Press release
Game Based Learning Market Analysis, Trends, Growth, Research And Forecast 2033
The Business Research Company has updated its global market reports, featuring the latest data for 2024 and projections up to 2033The Business Research Company offers in-depth market insights through Game Based Learning Global Market Report 2024, providing businesses with a competitive advantage by thoroughly analyzing the market structure, including estimates for numerous segments and sub-segments.
Market Size And Growth Forecast:
The game based learning market size has grown exponentially in recent years. It will grow from $14.13 billion in 2023 to $17.41 billion in 2024 at a compound annual growth rate (CAGR) of 23.3%. The growth in the historic period can be attributed to shift in educational paradigms, demand for interactive and engaging learning tools, focus on personalized learning, recognition of gamification benefits.
The game based learning market size is expected to see exponential growth in the next few years. It will grow to $42.46 billion in 2028 at a compound annual growth rate (CAGR) of 25.0%. The growth in the forecast period can be attributed to focus on skill development, rise of mobile learning platforms, application in corporate training, incorporation of analytics and data-driven insights. Major trends in the forecast period include incorporation of storytelling elements, mobile game-based learning apps, competency-based learning games.
Get Free Sample Of This Report-
https://www.thebusinessresearchcompany.com/sample.aspx?id=5635&type=smp
Market Segmentation:
The game based learning market covered in this report is segmented -
1) By Component: Solution, Services
2) By Deployment Mode: Cloud, On-Premise
3) By Game Type: AR VR Games, AI-based Games, Location-based Games, Assessment and Evaluation Games, Training, Knowledge and Skill-based Games, Language Learning Games, Other Game Types
4) By End User: Consumer, Education, Government, Enterprises
Major Driver - Game-Based Learning Market Surges With Emphasis On Personalized Education
The rising focus on personalized learning is expected to propel the growth of the game-based learning market. Personalized learning is the process of customizing the learning according to the needs, interests, strengths, and skills of a student. The tasks are tailored as per the abilities and interests of the learners, which will shift responsibility for learning to the learner. Game-based personalized learning helps in enhancing the learning experiences in a more timely and proficient manner. It simulates the real-world experiences and applications for the facilitators and learners. For instance, according to the economic times, an Indian business-focused daily newspaper, in 2021, the private equity investments in EdTech companies focusing on personalized learning valued at around USD 5 billion. Therefore, the growing focus on personalized learning is driving the game-based learning market growth.
Competitive Landscape:
Major companies operating in the game based learning market report are Spin Master Corp., Mojang Studios AB, Kahoot! AS, Frontier Developments plc, G-Cube, Schell Games LLC, Hornbill FX Limited, LearningWare Inc., Banzai Labs Inc., StratBeans Consulting LLC, Raptivity Technologies Pvt. Ltd., MAK Technologies India Pvt Ltd, Tangible Play, BreakAway Games Ltd., Gamelearn S.L., Lumos Labs Inc., Classcraft Education Inc., Simulearn LLC, Growth Engineering Ltd, Playgen Limited, Kuato Studios Inc., Recurrence Inc., Fundamentor Learning Ltd., Will Interactive, Cognite ToyBox Inc., Indusgeeks Learning Solutions Pvt Ltd, MLevel GmbH, Gametize Learning Labs Inc., Games2Train, SCVNGR Inc.
Get Access To The Full Market Report -
https://www.thebusinessresearchcompany.com/report/game-based-learning-global-market-report
Top Trend - Innovative Methods Drive Growth On Game-Based Learning Market
Major companies operating in the game based learning market are innovating solutions, such as educational gaming platform, to sustain their position in the market. An educational gaming platform is an online or digital environment that hosts and delivers educational games and activities. For instance, in September 2022, Focus Games Ltd., an India-based provider of online educational games, launched FocusGamesIndia.com. The activities facilitate teamwork among students and aid in the development of the conscious competence necessary for successful performance in placements and post-qualification. Its enhances students' ability to absorb and retain information, but more significantly, they help them build the self-assurance needed to practice properly.
The Table Of Content For The Market Report Include:
1. Executive Summary
2. Game Based Learning Market Characteristics
3. Game Based Learning Market Trends And Strategies
4. Game Based Learning Market - Macro Economic Scenario
5. Game Based Learning Market Size And Growth
…..
27. Game Based Learning Market Competitor Landscape And Company Profiles
28. Key Mergers And Acquisitions
29. Future Outlook and Potential Analysis
30. Appendix
Contact Us:
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 88972 63534
Americas: +1 315 623 0293
Email: info@tbrc.info
Follow Us On:
LinkedIn: https://in.linkedin.com/company/the-business-research-company
Twitter: https://twitter.com/tbrc_info
Facebook: https://www.facebook.com/TheBusinessResearchCompany
YouTube: https://www.youtube.com/channel/UC24_fI0rV8cR5DxlCpgmyFQ
Blog: https://blog.tbrc.info/
Healthcare Blog: https://healthcareresearchreports.com/
Global Market Model: https://www.thebusinessresearchcompany.com/global-market-model
About The Business Research Company
The Business Research Company (www.thebusinessresearchcompany.com) is a market intelligence firm that pioneers in company, market, and consumer research. Located globally, TBRC's consultants specialize in various industries including manufacturing, healthcare, financial services, chemicals, and technology. The firm has offices located in the UK, the US, and India, along with a network of proficient researchers in 28 countries.
This release was published on openPR.
Permanent link to this press release:
Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release Game Based Learning Market Analysis, Trends, Growth, Research And Forecast 2033 here
News-ID: 3414021 • Views: …
More Releases from The Business research company

Company Registration Service Market Landscape 2025: Forecast Data and Growth Str …
Use code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.
What Is the Expected CAGR for the Company Registration Service Market Through 2025?
The market size for company registration services has seen robust growth in the recent past. The market is projected to expand from $10.67 billion in 2024 to $11.55 billion in 2025, exhibiting a compound annual growth…

Comprehensive 2025 Commercial Toilet Partition Market Overview: Trends, Forecast …
Use code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.
What Is the Expected CAGR for the Commercial Toilet Partition Market Through 2025?
In recent years, the market size for commercial toilet partitions has significantly expanded. The forecast predicts a rise from $1.82 billion in 2024 to $1.95 billion in 2025, with a compound annual growth rate (CAGR) of…

Key Trends Influencing the Growth of the Commercial Insurance For Small And Medi …
Use code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.
What Is the Expected CAGR for the Commercial Insurance For Small And Medium-Sized Enterprises (SMEs) Market Through 2025?
The market size of commercial insurance for small and medium-sized enterprises (SMEs) has seen substantial growth over the recent years. A rise from $111.83 billion in 2024 to $119.76 billion in…

Growing Focus On Reducing Greenhouse Gas Emissions Driving The Market Growth Due …
Use code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.
What Is the Expected CAGR for the Combustion Emissions Analyzer Market Through 2025?
In the past few years, the market size for combustion emissions analyzer has seen robust growth. It is projected to increase from $1.02 billion in 2024 to $1.09 billion in 2025, with a compound annual growth…
More Releases for Game
Jollity: Redefining game nights, one mini-game at a time
Image: https://www.getnews.info/wp-content/uploads/2024/09/1726733843.png
Jollity: Redefining game nights, one mini-game at a time
Jollity Games proudly introduces its latest innovation in the world of game nights - Jollity, the ultimate hybrid party game that fuses the tactile fun of a board game with the dynamic possibilities of a mobile app.
Featuring 150 mini-games, Jollity is designed to bring excitement, laughter, and a fresh twist to every gathering. Whether you're looking to light up a party,…
Video Game Subscription Services Market: Game On for Explosive Growth
According to the report published by Virtue Market Research in 2022, the Global Video Game Subscription Services Market was valued at $9.98 billion and is projected to reach a market size of $21.24 billion by 2030. Over the forecast period of 2023-2030, market is projected to grow at a CAGR of 9.9%.
Request Sample Copy of this Report @ https://virtuemarketresearch.com/report/video-game-subscription-services-market/request-sample
The global video game subscription services market has experienced significant growth and…
THE WORLD GAME Launches Board Game Version of Educational Geography Game
THE WORLD GAME Launches Board Game Version of Educational Geography Game
The World Game team is excited to announce the launch of their new Geography Board Game - The World Game. TWG is a highly interactive educational tabletop game for 2 - 5 players that is easy to learn and fun to play. It is a fast-playing adventure for kids and adults alike. Learning about world countries and becoming a full-on…
APA Game Announces Ocean King 3 plus Fire Unicorn plus Fishing Game Machine for …
Players can enjoy a selection of arcade shooting and fishing games presented by APA Game, which comprises Ocean Ruler 3 plus fire Unicorn plus, Fire unicorn Fishing Game machine.
GUANGZHOU, China– For game enthusiasts who are looking for exciting fire unicorn fishing arcade games, then APA Game is a one centre shop for all computer lovers globally. These games are made to provide unmatched fun and energy to each player. The…
APA Game Announces New Game Fishing Machine For Arcade Fishing Game Lovers
APA Game has done it again! They have released a new arcade fishing game, trump fishing 2 game machine, creating a new category of arcade fishing games. These Video games come in a playful click clack tin that has game lovers incredibly hooked!
Guangzhou, China– If you are a fan of these exciting fishing arcade games, APA Game has all the video games that you will love and much glued up…
Video Game Music Market Report 2018: Segmentation by Type (Stand-Alone Game, On- …
Global Video Game Music market research report provides company profile for Nintendo, Ubisoft, Microsoft, EA, Tencent, NetEase, Activision Blizzard, Sony, Dynamedion, Audio Network Limited, Spotify, Moonwalk Audio and Others.
This market study includes data about consumer perspective, comprehensive analysis, statistics, market share, company performances (Stocks), historical analysis 2012 to 2017, market forecast 2018 to 2025 in terms of volume, revenue, YOY growth rate, and CAGR for the year 2018 to…