Press release
Virtual Reality Market worth $189.38 billion by 2030, growing at a CAGR of 30.75% - Exclusive Report by 360iResearch
The "Virtual Reality Market by Technology (Nonimmersive Technology, Semi-Immersive & Fully Immersive Technology), Offering (Hardware, Software, VR Content Creation), Device Type, Application - Global Forecast 2024-2030" report has been added to 360iResearch.com's offering.The Global Virtual Reality Market to grow from USD 28.98 billion in 2023 to USD 189.38 billion by 2030, at a CAGR of 30.75%.
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Virtual Reality (VR) refers to computer-generated environments or realities that simulate physical presence in places in the real world or imagined worlds. VR allows users to interact with these environments using various devices such as headsets, special gloves, and bodysuits. This immersive technology is used in numerous applications, including entertainment, gaming, training, education, and healthcare. The adoption of VR is propelled by technological advancements in graphics, motion tracking, and display technologies, making experiences more immersive and realistic. The rise of the gaming industry, coupled with increasing demand for VR applications in the education, military, and healthcare sectors, serves as significant catalysts for growth. Moreover, investments and collaborations by tech giants are promoting widespread adoption and development of VR platforms. However, the market faces challenges such as high costs of devices and content development, motion sickness from usage, and potential health issues. Addressing content variety, hardware scalability, user comfort, and data security remains critical. Moreover, VR presents numerous opportunities for revolutionizing remote work, integrating artificial intelligence, and expanding into sectors such as retail and tourism. Continued innovation and education are expected to catalyze consumer uptake and market expansion.
FPNV Positioning Matrix:
The FPNV Positioning Matrix is essential for assessing the Virtual Reality Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).
Market Share Analysis:
The Market Share Analysis offers an insightful look at the current state of vendors in the Virtual Reality Market. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.
Key Company Profiles:
The report delves into recent significant developments in the Virtual Reality Market, highlighting leading vendors and their innovative profiles. These include CyberGlove Systems, Inc., EON Reality, Inc., Firsthand Technology Inc., Google LLC, HTC Global Services, Merge Labs, Inc., Meta Platforms, Inc., Microsoft Corporation, MindMaze Holding SA, Nintendo Co., Ltd., Penumbra, Inc., Samsung Electronics Co., Ltd., Sony Corporation, SpaceVR, Inc., and Ultraleap Limited.
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Market Segmentation & Coverage:
This research report categorizes the Virtual Reality Market in order to forecast the revenues and analyze trends in each of following sub-markets:
Based on Technology, market is studied across Nonimmersive Technology and Semi-Immersive & Fully Immersive Technology. The Semi-Immersive & Fully Immersive Technology is projected to witness significant market share during forecast period.
Based on Offering, market is studied across Hardware, Software, and VR Content Creation. The Hardware is further studied across Cameras, Displays & Projectors, Position Trackers, Semiconductor Components, and Sensors. The Semiconductor Components is further studied across Controller & Processor and Integrated Circuits. The Sensors is further studied across Accelerometer, Gyroscope, Magnetometer, and Proximity Sensor. The Hardware is projected to witness significant market share during forecast period.
Based on Device Type, market is studied across Gesture-Tracking Devices, Head-Mounted Displays, and Projectors & Display Walls. The Gesture-Tracking Devices is projected to witness significant market share during forecast period.
Based on Application, market is studied across Advertising, Aerospace & Defense, Automotive, Education & Training, Gaming & Entertainment, Geospatial Mining, Healthcare, Real Estate, Retail & Ecommerce, Sports, and Travel & Tourism. The Healthcare is projected to witness significant market share during forecast period.
Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 38.41% in 2023, followed by Europe, Middle East & Africa.
Key Topics Covered:
1. Preface
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
6. Virtual Reality Market, by Technology
7. Virtual Reality Market, by Offering
8. Virtual Reality Market, by Device Type
9. Virtual Reality Market, by Application
10. Americas Virtual Reality Market
11. Asia-Pacific Virtual Reality Market
12. Europe, Middle East & Africa Virtual Reality Market
13. Competitive Landscape
14. Competitive Portfolio
15. Appendix
The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments
The report answers questions such as:
1. What is the market size and forecast of the Virtual Reality Market?
2. Which are the products/segments/applications/areas to invest in over the forecast period in the Virtual Reality Market?
3. What is the competitive strategic window for opportunities in the Virtual Reality Market?
4. What are the technology trends and regulatory frameworks in the Virtual Reality Market?
5. What is the market share of the leading vendors in the Virtual Reality Market?
6. What modes and strategic moves are considered suitable for entering the Virtual Reality Market?
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Contact 360iResearch
Mr. Ketan Rohom
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Opposite Phoenix Market City,
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sales@360iresearch.com
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About 360iResearch
360iResearch is a market research and business consulting company headquartered in India, with clients and focus markets spanning the globe.
We are a dynamic, nimble company that believes in carving ambitious, purposeful goals and achieving them with the backing of our greatest asset - our people.
Quick on our feet, we have our ear to the ground when it comes to market intelligence and volatility. Our market intelligence is diligent, real-time and tailored to your needs, and arms you with all the insight that empowers strategic decision-making.
Our clientele encompasses about 80% of the Fortune Global 500, and leading consulting and research companies and academic institutions that rely on our expertise in compiling data in niche markets. Our meta-insights are intelligent, impactful and infinite, and translate into actionable data that support your quest for enhanced profitability, tapping into niche markets, and exploring new revenue opportunities.
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