openPR Logo
Press release

Immersive Technology in Gaming Industry Market Projected to Hit USD 86.39 billion at a 25.6% CAGR by 2032 - Report by Market Research Future (MRFR)

Immersive Technology in Gaming Industry Market

Immersive Technology in Gaming Industry Market

The market size for immersive technology in the gaming industry was estimated at USD 8.83 billion in 2022. The market for immersive technologies in the gaming sector is expected to expand at a compound annual growth rate (CAGR) of 25.6% between 2023 and 2032, from USD 10.41 billion in 2023 to USD 86.39 billion.

The main factors driving the market growth are improved gaming experiences, hardware advancements, content development, the expansion of eSports, health and fitness applications, entertainment outside of gaming, investment and funding, tracking and graphic advancements, positive user experiences, and recommendations from friends encouraging more players to try immersive technology.

Get Free Sample PDF Brochure -
https://www.marketresearchfuture.com/sample_request/12131

Major players in the Immersive Technology in Gaming Industry market, including:
• Acer Inc.
• Atheer, Inc.
• AVEVA Group PLC
• Barco NV
• Blippar Ltd.
• Carl Zeiss AG
• CM Labs Simulations Inc.
• EON Reality, Inc.
• FAAC Incorporated
• Google, LLC
• HCL Technologies Limited
• Honeywell International, Inc.
• HTC Corporation
• Immersive Media Company
• Immersive Technologies Pty Limited
• Lockheed Martin Corporation
• Magic Leap, Inc.
• NCTech Limited
• Oculus (Facebook Technologies, LLC.)
• Samsung Group
• Sony Corporation
• Unity Software Inc.
• Varjo Technologies Oy
• VI-grade GmbH,
• Zeality Inc.

Higher levels of participation are indicative of immersive gameplay. In both VR and AR, players can move their bodies, make vocalisations, and even make hand gestures to interact with the items and game environment. This hands-on method to gaming offers a physicality and level of involvement that traditional gaming interfaces just cannot match. Players keep returning for more because of the interaction in quest of new and varied experiences.
Buy Now Premium Research Report - Get Comprehensive Market Insights.

The developers of video games are always pushing the boundaries of immersive technology. They are experimenting with new storytelling techniques, visual effects, and gaming mechanisms that are exclusive to virtual or augmented reality. This drive for innovation excites gamers and brings in new customers to the gaming industry. Consequently, propelling the Gaming Industry's Immersive Technology market.

Segment Insights
The market segmentation for immersive technology in the gaming industry is broken down by component and consists of the following: hardware, services, professional, managed, head-mounted display (HMD), gesture tracking devices (GTD), projectors and display walls (PDW), software/platform, and services. In 2022, the hardware segment held a dominant market share.

Based on technology, Mixed Reality (MR), Virtual Reality (VR), Augmented Reality (AR), and 360 Film are included in the market segmentation of Immersive Technology in the Gaming Industry. In2022, the virtual reality (VR) industry held a dominant position.

Training & Learning, Emergency Services, Product Development, and Sales & Marketing are included in the market segmentation of the immersive technology in the gaming industry based on application. In 2022, the category with the most revenue generation was Product Development.

Browse In-depth Market Research Report (128 Pages, Charts, Tables, Figures) on Immersive Technology in Gaming Industry Market -
https://www.marketresearchfuture.com/reports/immersive-technology-in-gaming-industry-market-12131

The report offers market information for North America, Europe, Asia-Pacific, and the rest of the world, broken down by region. In 2022, the Immersive Technology in Gaming Industry Market in North America held a dominant 45.80% share of the market. In the US, there is a substantial gaming community. The success of Valve Corporation's virtual reality headset, the Valve Index, is a clear indication of the market's demand for immersive electronics. The overwhelming positive feedback from North American gamers shows how much demand there is for immersive gaming. In addition, the market for immersive technology in the gaming industry in the United States had the most market share, while the market in Canada had the highest rate of growth on the North American continent.

Browse through more Information And Communications Technology Research Reports.

More MRFR's Insights

Sharing Economy Market -
https://www.marketresearchfuture.com/reports/sharing-economy-market-11340

No Code AI Platform Market -
https://www.marketresearchfuture.com/reports/no-code-ai-platform-market-11647

Buy Now Pay Later (BNPL) Market -
https://www.marketresearchfuture.com/reports/buy-now-pay-later-bnpl-market-11658

5g Demand and Services Market -
https://www.marketresearchfuture.com/reports/5g-demand-and-services-market-16099

Contact Us:
Market Research Future (Part of Wantstats Research and Media Private Limited)
99 Hudson Street, 5Th Floor
New York, NY 10013
United States of America
+1 628 258 0071 (US)
+44 2035 002 764 (UK)
Email: sales@marketresearchfuture.com
Website: https://www.marketresearchfuture.com

About Market Research Future:
At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.
MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.
Also, we are launching "Wantstats" the premier statistics portal for market data in comprehensive charts and stats format, providing forecasts, regional and segment analysis. Stay informed and make data-driven decisions with Wantstats.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Immersive Technology in Gaming Industry Market Projected to Hit USD 86.39 billion at a 25.6% CAGR by 2032 - Report by Market Research Future (MRFR) here

News-ID: 3413635 • Views:

More Releases from Market Research Future (MRFR)

Soap Market Set to Surge with Natural Ingredient Demand, Projecting a Strong 6.5% CAGR Through 2035
Soap Market Set to Surge with Natural Ingredient Demand, Projecting a Strong 6.5 …
The global Soap Market is undergoing a transformative growth phase driven by rising consumer awareness, evolving hygiene standards, and increasing demand for natural, organic, and chemical-free formulations. As health consciousness intensifies worldwide, the market is projected to expand from USD 49.79 billion in 2024 to USD 53.03 billion in 2025, ultimately reaching USD 99.56 billion by 2035. This notable expansion represents a robust 6.5% CAGR during the 2024-2035 forecast period,
Luggage Market Set for Transformative Growth Driven by Sustainability & Smart Innovations (CAGR 3.9% through 2035)
Luggage Market Set for Transformative Growth Driven by Sustainability & Smart In …
The global Luggage Market is entering a phase of steady transformation, fueled by evolving travel patterns, rising consumer expectations, and rapid technological integration. With the market valued at USD 26.4 billion in 2024, projected to reach USD 27.43 billion in 2025, and further expanding to USD 40.21 billion by 2035, the industry reflects a 3.9% CAGR during the forecast period. This growth underscores strong momentum across both business and leisure
Consumer Electronics Home Appliances Market: Technological Innovation Fueling Steady Growth Toward 2035 (CAGR 2.63%)
Consumer Electronics Home Appliances Market: Technological Innovation Fueling St …
The Consumer Electronics Home Appliances Market is undergoing a transformative phase driven by digital innovation, shifting consumer lifestyles, and the accelerating adoption of smart technologies. As households increasingly embrace connected living, the market continues to evolve with intelligent, energy-efficient, and multifunctional appliances designed to enhance convenience and comfort. Supported by rapid technological advancements, the industry is projected to expand steadily, rising from USD 1,250.42 billion in 2024 to USD 1,283.33
Mattress Market Poised for Strong Growth Driven by Smart Technology Adoption and a 5.05% CAGR Through 2035
Mattress Market Poised for Strong Growth Driven by Smart Technology Adoption and …
The Mattress Market is experiencing a dynamic transformation, shaped by rising consumer expectations, shifting lifestyle trends, and rapid advancements in sleep technology. As sleep becomes increasingly prioritized as a key factor in overall wellness, manufacturers are innovating to deliver enhanced comfort, durability, and personalization. With the global market size valued at USD 49.5 billion in 2024 and projected to reach USD 52.0 billion in 2025, the industry is on a

All 5 Releases


More Releases for Immersive

Virtual Reality: Immersive Gaming Breakthroughs in 2024
"The Business Research Company recently released a comprehensive report on the Global Virtual Reality In Gaming Market Size and Trends Analysis with Forecast 2024-2033. This latest market research report offers a wealth of valuable insights and data, including global market size, regional shares, and competitor market share. Additionally, it covers current trends, future opportunities, and essential data for success in the industry. Ready to Dive into Something Exciting? Get Your Free
Assemble! the immersive VR gaming experience ◯˙ weltfern
3, 2, 1: Assemble! Virtual constructors, XR puzzle fans and lovers of detailed models can look forward to a new gaming experience on Meta Quest, Steam and other platforms. The virtual reality game Assemble! transports players into a relaxed atmosphere with unique and different scenarios, where they put together what belongs together in lovingly designed models. The challenge here is that models such as a historic sailing ship, a nostalgic Buli,
10-18-2024 | Arts & Culture
Mayday
Immersive show APOCALYPSE NYC returns to 3DollarBill
MAYDAY presents Alexander Raptotasios' Apocalypse NYC Outside the world is ending, inside it's a party... From the minds of international directors Alexander Raptotasios (Athens' Hotel Apocalypse, London's Antigone [on strike] ) and Reginald Robson (London's The Box, NYC's Hypnotique) comes an immersive theatrical spectacle to bring in the end-times - just 4 days before the election. Hosted by London's Séayoncé, and featuring Ché (Netflix's KAOS) and world-renowned foot archer Orissa
Virtual Reality Market 2031: Immersive Tech Growth
Virtual Reality Market Scope: The Global Virtual Reality Market size was valued at USD 15.75 Billion in 2022 and is poised to grow from USD 19.15 Billion in 2023 to USD 91.54 Billion by 2031, at a CAGR of 21.6% over the forecast period (2024-2031). Access the full 2024 Virtual Reality Market report for a comprehensive understanding @https://www.skyquestt.com/report/virtual-reality-market The study of the global Virtual Reality Market is presented in the report, which is
Immersive Simulator Market 2033: Pioneering the Future of Training and Entertain …
The Immersive Simulator Market revenues were estimated at US$ 11.4 billion in 2022 and are anticipated to grow at a CAGR of 26.6% from 2023 to 2032. By the end of 2032, the market is expected to reach a valuation of US$ 121 billion. Training application segment will dominate the immersive simulator industry with a projected CAGR of 26.4% from 2023 to 2032. In recent years, the training
Aviation Augmented & Virtual Reality Market : Marker Based, Non Marker Based, Im …
The global aviation augmented & virtual reality market was valued at $0.91 billion in 2021, and is projected to reach $23.6 billion by 2031, growing at a CAGR of 39.2% from 2022 to 2031. In 2021, North America dominated the market in terms of revenue, followed by Asia-Pacific, Europe, and LAMEA. The performance within aerospace and defense is driven by increase in demand from the commercial space sector, rise in the