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Augmented Reality and Virtual Reality Market Revenue Surges: Acumen Research Projection

03-01-2024 08:48 AM CET | IT, New Media & Software

Press release from: Acumen Research and Consulting

Augmented Reality and Virtual Reality Market Revenue Surges:

Key Points and Statistics on the AR and VR Market:
● The global AR and VR market size is anticipated to reach USD 451.5 billion by 2030, with a CAGR of 38.5% from 2022 to 2030.
● The Asia-Pacific region dominated the market with over 35% share in 2021.
● In the United States, there were 57.4 million VR and 90.9 million AR consumers in 2021.
● Industries that have adopted AR and VR technologies reported a 10% improvement in operations.
● Approximately 6.1 million VR headsets were sold in 2021.
● The military and defense sectors are increasingly applying AR and VR technologies.

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What are AR and VR? They are cutting-edge technologies that blend digital elements with the real world or create entirely immersive experiences. In 2021, the global AR and VR Market was valued at USD 22.6 billion and is projected to skyrocket to USD 451.5 billion by 2030. The AR and VR market is deeply intertwined with sectors like healthcare, entertainment, media, retail, manufacturing, aerospace, and defense, driving significant growth. The adoption of AR and VR technologies is propelling the market forward, aiming to enhance operational efficiency and product quality. Despite potential challenges such as privacy concerns, health risks, and high costs, the demand for AR and VR technologies remains robust. Innovations and applications in various industries are expected to continue to expand the market's potential.

AR and VR Market Overview and Analysis:
AR and VR technologies, once perceived as niche, are now pivotal in transforming industries. Companies are leveraging these technologies to enhance product design, training, and customer experiences. The market is continuously innovating to address challenges and capitalize on opportunities across various sectors.

Latest AR and VR Market Trends and Innovations:
Technological advancements are leading to more efficient and versatile AR and VR solutions. The gaming and entertainment sectors are particularly benefiting from immersive experiences provided by AR and VR. Additionally, applications in real estate and tourism are showcasing the practical business use cases of VR.

Major Growth Drivers of the AR and VR Market:
The surge in demand from industries such as healthcare, retail, e-commerce, and military and defense is driving market growth. For example, AR and VR are being used in healthcare to provide training for surgeons, to help patients visualize their medical conditions, and to provide rehabilitation therapy. In retail, AR and VR are being used to create virtual showrooms, to help customers try on clothes and makeup, and to provide product demonstrations. In e-commerce, AR and VR are being used to create virtual shopping experiences, to help customers visualize products in their homes, and to provide product recommendations. In military and defense, AR and VR are being used for training, simulation, and planning. The expansion of internet penetration globally and the increasing use of mobile and handheld devices are also significant growth drivers. As more and more people have access to the internet and mobile devices, the potential market for AR and VR applications is growing rapidly.

Key Challenges Facing the AR and VR Industry:
Privacy and security concerns: AR and VR technologies can collect a lot of data about users, which could be used to track them or invade their privacy.
Health risks associated with prolonged use: Using AR and VR devices for long periods of time can cause eye strain, headaches, and other health problems.
The high cost of AR and VR technologies: AR and VR devices are still relatively expensive, which limits their adoption by consumers.

Market Segmentation Insights:

Augmented Reality and Virtual Reality Market By Device Type
● Augmented Reality Devices
○ Head-Mounted Displays (HMD)
○ Head-Up Displays (HUD)
○ Handheld Devices
● Virtual Reality Devices
○ Head-Mounted Displays (HMD)
○ Gesture Control Devices (GCD)
■ Data Gloves
■ Others
○ Projects & Displays Wall

Augmented Reality and Virtual Reality Market By Component
● Hardware
○ 3D Camera
○ Semiconductor Components
■ Integrated Circuits (IC)
■ Controller/ Processor
■ Others
○ Displays
○ Sensors
■ Accelerometer
■ Gyroscope
■ Magnetometer
■ Proximity Sensors
■ Global Positioning Systems
● Software
○ Cloud-Based Services
○ Software Development Kits (SDK)

Augmented Reality and Virtual Reality Market By Technology
● Marker-Based Augmented Reality
○ Active Marker
○ Passive Marker
● Marker-less Augmented Reality
○ Model-Based Tracking
○ Image Processing-Based
● Virtual Reality Technology
○ Non-Immersive Technology
○ Semi-Immersive & Fully-Immersive Technologies

Augmented Reality and Virtual Reality Market By Platform
● Mobile
● Console
● PC
● Others

Augmented Reality and Virtual Reality Market By Device Application
● Augmented Reality Application
○ Commercial
○ E-learning
○ Tourism
○ E-Commerce & Marketing Applications
■ Real Estate
■ Footwear
■ Beauty (Cosmetics)
■ Jewel Toning
■ Apparel Fitting
■ Furniture and Lighting Design
■ Grocery Shopping
■ Commercial Vertical Overall Review
○ Consumer
■ Gaming
■ Sports and Entertainment
■ Entertainment Application
■ Theme Parks
■ Art Gallery and Exhibitions
■ Museums (Archeology)
■ Consumer Vertical Overall Review
○ Aerospace & Defense
○ Medical
■ Surgery
■ Pharmacy Management
■ Medical Training
■ Fitness Management
■ Medical Segment Overall Review
○ Other
■ Automotive
■ Geospatial Mining
■ Enterprise Solutions
■ Architecture and Building Design
● Virtual Reality Application
○ Commercial
■ Fashion
■ Advertisement
○ Consumer
■ Gaming
○ Aerospace and Defense
○ Medical
○ Industrial
○ Others

Overview by Region of the AR and VR Market:
While Asia-Pacific currently holds the largest market share, North America is expected to lead in the coming years, with significant contributions from the entertainment, media, gaming, aerospace, defense, and industrial sectors.

Augmented Reality and Virtual Reality Market Table of Content:

CHAPTER 1. Industry Overview of Augmented Reality and Virtual Reality Market

CHAPTER 2. Research Approach

CHAPTER 3. Market Dynamics And Competition Analysis

CHAPTER 4. Augmented Reality and Virtual Reality Market By Device Type

CHAPTER 5. Augmented Reality and Virtual Reality Market By Component

CHAPTER 6. Augmented Reality and Virtual Reality Market By Technology

CHAPTER 7. Augmented Reality and Virtual Reality Market By Platform

CHAPTER 8. Augmented Reality and Virtual Reality Market By Device Application

CHAPTER 9. North America Augmented Reality and Virtual Reality Market By Country

CHAPTER 10. Europe Augmented Reality and Virtual Reality Market By Country

CHAPTER 11. Asia Pacific Augmented Reality and Virtual Reality Market By Country

CHAPTER 12. Latin America Augmented Reality and Virtual Reality Market By Country

CHAPTER 13. Middle East & Africa Augmented Reality and Virtual Reality Market By Country

CHAPTER 14. Player Analysis Of Augmented Reality and Virtual Reality Market

CHAPTER 15. Company Profile

List of Key Players in the Global Market:
Prominent market players include Oculus VR, EON Reality, Inc., Samsung Electronics Co. Ltd., Qualcomm Technologies Inc., and others, driving innovation and growth in the AR and VR market.

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Acumen Research and Consulting (ARC) is a global provider of market intelligence and consulting services to information technology, investment, telecommunication, manufacturing, and consumer technology markets. ARC helps investment communities, IT professionals, and business executives to make fact based decisions on technology purchases and develop firm growth strategies to sustain market competition. With the team size of 100+ Analysts and collective industry experience of more than 200 years, Acumen Research and Consulting assures to deliver a combination of industry knowledge along with global and country level expertise.

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