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In-flight Entertainment & Connectivity Market Size Report - 2033

In-flight Entertainment & Connectivity Market Size

In-flight Entertainment & Connectivity Market Size

The Business Research Company has recently revised its global market reports, now incorporating the most current data for 2024 along with projections extending up to 2033.

In-flight Entertainment And Connectivity Global Market Report 2024 by The Business Research Company offers comprehensive market insights, empowering businesses with a competitive edge. It includes detailed estimates for numerous segments and sub-segments, providing valuable strategic guidance.

The Market Size Is Expected To Reach $5.98 billion In 2028 At A CAGR Of 7.2% :

The in-flight entertainment and connectivity market size has grown strongly in recent years. It will grow from $4.21 billion in 2023 to $4.52 billion in 2024 at a compound annual growth rate (CAGR) of 7.5%. The growth in the historic period can be attributed to proliferation of air travel, introduction of wireless in-flight entertainment, competitive market dynamics, regulatory support and standards, personalized content recommendations..

The in-flight entertainment and connectivity market size is expected to see strong growth in the next few years. It will grow to $5.98 billion in 2028 at a compound annual growth rate (CAGR) of 7.2%. The growth in the forecast period can be attributed to expanded live tv options, satellite constellation advances, flexible pricing models, multilingual content options, global air travel recovery.. Major trends in the forecast period include high-speed in-flight connectivity , content streaming services, integration of biometrics, personalization and analytics, satellite technology advancements, collaboration with technology providers..

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In-flight Entertainment And Connectivity Market Major Segments
The in-flight entertainment and connectivity market covered in this report is segmented -

1) By Type: Hardware, Service
2) By Connectivity Technology: Satellite Technology, Air-To-Ground
3) By End-User: OEM, Aftermarket

Key Driver - Rising Passenger Numbers Fuel In-Flight Entertainment And Connectivity Market

The growth in the number of airline passengers has been a major driving force for the in-flight entertainment and connectivity market. The increase in the number of passengers has led to an increase in demand for various inflight entertainment services, such as video streaming, text messaging, gaming, and internet browsing. For instance, according to the International Civil Aviation Organization (ICAO), the global number of airline passengers is expected to reach 10.5 billion by the year 2040. Also, according to the Boeing 2020-2039 commercial market outlook, India's domestic air passenger market is expected to double its size by 2030, from the pre-pandemic levels. Therefore, the growth in the number of airline passengers is driving the in-flight entertainment and connectivity market growth.

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Prominent Trend - Technological Advancements Transforming In-Flight Entertainment And Connectivity

Technological advancements are a key trend gaining popularity in the in-flight entertainment and connectivity market. Companies in the market are focusing on developing advanced entertainment modules that are efficient and lighter. For instance, in June 2021, Thales, a France-based aerospace company, launched AVANT UP, which is an in-flight entertainment system offering a higher picture resolution with a 50% increase in reliability and a 30% decrease in weight. The new system has a dynamic power supply, can offer higher personalization, and can assist in airline revenue generation capabilities.

In-flight Entertainment And Connectivity Market Players
Major companies operating in the in-flight entertainment and connectivity market report are Global Eagle Entertainment Inc., Gogo Inc., Honeywell International Inc., Panasonic Corporation, Thales Group, Viasat Inc., Kontron AG, Burrana Inc., Safran SA, Inmarsat Global Limited, Stellar Entertainment Group, Thinkom Solutions Inc., SITA OnAir, Astronics Corporation, Cobham Limited, The Boeing Company, FDS Avionics Corp., Latecoere SA, Northern Avionics srl, BAE Systems plc, Zodiac Aerospace SA, Rockwell Collins Inc., Eutelsat Communications S. A., Iridium Communications Inc., Lufthansa Systems GmbH & Co. KG, Vubiquity Inc., Bluebox Aviation Systems Ltd., DigEcor Inc., FTS Technologies Inc., The Spafax Group, VT Miltope Corporation

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https://www.thebusinessresearchcompany.com/report/in-flight-entertainment-and-connectivity-global-market-report

Largest And Fastest Growing Region In The Market
North America was the largest region in the in-flight connectivity and entertainment market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the in-flight entertainment and connectivity market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The Table Of Content For The Market Report Include:
1. Executive Summary
2. In-flight Entertainment And Connectivity Market Report Structure
3. In-flight Entertainment And Connectivity Market Trends And Strategies
4. In-flight Entertainment And Connectivity Market - Macro Economic Scenario
5. In-flight Entertainment And Connectivity Market Size And Growth
…..
27. In-flight Entertainment And Connectivity Market Competitor Landscape And Company Profiles
28. Key Mergers And Acquisitions
29. Future Outlook and Potential Analysis
30. Appendix

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Learn More About The Business Research Company
The Business Research Company (www.thebusinessresearchcompany.com) is a leading market intelligence firm renowned for its expertise in company, market, and consumer research. With a global presence, TBRC's consultants specialize in diverse industries such as manufacturing, healthcare, financial services, chemicals, and technology, providing unparalleled insights and strategic guidance to clients worldwide.

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