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Licensed Merchandise - Market: Size, Share, Growth, Analysis, Key Players, Revenue, Growth | Valuates Reports

07-02-2024 12:43 PM CET | Advertising, Media Consulting, Marketing Research

Press release from: Valuates Reports

Licensed Merchandise - Market Size
The global market for Licensed Merchandise was estimated to be worth US$ 275940 million in 2023 and is forecast to a readjusted size of US$ 382760 million by 2030 with a CAGR of 4.3% during the forecast period 2024-2030

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https://reports.valuates.com/request/sample/QYRE-Auto-36N9082/Global_Licensed_Merchandise_Market_Size_Status_and_Forecast_2022

Licensed Merchandise - Market
Licensing means renting or leasing of an intangible asset. It is a process of creating and managing contracts between the owner of a brand and a company or individual who wants to use the brand in association with a product, for an agreed period of time, within an agreed territory. Licensing is used by brand owners to extend a trademark or character onto products of a completely different nature. In a Licensed Merchandise transaction, an artist, designer, trademark owner or celebrity (the "licensor") grants a license to a manufacturer or retailer (the "licensee") to manufacture and sell articles of merchandise which use the property that is the subject of the license, in exchange for a royalty from sales of those articles of merchandise. Typical licensed properties include artwork, characters, trademarks, celebrity names and likenesses, and book and movie titles. Licensed merchandise may include clothing, greeting cards, toys, games, housewares, jewellery, dinnerware, cosmetics and collectibles.
Global key players of licensed merchandise include The Walt Disney Company, Meredith Corporation, PVH Corp., Authentic Brands Group, WarnerMedia, etc. The top five players hold a share about 46%. Service providers are mainly located in Europe, North America and Japan, they occupied for a share over 72%. North America is the largest market, has a share about 58%, followed by Europe and Asia-Pacific, with share 22% and 14%, separately.

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Segment by Type:
• Apparels
• Toys
• Accessories
• Home Decoration
• Software/Video Games
• Food and Beverage
• Others

Segment by Application
• Entertainment
• Corporate Trademarks/Brand
• Fashion
• Sports
• Others

By Company
The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon (ViacomCBS), Major League Baseball, Learfield IMG College, Sanrio, Sequential Brands Group, Hasbro, General Motors, National Basketball Association, Electrolux, National Football League, WarnerMedia, The Pokémon Company International, Procter & Gamble, Ferrari, Ralph Lauren, Mattel, Ford Motor Company, BBC Worldwide, The Hershey Company, Stanley Black & Decker, PGA Tour, National Hockey League, Sunkist Growers, WWE

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https://reports.valuates.com/market-reports/QYRE-Auto-36N9082/global-licensed-merchandise

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