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Family/Indoor Entertainment Centers Market to Reach $55.49 Billion by 2028, Driven by Innovative Experiences and Inclusive Offerings

05-27-2024 10:03 AM CET | Leisure, Entertainment, Miscellaneous

Press release from: The Business Research Company

Family/Indoor Entertainment Centers Market Report

Family/Indoor Entertainment Centers Market Report

The Business Research Company has recently revised its global market reports, now incorporating the most current data for 2024 along with projections extending up to 2033.

Family/Indoor Entertainment Centers Global Market Report 2024 by The Business Research Company offers comprehensive market insights, empowering businesses with a competitive edge. It includes detailed estimates for numerous segments and sub-segments, providing valuable strategic guidance.

The Market Size Is Expected To Reach $55.49 billion In 2028 At A CAGR Of 14.3%:

The family/indoor entertainment centers market size has grown rapidly in recent years. It will grow from $28.32 billion in 2023 to $32.55 billion in 2024 at a compound annual growth rate (CAGR) of 15.0%. The growth in the historic period can be attributed to changing leisure preferences, weather-independent activities, urbanization, rise of nuclear families, diverse entertainment offerings, busy lifestyles.

The family/indoor entertainment centers market size is expected to see rapid growth in the next few years. It will grow to $55.49 billion in 2028 at a compound annual growth rate (CAGR) of 14.3%. The growth in the forecast period can be attributed to membership and loyalty programs, cultural events and festivals, accessibility and inclusivity, community engagement initiatives, family-centric dining experiences. Major trends in the forecast period include virtual and augmented reality experiences, hybrid entertainment concepts, e-sports and gaming lounges, customized and themed birthday party packages, digital ticketing and reservation systems.

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Family/Indoor Entertainment Centers Market Major Segments
The family/indoor entertainment centers market covered in this report is segmented -

1) By Activity area: Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, Other Activity Areas
2) By Facility Size: Up to 5,000 sq ft, 5,001 to 10,000 sq ft, 10,001 to 20,000 sq ft, 20,001 to 40,000 sq ft, 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres
3) By Revenue Source: Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Other Sources
4) By Visitor: Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young adults (20-25), Adults (Ages 25+)

Key Driver - Youth's Increasing Preference For Mobile Gaming Drives Growth In The Family Or Indoor Entertainment Centers Market

The growing inclination of the young population towards mobile gaming is expected to propel the growth of the family or indoor entertainment centers market. Mobile gaming refers to the games that are played on a portable device with easy access. Family indoor entertainment centers offer mobile games with the best options for the younger people, as a result, the growing inclination toward mobile gaming increases the demand for family or indoor entertainment centers market. For instance, in March 2021, according to The Journal of Pediatrics, a US-based journal report, children and youth are spending most of their time playing mobile games that is of an average of 20 hours per week and approximately 50% of the global gaming is of mobile gaming. Therefore, the growing inclination of the young population towards mobile gaming is expected to boost demand for the growth of the family or indoor entertainment centers during the forecast period.

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Prominent Trend -
Major companies operating in the family or indoor entertainment centers (FEC) market are developing innovative products, such as family entertainment centers (FEC), to meet larger customer bases, increase sales, and increase revenue. A family entertainment center (FEC) is an indoor or outdoor facility designed to provide a wide range of recreational activities and entertainment for families and individuals of various age groups. For instance, in September 2023, Spectrum Metro, an India-based commercial project, launched the Family Entertainment Center, covering an area of 71,000 sq. ft. The distinctive feature of Spectrum Metro lies in its groundbreaking addition as a hub for family entertainment and recreational activities, seamlessly combining an amusement park, fitness options, and sports experiences. This Family Entertainment Center stands out for its exceptional fusion of entertainment and physical activities, positioning it as an unparalleled destination for various events, including birthday parties, school outings, and corporate gatherings.

Family/Indoor Entertainment Centers Market Players
Major companies operating in the family/indoor entertainment centers market report are The Walt Disney Company, Bandai Namco Entertainment, Merlin Entertainments, Dave & Buster's Inc., Bowlmor AMF Corporation, Main Event Entertainment, KidZania, Amoeba Services, Scene75 Entertainment Centers, Gatti's Pizza Corporation, Round1 Entertainment, Cinergy Entertainment Group, Sky Zone, Fun Spot America Theme Parks, Tenpin, Timezone Global, Andretti Indoor Karting & Games, iPlay America, Billy Beez, Legoland Discovery Center, Lucky Strike Entertainment, Nickelodeon Universe, Fun City, Funriders Leisure & Amusement, Toy Town, Apex Entertainment, Urban Air Adventure Park, Smaash Entertainment Pvt. Ltd., Safari Nation, CEC Entertainment Inc.

View The Full Report Here - https://www.thebusinessresearchcompany.com/report/family-or-indoor-entertainment-centers-global-market-report

Largest And Fastest Growing Region In The Market
North America was the largest region in the family or indoor entertainment centers market in 2023. The regions covered in the family/indoor entertainment centers market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The Table Of Content For The Market Report Include:
1. Executive Summary
2. Family/Indoor Entertainment Centers Market Report Structure
3. Family/Indoor Entertainment Centers Market Trends And Strategies
4. Family/Indoor Entertainment Centers Market - Macro Economic Scenario
5. Family/Indoor Entertainment Centers Market Size And Growth
…..
27. Family/Indoor Entertainment Centers Market Competitor Landscape And Company Profiles
28. Key Mergers And Acquisitions
29. Future Outlook and Potential Analysis
30. Appendix

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Learn More About The Business Research Company
The Business Research Company (www.thebusinessresearchcompany.com) is a leading market intelligence firm renowned for its expertise in company, market, and consumer research. With a global presence, TBRC's consultants specialize in diverse industries such as manufacturing, healthcare, financial services, chemicals, and technology, providing unparalleled insights and strategic guidance to clients worldwide.

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