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Arcade Gaming Market Analysis, Application And In-Depth Qualitative Insights And Future Growth

Arcade Gaming Market Analysis

Arcade Gaming Market Analysis

The arcade gaming market size has grown marginally in recent years. It will grow from $12.24 billion in 2023 to $12.44 billion in 2024 at a compound annual growth rate (CAGR) of 1.6%. The growth in the historic period can be attributed to location-based trends, cultural influences, competitive landscape, social trends, market saturation.

The arcade gaming market size is expected to see steady growth in the next few years. It will grow to $14.07 billion in 2028 at a compound annual growth rate (CAGR) of 3.1%. The growth in the forecast period can be attributed to globalization and market reach, mobile gaming impact, market expansion strategies, gaming experience enhancement. Major trends in the forecast period include mobile integration, immersive technologies, social gaming, adaptation to home gaming, gamification of experiences, redefined arcade spaces.

Market Overview -
Arcade gaming refers to a coin-operated game machine that is commonly seen in public spaces like malls, restaurants, and amusement arcades. The arcade games are typically presented as primary games of skills. The arcade video games consider inputs from players and display output to an electrical display.

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Arcade Gaming Market Thrives As Physical Activity Surges Globally
The increasing physical activity is expected to propel the growth of the arcade gaming market. Physical activity refers to any skeletal muscle-driven motion of the body that requires energy expenditure. Physical activity is increasing primarily due to its health benefits. Increasing physical activity demands new methods, and arcade gaming acts as a medium with innovative health tools, interacting and attracting players with interventions combining consistent exercise, a balanced diet, and good sleep practices. For instance, according to the key statistics on physical activity released in March 2022 referring to the financial year 2020-21 by the Australian Bureau of Statistics (ABS), an Australia-based national statistical agency, 27.2% of people aged 15 and above met the physical activity recommendations. In addition, 73.4% of people between the ages of 18 and 64 engaged in 150 minutes or more of physical activity in the previous week. On five or more days, nearly 6 out of 10 people (59.1%) engaged in 30 minutes of activity. Therefore, increasing physical activity will drive the growth of the arcade gaming market going forward.

Competitive Landscape -
Major companies operating in the arcade gaming market report are Microsoft Corporation, Sony Interactive Entertainment LLC, Genting Berhad, Nintendo Company Limited, Activision Blizzard Inc., Electronic Arts Inc., Bandai Namco Studios Inc., Epic Games Inc., Take-Two Interactive Software Inc., Square Enix Holdings Company Limited, Sega Corporation, Konami Holdings Corporation, Rene Pierre SA, Nexon Co. Ltd., Ubisoft Entertainment SA, Netmarble Corporation, Bowlero Corporation, Capcom Company Limited, International Games System Company Limited, Taito Corporation, AMI Entertainment Network, D-BOX Technologies Inc., Bay Tek Entertainment Inc., Helix Leisure USA Inc., American Changer Corporation, PrimeTime Amusements, Adrenaline Amusements Inc., CXC Simulations, Chicago Gaming Company, Gold Standard Games, Tencent Holdings Limited, Zynga Inc., GungHo Online Entertainment Inc., NCSoft Corporation, SEGA Interactive Co. Ltd., Kabam Games Inc., Rovio Entertainment Corporation, GREE Inc., DeNA Co. Ltd., King Digital Entertainment, Supercell Oy, NetEase Inc., Miniclip SA, Gameloft SE

Tech Innovation Dominates Arcade Gaming As Zero Latency Vr Unveils Far Cry VR Experience
The introduction of new and technologically advanced products is a key trend gaining popularity in the arcade gaming market. Major players operating in the market are introducing technologically advanced arcade games to sustain their position in the market. For instance, in June 2021, Zero Latency VR, an Australian technology company that develops free-roam virtual reality systems launched the Far Cry VR arcade game at 33 of the company's locations including sites in the USA, UK, Europe, and Australia. Far Cry VR: Dive Into Insanity is a VR (virtual reality) experience game that requires a special location where VR magic converts a large room into Far Cry 3's exotic, pirate-controlled island. The company's technology enables gamers to roam around environments without a wire attached to a PC on the other side of the room.

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Key Segments -
The arcade gaming market covered in this report is segmented -
1) By Type: Video Games, Simulation Games, Mechanical Games
2) By Genre: Racing, Shooting, Sports, Action
3) By Distribution Channel: Online, Offline
4) By Application: Residential, Commercial, Gaming Hubs

Key highlights covered in the report -
1. Detailed market size forecast and historical data analysis
2. Key drivers influencing market growth
3. Identification of upcoming trends and potential opportunities in the market
4. Analysis of major players strategies, to understand competitive dynamics and market positioning
5. Evaluation of regional dynamics

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