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Healthcare Gamification: Trends and Developments in 2024

04-12-2024 08:52 AM CET | Health & Medicine

Press release from: The Business research company

Healthcare Gamification

Healthcare Gamification

The healthcare gamification market size has grown rapidly in recent years. It will grow from $4.02 billion in 2023 to $4.65 billion in 2024 at a compound annual growth rate (CAGR) of 15.4%. The growth in the historic period can be attributed to increased focus on preventive healthcare, rising prevalence of chronic diseases, growth in adoption of smartphones and wearable devices, expanding healthcare IT infrastructure, increasing focus on patient engagement.

The healthcare gamification market size is expected to see rapid growth in the next few years. It will grow to $8.22 billion in 2028 at a compound annual growth rate (CAGR) of 15.3%. The growth in the forecast period can be attributed to the integration of artificial intelligence in gamified health solutions, rising demand for remote patient monitoring, increasing awareness and acceptance of gamification in healthcare, advancements in augmented reality for medical applications, and emphasis on personalized healthcare. Major trends in the forecast period include gamification for mental health and stress management, virtual reality-based healthcare gamification, blockchain technology in healthcare gamification, personalized gamified fitness plans, and gamified solutions for elderly healthcare.

Market Overview -
Healthcare gamification refers to the incorporation of game elements, such as competition, rewards, and interactive challenges, into healthcare-related activities and platforms. It is utilized to encourage positive behavior change and promote wellness. Gamification is employed in healthcare to educate patients about medical conditions, treatment plans, and medication adherence.

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The Rise Of Healthcare Gamification In Addressing Chronic Conditions
The increasing incidence rate of lifestyle-related and chronic diseases is expected to propel the growth of the healthcare gamification market going forward. Lifestyle-related and chronic diseases are health conditions that are influenced or exacerbated by individual choices and habits, as well as long-term factors. Healthcare gamification is efficient in addressing lifestyle-related diseases and chronic conditions by leveraging game mechanics and design elements to motivate individuals to adopt healthier behaviors and manage their health more effectively. For instance, in December 2023, according to the Australian Bureau of Statistics, an Australia-based government agency, between 2020-21 and 2021-22, the percentage of people with at least one chronic condition in Australia increased from 46.6% (11.6 million) to 49.9% (12.6 million). Therefore, the increasing incidence rate of lifestyle-related diseases and chronic diseases is driving the growth of the healthcare gamification market.

Competitive Landscape -
Major companies operating in the healthcare gamification market are Google LLC, Microsoft Corporation, Nike Inc., Medtronic PLC, Adidas AG, Cognizant, Aon plc, Spring Health Inc., Omada Health Inc., BioSerenity, Biofourmis, Rally Health, MPS Interactive Systems Limited, Axonify Inc., Happify Inc., WellDoc Inc., Akili Inc., Kaia Health, Mango Health, Pear Therapeutics, CogniFit Inc., Ayogo Health Inc., Freespira, Syandus Inc., Badgeville Inc.

Innovative AI Health Coaching With Game-Like Engagement Strategies
Major companies operating in the healthcare gamification market are focused on developing innovative products with advanced technologies, such as AI health coaches with gamification, to increase their profitability in the market. An AI health coach with gamification is a digital platform that uses artificial intelligence to provide personalized health coaching and motivation, incorporating game-like elements to engage and encourage users to achieve their health and fitness goals. For instance, in May 2023, T-Systems International GmbH, a Germany-based IT company, launched MagMoves. MagMoves aims to revolutionize virtual care by integrating gamified healthcare, customization, and personalization for proactive and preventative healthcare. The app is designed to make healthcare engaging and enjoyable, taking it to the next level of virtual care. It uses artificial intelligence to provide a gamified virtual health coach experience, promoting a proactive approach to health management.

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Key Segments -

The healthcare gamification market covered in this report is segmented -

1) By Type: Casual Games, Serious Games, Exercise Games, Brain Training Games, Other Types
2) By Application: Health And Wellness Management, Medical Training And Education, Patient Engagement, Physical Therapy And Rehabilitation, Behavior Change And Lifestyle Improvement, Other Applications
3) By End User: Hospitals And Clinics, Pharmaceutical Companies, Medical Schools And Training Institutions, Patients, Healthcare Professionals, Other End Users

Key highlights covered in the report -
1. Detailed market size forecast and historical data analysis
2. Key drivers influencing market growth
3. Identification of upcoming trends and potential opportunities in the market
4. Analysis of major players strategies, to understand competitive dynamics and market positioning
5. Evaluation of regional dynamics

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