Press release
In-Flight Entertainment Component Market: Size, Share, Growth, Analysis, Key Players, Revenue, Growth | Valuates Reports
In-Flight Entertainment Component MarketThe global In-flight Entertainment Component market size is projected to reach USD 14850 Million by 2028, from USD 6147.9 Million in 2021, at a CAGR of 13.2% during 2022-2028.
View sample report
https://reports.valuates.com/request/sample/QYRE-Auto-19P5854/Global_In_flight_Entertainment_Component_Market_Insights_and_Forecast_to_2028
Fully considering the economic change by this health crisis, Hardware accounting for % of the In-flight Entertainment Component global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period.
While Airway segment is altered to an % CAGR throughout this forecast period.
China In-flight Entertainment Component market size is valued at US$ million in 2021, while the North America and Europe In-flight Entertainment Component are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period.
As for the Europe In-flight Entertainment Component landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global In-flight Entertainment Component market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global In-flight Entertainment Component market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global In-flight Entertainment Component market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global In-flight Entertainment Component market.
In-flight Entertainment Component market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global In-flight Entertainment Component market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Get regional report
https://reports.valuates.com/request/regional/QYRE-Auto-19P5854/Global_In_flight_Entertainment_Component_Market_Insights_and_Forecast_to_2028
By Type
• Hardware
• Connectivity Component
• Others
By Application
• Airway
• Consumer Electronics
• Commercial
• Others
By Company
• Burrana Pty Ltd.
• FDS Avionics Corp.
• Global Eagle Entertainment Inc.
• GOGO LLC
• Honeywell International Inc.
• Inmarsat Group Ltd.
• Panasonic Corp.
• Safran SA
• Thales Group
• Viasat Inc.
View full report
https://reports.valuates.com/market-reports/QYRE-Auto-19P5854/global-in-flight-entertainment-component
Get similar reports
1. https://reports.valuates.com/market-reports/QYRE-Auto-14N13886/global-automotive-instrument-cluster-component
2. https://reports.valuates.com/market-reports/QYRE-Auto-23B10508/global-home-entertainment-consoles-sales
3. https://reports.valuates.com/market-reports/QYRE-Auto-3Z6200/global-cloud-computing-optical-component
Valuates,
4th Floor,
Balaraj's Arcade,
Whitefield Main road,
Bangalore 560066,
Valuates offers an extensive collection of market research reports that helps companies to take intelligent strategical decisions based on current and forecasted Market trends.
This release was published on openPR.
Permanent link to this press release:
Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release In-Flight Entertainment Component Market: Size, Share, Growth, Analysis, Key Players, Revenue, Growth | Valuates Reports here
News-ID: 3310625 • Views: …
More Releases from Valuates Reports
DUV Lithography Machine Market Share Driven by Semiconductor Advancements and Ch …
DUV Lithography Machine Market Size
The global market for DUV Lithography Machine was valued at US$ 15440 million in the year 2024 and is projected to reach a revised size of US$ 22840 million by 2031, growing at a CAGR of 5.8% during the forecast period.
View sample report
https://reports.valuates.com/request/sample/QYRE-Auto-10P7860/Global_DUV_Lithography_Machine_Market_Insights_and_Forecast_to_2028
The DUV lithography machine market is expanding rapidly as the global semiconductor industry pushes toward higher performance and advanced manufacturing. Market growth is being…
FTTx Junction Box Market Share Driven by Fiber Network Expansion and Rising Conn …
FTTx Junction Box Market
The global market for FTTx Junction Box was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
View sample report
https://reports.valuates.com/request/sample/QYRE-Auto-30Z12110/Global_FTTx_Junction_Box_Market_Research_Report_2022
The FTTx junction box market is witnessing strong growth as global demand for high-speed internet and reliable digital infrastructure continues to rise. Market trends highlight significant investments in…
Virtual Reality (VR) and Augmented Reality (AR) Microdisplay Market Share Driven …
Virtual Reality (VR) and Augmented Reality (AR) Microdisplay Market
The global market for Virtual Reality (VR) and Augmented Reality (AR) Microdisplay was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
View sample report
https://reports.valuates.com/request/sample/QYRE-Auto-0L12932/Global_Virtual_Reality_VR_and_Augmented_Reality_AR_Microdisplay_Market_Research_Report_2022
The virtual reality (VR) and augmented reality (AR) microdisplay market is gaining significant momentum as immersive technologies transform…
NCA Battery Market Share Driven by Rising Demand for Electric Mobility and Energ …
NCA Battery (Lithium Nickel Cobalt Aluminum Oxide Battery) Market
Lithium nickel cobalt aluminum oxide batteries are also called NCA batteries, and are becoming increasingly important in electric powertrains and in grid storage. NCA batteries are not common in the consumer industry, but are promising for the automotive industry. NCA batteries provide a high-energy option with a good lifespan, but they are not as safe as they could be and are quite…
More Releases for Entertainment
Children Entertainment Centers Market Thriving Worldwide: LEGOLAND Discovery Cen …
HTF MI introduces new research on Children Entertainment Centers covering the micro level of analysis by competitors and key business segments (2023-2029). The Children Entertainment Centers explores a comprehensive study of various segments like opportunities, size, development, innovation, sales, and overall growth of major players. The research is carried out on primary and secondary statistics sources and it consists of both qualitative and quantitative detailing.
Some of the major key…
Children Entertainment Centers Market Rewriting It’s Growth Cycle | FunCity, C …
Latest Market Research on “Children Entertainment Centers Market” is now released to provide hidden gems performance analysis in recent years and years to come. The study explains a detailed overview of market dynamics, segmentation, product portfolio, business plans, and the latest development in the industry. Staying on top of market trends & drivers is always remain crucial for decision-makers and marketers to hold emerging opportunity.
Get the inside scoop with Sample…
Family/Indoor Entertainment Centers Market Growth by 2025| Dave & Buster's, CEC …
Family/indoor entertainment centers (FEC) are miniature indoor/outdoor amusement parks marketed toward families with small children to teenagers, and often are entirely indoors or associated with a larger operation such as a theme park. It offers a wide variety of entertainment activities for all age groups. FEC's usually cater to sub-regional markets of larger metropolitan areas and are generally small compared to full-scale amusement parks, with fewer attractions, a lower per-person…
Family Entertainment Centers Market Seeking Excellent Growth | CEC Entertainment …
A latest survey on Global Family Entertainment Centers Market is conducted to provide hidden gems performance analysis. The study is a perfect mix of qualitative and quantitative information covering market size breakdown of revenue and volume (if applicable) by important segments. The report bridges the historical data from 2013 to 2018 and forecasted till 2025*. Some are the key & emerging players that are part of coverage and have being…
Family/Indoor Entertainment Centers Market Forecast 2027 & Top Trends | CEC Ente …
Family/indoor entertainment centers are the places designed for individuals of the different age group to spend their leisure time. Due to the availability of a large number of gaming options for entertainment, the family entertainment centers are observing high crowd and therefore driving the market.
CEC Entertainment, Inc., Cinergy Entertainment, Dave & Buster's, Kidzania, Lucky Strike Entertainment, Nickelodeon Universe, SMAAASH, Scene75 Entertainment Centers, Timezone, and The Walt Disney Company among others.…
Family Entertainment Center is Booming Worldwide | CEC Entertainment, Cinergy En …
Advance Market Analytics released the research report of Global Family Entertainment Center Market, offers a detailed overview of the factors influencing the global business scope. Global Family Entertainment Center Market research report shows the latest market insights with upcoming trends and breakdown of the products and services.The report provides key statistics on the market status, size, share, growth factors of the Global Family Entertainment Center. This Report covers the emerging…