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Augmented Reality and Virtual Reality in Gaming Market: Size, Share, Growth, Analysis, Key Players, Revenue, Growth | Valuates Reports

02-14-2024 10:53 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: Valuates Reports

Global Augmented Reality and Virtual Reality in Gaming Market
The global Augmented Reality and Virtual Reality in Gaming market is projected to reach US$ 10,110 million in 2029, increasing from US$ 1,210 million in 2022, with the CAGR of 35.4% during the period of 2023 to 2029.

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https://reports.valuates.com/request/sample/QYRE-Auto-16A8186/Global_and_Japan_Augmented_Reality_and_Virtual_Reality_in_Gaming_Market_Size_Status_and_Forecast_2021_2027


The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

North American market for Augmented Reality and Virtual Reality in Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.

Asia-Pacific market for Augmented Reality and Virtual Reality in Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.

The global market for Augmented Reality and Virtual Reality in Gaming in Private is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.

The key global companies of Augmented Reality and Virtual Reality in Gaming include Zco Corporation, Facebook, Samsung Electronics Co. Ltd, HTC Corporation, Lenovo, Acer, FOVE, Inc., Beijing ANTVR Technology CO., LTD and Pico Interactive Inc., etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Augmented Reality and Virtual Reality in Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality and Virtual Reality in Gaming.
The Augmented Reality and Virtual Reality in Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Augmented Reality and Virtual Reality in Gaming market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Augmented Reality and Virtual Reality in Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Get regional report
https://reports.valuates.com/request/regional/QYRE-Auto-16A8186/Global_and_Japan_Augmented_Reality_and_Virtual_Reality_in_Gaming_Market_Size_Status_and_Forecast_2021_2027

Key Segmentations
By Company
• Zco Corporation
• Facebook
• Samsung Electronics Co. Ltd
• HTC Corporation
• Lenovo
• Acer
• FOVE, Inc.
• Beijing ANTVR Technology CO., LTD
• Pico Interactive Inc.
• LG Electronics
Segment by Type
• Head Mounted Displays
• Smart Glass
• Handheld Devices
Segment by Application
• Private
• Commerce

View full report
https://reports.valuates.com/market-reports/QYRE-Auto-16A8186/global-and-japan-augmented-reality-and-virtual-reality-in-gaming

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