openPR Logo
Press release

Game Engine Market Growth Opportunities, Size, Share Analysis, Recent Developments And Forecast To 2033

Game Engine Market

Game Engine Market

The new report published by The Business Research Company, titled ""Game Engine Global Market Report 2024 - Market Size, Trends, And Global Forecast 2024-2033"", delivers an in-depth analysis of the leading size and forecasts, investment opportunities, winning strategies, market drivers and trends, competitive landscape, and evolving market trends.

As per the report, the game engine market size has grown rapidly in recent years. It will grow from $3.15 billion in 2023 to $3.56 billion in 2024 at a compound annual growth rate (CAGR) of 13.2%. The game engine market size is expected to see rapid growth in the next few years. It will grow to $5.77 billion in 2028 at a compound annual growth rate (CAGR) of 12.8%.

Download Free Sample Report @ https://www.thebusinessresearchcompany.com/sample.aspx?id=13442&type=smp

Growing Demand For Mobile Devices Fueling Game Engine Market Growth
The growing demand for mobile devices is expected to propel the growth of the game engine market going forward. Mobile devices refer to portable electronic gadgets or tools designed for easy mobility and typically include built-in or wireless connectivity features for communication and access to information. Game engines play a crucial role in the development of mobile games and contribute significantly to the success and performance of these games on mobile devices. For instance, according to the International Data Corporation, a US-based provider of market intelligence and advisory services, the global shipments of used mobile devices, including officially reconditioned and pre-owned smartphones, are expected to reach 282.6 million units in 2022, marking an 11.5% increase from 253.4 million units in 2021. This growth is expected to continue, and IDC forecasts that used smartphone shipments will reach 413.3 million units in 2026 with a compound annual growth rate (CAGR) of 10.3% from 2021 to 2026. Therefore, the growing demand for mobile devices is driving the growth of the game engine market.

Defining Community-Driven Sports AI Game Engines
Major companies operating in the game engine market are developing innovative technologies, such as community-driven sports AI game engines, to strengthen their position in the market. A community-driven sports AI game engine is a type of game engine specifically designed for creating sports-themed video games that incorporate artificial intelligence (AI) elements and is developed with significant input and contributions from a community of game developers, enthusiasts, and users. For instance, in August 2023, LootMogul, a US-based athlete-led sports technology platform, launched MogulX.ai for game developers. This platform allows users to create their own AI avatars, known as non-player characters (NPCs), and utilize LootMogul's open AI architecture to create their own games. It is a community-driven sports AI game engine that allows athletes, fans, and game developers to collaborate and develop AI-driven sports games.

The game engine market covered in this report is segmented -

1) By Type: 3D Game Engines, 2.5D Game Engines, 2D Game Engines, Other Types
2) By Component: Solution, Services
3) By Platform: Mobile, Console, Computer, Other Platforms
4) By Genre: Action And Adventure, Multiplayer Online Battle Arena (MOBA), Real-time Strategy (RTS), Role-playing Games (RPG), Sandbox, Shooter (FPS And TPS), Simulation And Sports, Other Genres
5) By End-User: Game Development Studios, Independent Developers, Academic And Research Institutes, Other End-Users

Buy Now & Get Exclusive Discount on this Report, Checkout link @
https://www.thebusinessresearchcompany.com/Discount?id=13442&type=discount

Major companies operating in the game engine market report are Amazon.com Inc., Epic Games Inc., Stride Inc., Unity Software Inc., Upwork Inc., QBurst, G2, Crytek GmbH, Hyperlink InfoSystem, Appinventiv Technology Pvt. Ltd., Belitsoft, The NineHertz, Algoworks Solutions Inc., Silicon Studio Crop, VironIT, Daffodil Software, Redwerk LLC, Dev Technosys, Solarus Thecnologies Inc., YoYo Games Ltd., Softeq Development Corporation, GameSalad, Scirra Ltd., Corona Labs Inc., Clickteam LLC, Stencyl, Delta Engine GmbH, Argentics, , ,

Contents of the report:
1. Executive Summary
2. Game Engine Market Report Structure
3. Game Engine Market Trends And Strategies
4. Game Engine Market - Macro Economic Scenario
5. Game Engine Market Size And Growth
…..
27. Game Engine Market Competitor Landscape And Company Profiles
28. Key Mergers And Acquisitions
29. Future Outlook and Potential Analysis
30. Appendix

Explore the report store to make a direct purchase of the report @ https://www.thebusinessresearchcompany.com/report/game-engine-global-market-report

Contact Us:
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 88972 63534
Americas: +1 315 623 0293
Email: info@tbrc.info

Follow Us On:
LinkedIn: https://in.linkedin.com/company/the-business-research-company
Twitter: https://twitter.com/tbrc_info
Facebook: https://www.facebook.com/TheBusinessResearchCompany
YouTube: https://www.youtube.com/channel/UC24_fI0rV8cR5DxlCpgmyFQ
Blog: https://blog.tbrc.info/
Healthcare Blog: https://healthcareresearchreports.com/
Global Market Model: https://www.thebusinessresearchcompany.com/global-market-model

Want To Know More About The Business Research Company?

The Business Research Company (www.thebusinessresearchcompany.com) is a market intelligence firm that pioneers in company, market, and consumer research. Located globally, TBRC's consultants specialise in various industries including manufacturing, healthcare, financial services, chemicals, and technology.

Global Market Model - World's Most Comprehensive Database

The Business Research Company's flagship product, Global Market Model (www.thebusinessresearchcompany.com/global-market-model) is a market intelligence platform covering various macroeconomic indicators and metrics across 60 geographies and 27 industries. The Global Market Model covers multi-layered datasets which help its users assess supply-demand gaps

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Game Engine Market Growth Opportunities, Size, Share Analysis, Recent Developments And Forecast To 2033 here

News-ID: 3573751 • Views:

More Releases from The Business Research Company

E-Hailing Market is Anticipated to Expand upto $167.86 Billion in 2029
E-Hailing Market is Anticipated to Expand upto $167.86 Billion in 2029
Stay informed on tariff shifts, macro trends, and global economic changes-use code ONLINE30 to enjoy 30% off our global market reports. What Is the Forecasted Market Growth Rate of the E-Hailing Industry? The surge in the e-hailing market has been significant in past years. Forecasted to increase from a value of $67.65 billion in 2024 to $80.97 billion in 2025, the market projects a compound annual growth rate (CAGR) of 19.7%. Factors
Airport Operations Market to Grow at 10% CAGR, Reaching $10.51 Billion by 2029
Airport Operations Market to Grow at 10% CAGR, Reaching $10.51 Billion by 2029
Use ONLINE30 for 30% savings on global market reports and stay on top of tariff updates, market trends, and economic shifts worldwide. Airport Operations Market Outlook: How is the Market Expected to Grow by 2025? In recent years, the market size of airport operations has seen robust growth. It is projected to expand, rising from $6.53 billion in 2024 to $7.18 billion in 2025 at a compound annual growth rate (CAGR) of
Freight Cars Market to Surpass $218.99 Billion by 2029 | Key Trends & Insights
Freight Cars Market to Surpass $218.99 Billion by 2029 | Key Trends & Insights
Get 30% off global market reports with code ONLINE30 and keep ahead of tariffs, macro trends, and worldwide economic developments. How Will the Freight Cars Market Grow by 2025 in Terms of Size and Growth? Over the past few years, continual growth has been observed in the freight cars market size. A jump from $172.69 billion in 2024 to $179.3 billion in 2025, registering a compound annual growth rate (CAGR) of 3.8%,
Inbound Logistics Market Analysis: $2417.88 Billion by 2029 With a CAGR of 8.8%
Inbound Logistics Market Analysis: $2417.88 Billion by 2029 With a CAGR of 8.8%
Stay informed on tariff shifts, macro trends, and global economic changes-use code ONLINE30 to enjoy 30% off our global market reports. Inbound Logistics Market Value Projection: How Much Will the Market Size by 2025? The size of the inbound logistics market has expanded significantly in the last few years. This market is anticipated to accelerate from $1591.91 billion in 2024 to $1728.04 billion in 2025, with a compound annual growth rate (CAGR)

All 5 Releases


More Releases for Game

Jollity: Redefining game nights, one mini-game at a time
Image: https://www.getnews.info/wp-content/uploads/2024/09/1726733843.png Jollity: Redefining game nights, one mini-game at a time Jollity Games proudly introduces its latest innovation in the world of game nights - Jollity, the ultimate hybrid party game that fuses the tactile fun of a board game with the dynamic possibilities of a mobile app. Featuring 150 mini-games, Jollity is designed to bring excitement, laughter, and a fresh twist to every gathering. Whether you're looking to light up a party,
Video Game Subscription Services Market: Game On for Explosive Growth
According to the report published by Virtue Market Research in 2022, the Global Video Game Subscription Services Market was valued at $9.98 billion and is projected to reach a market size of $21.24 billion by 2030. Over the forecast period of 2023-2030, market is projected to grow at a CAGR of 9.9%. Request Sample Copy of this Report @ https://virtuemarketresearch.com/report/video-game-subscription-services-market/request-sample The global video game subscription services market has experienced significant growth and
THE WORLD GAME Launches Board Game Version of Educational Geography Game
THE WORLD GAME Launches Board Game Version of Educational Geography Game The World Game team is excited to announce the launch of their new Geography Board Game - The World Game. TWG is a highly interactive educational tabletop game for 2 - 5 players that is easy to learn and fun to play. It is a fast-playing adventure for kids and adults alike. Learning about world countries and becoming a full-on
APA Game Announces Ocean King 3 plus Fire Unicorn plus Fishing Game Machine for …
Players can enjoy a selection of arcade shooting and fishing games presented by APA Game, which comprises Ocean Ruler 3 plus fire Unicorn plus, Fire unicorn Fishing Game machine. GUANGZHOU, China– For game enthusiasts who are looking for exciting fire unicorn fishing arcade games, then APA Game is a one centre shop for all computer lovers globally. These games are made to provide unmatched fun and energy to each player. The
APA Game Announces New Game Fishing Machine For Arcade Fishing Game Lovers
APA Game has done it again! They have released a new arcade fishing game, trump fishing 2 game machine, creating a new category of arcade fishing games. These Video games come in a playful click clack tin that has game lovers incredibly hooked! Guangzhou, China– If you are a fan of these exciting fishing arcade games, APA Game has all the video games that you will love and much glued up
Video Game Music Market Report 2018: Segmentation by Type (Stand-Alone Game, On- …
Global Video Game Music market research report provides company profile for Nintendo, Ubisoft, Microsoft, EA, Tencent, NetEase, Activision Blizzard, Sony, Dynamedion, Audio Network Limited, Spotify, Moonwalk Audio and Others. This market study includes data about consumer perspective, comprehensive analysis, statistics, market share, company performances (Stocks), historical analysis 2012 to 2017, market forecast 2018 to 2025 in terms of volume, revenue, YOY growth rate, and CAGR for the year 2018 to