ๐ข๐จ๐ง ๐“๐ข๐ฆ๐ž: Making informed choices in this market.
โ€ข ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐’๐ก๐ข๐Ÿ๐ญ๐ฌ: What's driving changes in the market?
โ€ข ๐…๐ฎ๐ญ๐ฎ๐ซ๐ž ๐‹๐จ๐จ๐ค: Emerging trends that will shape the market.
โ€ข ๐“๐ก๐ž ๐’๐ž๐ฅ๐ฅ๐ž๐ซ๐ฌ: Who are the major companies selling in this market?
โ€ข ๐‚๐จ๐ฆ๐ฉ๐ž๐ญ๐ข๐ญ๐ข๐จ๐ง ๐€๐ง๐š๐ฅ๐ฒ๐ฌ๐ข๐ฌ: Strengths and weaknesses of the key players.

๐Š๐ž๐ฒ ๐ช๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง๐ฌ ๐š๐ง๐ฌ๐ฐ๐ž๐ซ๐ž๐ ๐ข๐ง ๐ญ๐ก๐ž ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐š๐ซ๐ž:

โ€ข What is Gaming?
โ€ข What was the Gaming market size in 2023?
โ€ข What is the growth rate of the Gaming Market?
โ€ข Which are the factors expected to drive the Gaming market growth?
โ€ข What are the different segments of the Gaming Market?
โ€ข What growth strategies are the players considering to increase their presence in Gaming?
โ€ข What are the upcoming industry applications and trends for the Gaming Market?
โ€ข What are the recent industry trends that can be implemented to generate additional revenue streams for the Gaming Market?
โ€ข What is the demand pattern of the Gaming Market?
โ€ข What major challenges could the Gaming Market face in the future?
โ€ข What segments are covered in the Gaming Market?
โ€ข Who are the leading companies and what are their product portfolios in the Gaming Market?
โ€ข What segments are covered in the Gaming Market?
โ€ข Who are the key players in the Gaming market?

๐Š๐ž๐ฒ ๐Ž๐Ÿ๐Ÿ๐ž๐ซ๐ข๐ง๐ ๐ฌ:

โ€ข Past Market Size and Competitive Landscape (2018 to 2023)
โ€ข Past Pricing and price curve by region (2018 to 2023)
โ€ข Market Size, Share, Size & Forecast by Different Segment | 2023-2029
โ€ข Market Dynamics - Growth Drivers, Restraints, Opportunities, and Key Trends by Region
โ€ข Market Segmentation - A detailed analysis by segment with their sub-segments and Region
โ€ข Competitive Landscape - Profiles of selected key players by region from a strategic perspective
o Competitive landscape - Market Leaders, Market Followers, Regional player
o Competitive benchmarking of key players by region
โ€ข PESTLE Analysis
โ€ข PORTER's analysis
โ€ข Value chain and supply chain analysis
โ€ข Legal Aspects of Business by Region
โ€ข Lucrative business opportunities with SWOT analysis
โ€ข Recommendations

๐€๐๐๐ข๐ญ๐ข๐จ๐ง๐š๐ฅ ๐‘๐ž๐ฅ๐ž๐ฏ๐š๐ง๐ญ ๐‘๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก ๐‘๐ž๐ฉ๐จ๐ซ๐ญ ๐’๐ฎ๐›๐ฃ๐ž๐œ๐ญ๐ฌ:

1. Chewing Gum Market https://www.maximizemarketresearch.com/market-report/global-chewing-gum-market/27775/

2. China Electric Vehicle Market https://www.maximizemarketresearch.com/market-report/china-electric-vehicle-market/63300/

3. Chlorine Market https://www.maximizemarketresearch.com/market-report/global-chlorine-market/15326/

4. Chub Packaging Market https://www.maximizemarketresearch.com/market-report/global-chub-packaging-market/98461/

5. Cider Market https://www.maximizemarketresearch.com/market-report/global-cider-market/27300/

6. Circular Connectors Market https://www.maximizemarketresearch.com/market-report/global-circular-connectors-market/112229/

7. Cloud Erp Market https://www.maximizemarketresearch.com/market-report/global-cloud-erp-market/31769/

8. Cloud Gaming Market https://www.maximizemarketresearch.com/market-report/global-cloud-gaming-market/81857/

9. Cloud High Performance Computing Market https://www.maximizemarketresearch.com/market-report/cloud-high-performance-computing-market/14233/

10. Cloud Migration Services Market https://www.maximizemarketresearch.com/market-report/global-cloud-migration-services-market/1376/

๐Ž๐ฎ๐ซ ๐€๐๐๐ซ๐ž๐ฌ๐ฌ:

๐Œ๐š๐ฑ๐ข๐ฆ๐ข๐ณ๐ž ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก ๐๐ฏ๐ญ. ๐‹๐ญ๐.
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๐€๐›๐จ๐ฎ๐ญ ๐Œ๐š๐ฑ๐ข๐ฆ๐ข๐ณ๐ž ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก:

Maximize Market Research is a premier global market research and consulting firm. Specializing in delivering actionable insights across various industries, we provide comprehensive reports, custom solutions, and consulting services. With advanced research methodologies and a team of experienced analysts, we empower clients to make informed decisions and achieve sustainable growth. Whether you're a multinational corporation or a start-up, MMR is your trusted partner for navigating market dynamics and maximizing opportunities.

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According to a new report by Maximize Market Research, the global bamboo furniture market was valued at USD 13.75 billion in 2024 and is projected to reach USD 23.02 billion by 2032, growing at a compound annual growth rate (CAGR) of approximately 6.65%. For full access to the data, request a sample report now :https://www.maximizemarketresearch.com/request-sample/111043/ โ™ฆ Key Highlights โ™ฆ Market size & CAGR: USD 13.75 billion (2024) to USD 23.02 billion (2032) atโ€ฆ
Open-Source Intelligence Market Projected to Reach USD 23,887 Million by 2030
Open-Source Intelligence Market Projected to Reach USD 23,887 Million by 2030
Open-Source Intelligence Market size was valued at USD 6425.89 Million in 2023 and the total Open-Source Intelligence revenue is expected to grow at a CAGR of 20.63 % from 2024 to 2030, reaching nearly USD 23887.37 Million by 2030. Open-Source Intelligence Market Overview: The Open-Source Intelligence (OSINT) market is a rapidly expanding sector within the broader security and intelligence landscape. It involves the systematic collection, analysis, and interpretation of publicly available informationโ€ฆ
Pension Administration Software Market to Surge from USD 4.89 Bn (2023) to USD 10.89 Bn by 2030 at 12.1% CAGR - Pension Administration Software Forecast to Drive Digital Transformation
Pension Administration Software Market to Surge from USD 4.89 Bn (2023) to USD 1 โ€ฆ
According to a new report by Maximize Market Research, the global pension administration software market was valued at USD 4.89 billion in 2023 and is projected to grow to USD 10.89 billion by 2030, registering a robust CAGR of 12.1% over the forecast period (2024-2030). This growth is expected worldwide, fueled by increasing digitalization, automation, and demand for predictive analytics in retirement plan management. For full access to the data, requestโ€ฆ

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Gaming Accessories Market is Set to Experience a Revolutionary Growth | Razer, C โ€ฆ
"The Global Gaming Accessories Market Size is projected to reach at a CAGR of 5.5% during 2025-2034." Global Gaming Accessories market Size, Status, and Forecast for the 2025-2034. In-depth research has been compiled to provide the most up-to-date information on key aspects of the worldwide market. This research report covers major aspects of the Gaming Accessories Market including drivers, restraints, historical and current trends, regulatory scenarios, and technological advancements. It providesโ€ฆ
Handheld Gaming Console Market: Redefining Portable Gaming Experiences
In today's dynamic global economy, the handheld gaming console market is emerging as a beacon of opportunity and innovation. With rapid technological advancements, evolving consumer demands, and proactive government policies shaping the landscape, this sector is setting the stage for transformative change. Our in-depth analysis delves into historical market trends, current dynamics, and future projections, providing industry leaders, investors, and decision-makers with the strategic insights needed to navigate this competitiveโ€ฆ
Cloud Gaming Market: Unleashing the Future of Gaming
In the vast realm of gaming, a transformative wave is crashing ashore - the Cloud Gaming Market! Valued at a formidable US$ 2.49 Bn in 2022, this market is poised to ride the waves of innovation, propelling itself at a spectacular CAGR of 44.8% through the forecast period. Join us as we unravel the dynamics, trends, and regional nuances shaping the future of gaming! ๐Ÿš€๐ŸŽฎ Know More About The Report: https://www.maximizemarketresearch.com/market-report/global-cloud-gaming-market/81857/ ๐ŸŒ Cloudโ€ฆ
Digital Gaming Market in India Witnesses a Paradigm Shift from Console Gaming to โ€ฆ
According to a latest report released by Research on Global Markets, the digital gaming market in India is witnessing a paradigm shift from console gaming to mobile gaming. The rapid upsurge in the Indian gaming market and high availability of skilled and talented game developers in the country has made India a popular outsourcing destination for global gaming companies. According to the report, increase in smart phone and internet penetration,โ€ฆ
Casino Gaming Equipment Consumption Market Is Booming Worldwide | Everi Holdings โ€ฆ
Latest research study from HTF MI with title Global Casino Gaming Equipment Consumption by Manufacturers, Regions, Type and Application, Forecast to 2023. The Research report presents a complete assessment of the market and contains Future trend, Current Growth Factors, attentive opinions, facts, historical data, and statistically supported and industry validated market data. The study is segmented by products type, application/end-users. The research study provides estimates for Global Casino Gaming Equipmentโ€ฆ
PC And Online Gaming :Market Overview - India, PC Gaming - Overview, PC Gaming - โ€ฆ
PC and Online Gaming in India 2015 illuminates the dynamics in the PC and online gaming business in India. A surge in demand for digital entertainment has provided alternate entertainment mediums huge opportunity in India. One of the popular digital entertainment segments is video gaming. Get sample Report : http://bit.ly/2EZ7bq5 Video game is an interactive entertainment product that uses Personal Computers, Televisions, dedicated display, or mobile devices as a services delivery platform. Accessโ€ฆ